/* Copyright (c) 2013 Daniele Bartolini, Michele Rossi Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include "lua.hpp" #include "Types.h" #include "Config.h" namespace crown { class LuaEnvironment { public: /// Constructor LuaEnvironment(lua_State* L); /// Load a function to proper module void load_module_function(const char* module, const char* name, const lua_CFunction func); void load_module_enum(const char* module, const char* name, uint32_t value); /// Create library based on each module which will be opened by luaopen_* void create_module_library(); private: lua_State* m_state; }; void load_int_setting(LuaEnvironment& env); void load_float_setting(LuaEnvironment& env); void load_string_setting(LuaEnvironment& env); void load_vec2(LuaEnvironment& env); void load_vec3(LuaEnvironment& env); void load_mat4(LuaEnvironment& env); void load_quat(LuaEnvironment& env); void load_math(LuaEnvironment& env); void load_mouse(LuaEnvironment& env); void load_keyboard(LuaEnvironment& env); void load_touch(LuaEnvironment& env); void load_accelerometer(LuaEnvironment& env); void load_camera(LuaEnvironment& env); void load_device(LuaEnvironment& env); void load_window(LuaEnvironment& env); CE_EXPORT int32_t luaopen_libcrown(lua_State* L); } // namespace crown