/* Copyright (c) 2013 Daniele Bartolini, Michele Rossi Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "Types.h" #include "lua.hpp" namespace crown { struct Vector2; struct Vector3; struct Matrix4x4; struct Quaternion; /// Global lua-related functions namespace lua_system { /// Initializes the lua system. /// This is the place where to create and initialize per-application objects. void init(); /// It should reverse the actions performed by lua_system::init(). void shutdown(); lua_State* state(); /// Clears temporary objects (Vector3, Matrix4x4, ...). void clear_temporaries(); /// Returns a new temporary Vector2, Vector3, Matrix4x4 or Quaternion Vector2* next_vector2(const Vector2& v); Vector3* next_vector3(const Vector3& v); Matrix4x4* next_matrix4x4(const Matrix4x4& m); Quaternion* next_quaternion(const Quaternion& q); /// Returns whether the object at stack @a index is a Vector2, Vector3, Matrix4x4 or Quaternion bool is_vector2(int32_t index); bool is_vector3(int32_t index); bool is_matrix4x4(int32_t index); bool is_quaternion(int32_t index); } // namespace lua_system } // namespace crown