/* Copyright (c) 2013 Daniele Bartolini, Michele Rossi Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include "Types.h" #include "Mat4.h" #include "List.h" namespace crown { struct SceneGraph { SceneGraph(); int32_t create_node(int32_t parent, const Vec3& pos, const Quat& rot); void destroy_node(int32_t id); void link(int32_t child, int32_t parent); void unlink(int32_t child); void set_local_position(int32_t node, const Vec3& pos); void set_local_rotation(int32_t node, const Quat& rot); void set_local_pose(int32_t node, const Mat4& pose); Vec3 local_position(int32_t node) const; Quat local_rotation(int32_t node) const; Mat4 local_pose(int32_t node) const; Vec3 world_position(int32_t node) const; Quat world_rotation(int32_t node) const; Mat4 world_pose(int32_t node) const; void update(); public: List m_world_poses; List m_local_poses; List m_parents; }; } // namespace crown