/* Copyright (c) 2013 Daniele Bartolini, Michele Rossi Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once namespace crown { /// Pseudo-random number generator. /// /// Uses LCG algorithm: fast and compatible with the standard C rand(). class Random { public: /// Initializes the generator with the given @a seed. Random(int32_t seed); /// Returns a pseudo-random integer in the range [0, 32767]. int32_t integer(); /// Returns a pseudo-random integer in the range [0, max). int32_t integer(int32_t max); /// Returns a pseudo-random float in the range [0.0, 1.0]. float unit_float(); private: int32_t m_seed; }; //----------------------------------------------------------------------------- inline Random::Random(int32_t seed) : m_seed(seed) { } //----------------------------------------------------------------------------- inline int32_t Random::integer() { m_seed = 214013 * m_seed + 13737667; return (m_seed >> 16) & 0x7FFF; } //----------------------------------------------------------------------------- inline int32_t Random::integer(int32_t max) { return (max == 0) ? 0 : integer() % max; } //----------------------------------------------------------------------------- inline float Random::unit_float() { return integer() / (float) 0x7FFF; } } // namespace crown