/* Copyright (c) 2013 Daniele Bartolini, Michele Rossi Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include "Filesystem.h" namespace crown { /// Access files on Android's assets folder. /// The assets folder is read-only and all the paths are relative. class ApkFilesystem : public Filesystem { public: ApkFilesystem(); /// @copydoc Filesystem::open() /// @note /// @a mode can only be FOM_READ File* open(const char* rel_path, FileOpenMode mode); /// @copydoc Filesystem::close() void close(File* file); /// Returns always false under Android. bool is_directory(const char* path); /// Returns always false under Android. bool is_file(const char* path); /// Stub method, assets folder is read-only. void create_directory(const char* path); /// Stub method, assets folder is read-only. void delete_directory(const char* path); /// Stub method, assets folder is read-only. void create_file(const char* path); /// Stub method, assets folder is read-only. void delete_file(const char* path); /// @copydoc Filesystem::list_files(). void list_files(const char* path, Vector& files); /// Returns the absolute path of the given @a path. /// @note /// Assets folder has no concept of "absolute path", all paths are /// relative to the assets folder itself, so, all paths are returned unchanged. void get_absolute_path(const char* path, DynamicString& os_path); }; } // namespace crown