/* Copyright (c) 2013 Daniele Bartolini, Michele Rossi Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include "Types.h" #include "Resource.h" #include "PixelFormat.h" #include "Allocator.h" #include "Bundle.h" #include "File.h" #include "Device.h" #include "Renderer.h" namespace crown { // Bump the version whenever a change in the format is made. const uint32_t MESH_VERSION = 1; struct MeshHeader { VertexBufferId vbuffer; IndexBufferId ibuffer; uint32_t version; uint32_t num_meshes; uint32_t num_joints; uint32_t padding[16]; }; struct VertexData { uint32_t num_vertices; VertexFormat::Enum format; uint32_t offset; }; struct IndexData { uint32_t num_indices; uint32_t offset; }; struct MeshData { VertexData vertices; IndexData indices; }; struct MeshResource { public: //----------------------------------------------------------------------------- static void* load(Allocator& allocator, Bundle& bundle, ResourceId id) { File* file = bundle.open(id); const size_t file_size = file->size(); void* res = allocator.allocate(file_size); file->read(res, file_size); bundle.close(file); return res; } //----------------------------------------------------------------------------- static void online(void* resource) { MeshResource* m = (MeshResource*) resource; MeshHeader* h = (MeshHeader*) m; h->vbuffer = device()->renderer()->create_vertex_buffer(m->num_vertices(), m->vertex_format(), m->vertices()); h->ibuffer = device()->renderer()->create_index_buffer(m->num_indices(), m->indices()); } //----------------------------------------------------------------------------- static void unload(Allocator& a, void* res) { CE_ASSERT_NOT_NULL(res); a.deallocate(res); } //----------------------------------------------------------------------------- static void offline(void* resource) { MeshResource* m = (MeshResource*) resource; MeshHeader* h = (MeshHeader*) m; device()->renderer()->destroy_index_buffer(h->ibuffer); device()->renderer()->destroy_vertex_buffer(h->vbuffer); } //----------------------------------------------------------------------------- uint32_t num_vertices() const { MeshData* data = (MeshData*) ((char*) this) + sizeof(MeshHeader); return data->vertices.num_vertices; } //----------------------------------------------------------------------------- VertexFormat::Enum vertex_format() const { MeshData* data = (MeshData*) ((char*) this) + sizeof(MeshHeader); return data->vertices.format; } //----------------------------------------------------------------------------- float* vertices() const { MeshData* data = (MeshData*) ((char*) this) + sizeof(MeshHeader); return (float*) (((char*)this) + data->vertices.offset); } //----------------------------------------------------------------------------- uint32_t num_indices() const { MeshData* data = (MeshData*) ((char*) this) + sizeof(MeshHeader); return data->indices.num_indices; } //----------------------------------------------------------------------------- uint16_t* indices() const { MeshData* data = (MeshData*) ((char*) this) + sizeof(MeshHeader); return (uint16_t*) (((char*)this) + data->indices.offset); } //----------------------------------------------------------------------------- VertexBufferId vertex_buffer() const { MeshHeader* h = (MeshHeader*) this; return h->vbuffer; } //----------------------------------------------------------------------------- IndexBufferId index_buffer() const { MeshHeader* h = (MeshHeader*) this; return h->ibuffer; } private: // Disable construction MeshResource(); }; } // namespace crown