#include "LuaStack.h" #include namespace crown { static const int32_t LUA_VEC2_BUFFER_SIZE = 4096; static Vec2 vec2_buffer[LUA_VEC2_BUFFER_SIZE]; static uint32_t vec2_used = 0; static const int32_t LUA_VEC3_BUFFER_SIZE = 4096; static Vec3 vec3_buffer[LUA_VEC3_BUFFER_SIZE]; static uint32_t vec3_used = 0; static const int32_t LUA_MAT4_BUFFER_SIZE = 4096; static Mat4 mat4_buffer[LUA_MAT4_BUFFER_SIZE]; static uint32_t mat4_used = 0; static const int32_t LUA_QUAT_BUFFER_SIZE = 4096; static Quat quat_buffer[LUA_QUAT_BUFFER_SIZE]; static uint32_t quat_used = 0; //----------------------------------------------------------------------------- Vec2* next_vec2() { assert(vec2_used < LUA_VEC2_BUFFER_SIZE); return &vec2_buffer[vec2_used++]; } //----------------------------------------------------------------------------- Vec3* next_vec3() { assert(vec3_used < LUA_VEC3_BUFFER_SIZE); return &vec3_buffer[vec3_used++]; } //----------------------------------------------------------------------------- Mat4* next_mat4() { assert(mat4_used < LUA_MAT4_BUFFER_SIZE); return &mat4_buffer[mat4_used++]; } //----------------------------------------------------------------------------- Quat* next_quat() { assert(quat_used < LUA_QUAT_BUFFER_SIZE); return &quat_buffer[quat_used++]; } //----------------------------------------------------------------------------- LuaStack::LuaStack(lua_State* L) { m_state = L; } //----------------------------------------------------------------------------- void LuaStack::push_bool(bool value) { lua_pushboolean(m_state, value); } //----------------------------------------------------------------------------- void LuaStack::push_int(int32_t value) { lua_pushinteger(m_state, value); } //----------------------------------------------------------------------------- void LuaStack::push_float(float value) { lua_pushnumber(m_state, value); } //----------------------------------------------------------------------------- void LuaStack::push_string(const char* str, size_t len) { lua_pushlstring(m_state, str, len); } //----------------------------------------------------------------------------- void LuaStack::push_vec2(Vec2* v) { assert(v >= &vec2_buffer[0] && v <= &vec2_buffer[LUA_VEC2_BUFFER_SIZE-1]); lua_pushlightuserdata(m_state, v); } //----------------------------------------------------------------------------- void LuaStack::push_vec3(Vec3* v) { assert(v >= &vec3_buffer[0] && v <= &vec3_buffer[LUA_VEC3_BUFFER_SIZE-1]); lua_pushlightuserdata(m_state, v); } //----------------------------------------------------------------------------- void LuaStack::push_mat4(Mat4* m) { assert(m >= &mat4_buffer[0] && m <= &mat4_buffer[LUA_MAT4_BUFFER_SIZE-1]); lua_pushlightuserdata(m_state, m); } //----------------------------------------------------------------------------- void LuaStack::push_quat(Quat* q) { assert(q >= &quat_buffer[0] && q <= &quat_buffer[LUA_MAT4_BUFFER_SIZE-1]); lua_pushlightuserdata(m_state, q); } //----------------------------------------------------------------------------- bool LuaStack::get_bool(int32_t index) { return (bool) luaL_checkinteger(m_state, index); } //----------------------------------------------------------------------------- int32_t LuaStack::get_int(int32_t index) { return luaL_checkinteger(m_state, index); } //----------------------------------------------------------------------------- float LuaStack::get_float(int32_t index) { return luaL_checknumber(m_state, index); } //----------------------------------------------------------------------------- const char* LuaStack::get_string(int32_t index) { return luaL_checkstring(m_state, index); } //----------------------------------------------------------------------------- Vec2* LuaStack::get_vec2(int32_t index) { assert(lua_islightuserdata(m_state, index)); Vec2* v = (Vec2*)lua_touserdata(m_state, index); assert(v >= &vec2_buffer[0] && v <= &vec2_buffer[LUA_VEC2_BUFFER_SIZE-1]); return v; } //----------------------------------------------------------------------------- Vec3* LuaStack::get_vec3(int32_t index) { assert(lua_islightuserdata(m_state, index)); Vec3* v = (Vec3*)lua_touserdata(m_state, index); assert(v >= &vec3_buffer[0] && v <= &vec3_buffer[LUA_VEC3_BUFFER_SIZE-1]); return v; } //----------------------------------------------------------------------------- Mat4* LuaStack::get_mat4(int32_t index) { assert(lua_islightuserdata(m_state, index)); Mat4* m = (Mat4*)lua_touserdata(m_state, index); assert(m >= &mat4_buffer[0] && m <= &mat4_buffer[LUA_MAT4_BUFFER_SIZE-1]); return m; } //----------------------------------------------------------------------------- Quat* LuaStack::get_quat(int32_t index) { assert(lua_islightuserdata(m_state, index)); Quat* q = (Quat*)lua_touserdata(m_state, index); assert(q >= &quat_buffer[0] && q <= &quat_buffer[LUA_QUAT_BUFFER_SIZE-1]); return q; } } // namespace crown