/* Copyright (c) 2013 Daniele Bartolini, Michele Rossi Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include "PxController.h" #include "PxControllerManager.h" #include "physics_callback.h" using physx::PxController; using physx::PxControllerManager; using physx::PxPhysics; using physx::PxScene; using physx::PxU32; namespace crown { struct PhysicsResource; struct Vector3; struct SceneGraph; class PhysicsControllerCallback; /// /// @ingroup Physics struct Controller { Controller(const PhysicsResource* pr, SceneGraph& sg, int32_t node, PxPhysics* physics, PxControllerManager* manager); ~Controller(); /// Moves the controller to @a pos. void move(const Vector3& pos); /// Sets the contoller height. void set_height(float height); /// Returns whether the contoller collides upwards. bool collides_up() const; /// Returns whether the controller collides downwards. bool collides_down() const; /// Returns whether the controller collides sidewards. bool collides_sides() const; /// Returns the position of the controller. Vector3 position() const; void update(); private: const PhysicsResource* m_resource; SceneGraph& m_scene_graph; int32_t m_node; PxControllerManager* m_manager; PxController* m_controller; PxU32 m_flags; PhysicsControllerCallback m_callback; }; } // namespace crown