/* Copyright (c) 2013 Daniele Bartolini, Michele Rossi Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include "Types.h" #include "Mat4.h" #include "List.h" #include "IdTable.h" #include "HeapAllocator.h" namespace crown { #define MAX_NODES 1024 typedef Id NodeId; class SceneGraph { public: SceneGraph(); NodeId create_node(const Vec3& pos, const Quat& rot); void destroy_node(NodeId id); void link(NodeId child, NodeId parent); void unlink(NodeId child); void set_local_position(NodeId node, const Vec3& pos); void set_local_rotation(NodeId node, const Quat& rot); void set_local_pose(NodeId node, const Mat4& pose); Vec3 local_position(NodeId node) const; Quat local_rotation(NodeId node) const; Mat4 local_pose(NodeId node) const; Vec3 world_position(NodeId node) const; Quat world_rotation(NodeId node) const; Mat4 world_pose(NodeId node) const; void update(); private: HeapAllocator m_allocator; // Sparse table of nodes IdTable m_nodes; // Conversion from sparse table to packed array uint32_t m_sparse_to_packed[MAX_NODES]; // Packed arrays of transforms List m_world_poses; List m_local_poses; List m_parents; }; } // namespace crown