/* Copyright (c) 2013 Daniele Bartolini, Michele Rossi Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include #include "Types.h" #include "KeyCode.h" #include "Assert.h" namespace crown { /// Enumerates modifier keys. struct ModifierButton { enum Enum { SHIFT = 1, CTRL = 2, ALT = 4 }; }; /// Interface for accessing keyboard input device. struct Keyboard { Keyboard() : m_modifier(0), m_last_button(KeyboardButton::NONE) { memset(m_last_state, 0, KeyboardButton::COUNT); memset(m_current_state, 0, KeyboardButton::COUNT); } /// Returns whether the specified @a modifier is pressed. /// @note /// A modifier is a special key that modifies the normal action /// of another key when the two are pressed in combination. (Thanks wikipedia.) /// @note /// Crown currently supports three different modifier keys: Shift, Ctrl and Alt. bool modifier_pressed(ModifierButton::Enum modifier) const { return (m_modifier & (uint8_t) modifier) == modifier; } /// Returns whether the specified @a b button is pressed in the current frame. bool button_pressed(KeyboardButton::Enum b) const { return bool(~m_last_state[b] & m_current_state[b]); } /// Returns whether the specified @a b button is released in the current frame. bool button_released(KeyboardButton::Enum b) const { return bool(m_last_state[b] & ~m_current_state[b]); } /// Returns wheter any button is pressed in the current frame. bool any_pressed() { return button_pressed(m_last_button); } /// Returns whether any button is released in the current frame. bool any_released() { return button_released(m_last_button); } //------------------------------------------------------------------------- void set_button_state(KeyboardButton::Enum b, bool state) { m_last_button = b; m_current_state[b] = state; } //------------------------------------------------------------------------- void update() { memcpy(m_last_state, m_current_state, KeyboardButton::COUNT); } public: uint8_t m_modifier; KeyboardButton::Enum m_last_button; uint8_t m_last_state[KeyboardButton::COUNT]; uint8_t m_current_state[KeyboardButton::COUNT]; }; } // namespace crown