/* Copyright (c) 2013 Daniele Bartolini, Michele Rossi Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include "MeshCompiler.h" #include "TextureCompiler.h" #include "LuaCompiler.h" #include "SoundCompiler.h" #include "SpriteCompiler.h" #include "PackageCompiler.h" #include "DynamicString.h" #include "Vector.h" #include "DiskFilesystem.h" #include "UnitCompiler.h" namespace crown { class CE_EXPORT BundleCompiler { public: BundleCompiler(); /// Compiles all the resources found in @a source_dir and puts them in @a bundle_dir. /// If @a resource is not NULL, only that particular resource is compiled. /// Returns true on success, false otherwise. bool compile(const char* bundle_dir, const char* source_dir, const char* resource = NULL); private: static void scan(const char* source_dir, const char* cur_dir, Vector& files); private: MeshCompiler m_mesh; TextureCompiler m_texture; LuaCompiler m_lua; SoundCompiler m_sound; SpriteCompiler m_sprite; PackageCompiler m_package; UnitCompiler m_unit; }; } // namespace crown