/* Copyright (c) 2013 Daniele Bartolini, Michele Rossi Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include "Compiler.h" #include "Resource.h" #include "UnitResource.h" #include "List.h" #include "Types.h" #include "Matrix4x4.h" #include "Quaternion.h" #include "JSONParser.h" namespace crown { struct GraphNode { StringId32 name; StringId32 parent; Vector3 position; Quaternion rotation; }; struct GraphNodeDepth { StringId32 name; uint32_t index; uint32_t depth; bool operator()(const GraphNodeDepth& a, const GraphNodeDepth& b) { return a.depth < b.depth; } }; class CE_EXPORT UnitCompiler : public Compiler { public: UnitCompiler(); size_t compile_impl(Filesystem& fs, const char* resource_path); void write_impl(File* out_file); void parse_node(JSONElement e); void parse_camera(JSONElement e); void parse_renderable(JSONElement e); void parse_actor(JSONElement e); uint32_t compute_link_depth(GraphNode& node); uint32_t find_node_index(StringId32 name); int32_t find_node_parent_index(StringId32 name); private: List m_nodes; List m_node_depths; List m_cameras; List m_renderables; List m_actors; }; } // namespace crown