#include "LuaCompiler.h" #include "FileStream.h" namespace crown { //----------------------------------------------------------------------------- LuaCompiler::LuaCompiler(const char* root_path, const char* dest_path, const char* resource, uint32_t seed) : Compiler(root_path, dest_path, resource, seed), m_file_size(0), m_file_data(NULL) { } //----------------------------------------------------------------------------- bool LuaCompiler::compile() { return true; } //----------------------------------------------------------------------------- void LuaCompiler::write() { } } // namespace crown