world = world or nil camera = camera or nil function init() -- Create world and camera world = Device.create_world() local camera_unit = World.spawn_unit(world, "camera") camera = World.camera(world, camera_unit) end function update(dt) -- Advance the simulation World.update(world, dt) -- Stop the engine when the 'ESC' key is released if Keyboard.released(Keyboard.button_id("escape")) then Device.quit() end end function render(dt) -- Render the world Device.render(world, camera) end function shutdown() -- Cleanup Device.destroy_world(world) end