/* * Copyright (c) 2012-2016 Daniele Bartolini and individual contributors. * License: https://github.com/taylor001/crown/blob/master/LICENSE */ #include "allocator.h" #include "error.h" #include "input_device.h" #include "memory.h" #include "string_id.h" #include "string_utils.h" #include // strcpy, memset namespace crown { const char* InputDevice::name() const { return _name; } bool InputDevice::connected() const { return _connected; } u8 InputDevice::num_buttons() const { return _num_buttons; } u8 InputDevice::num_axes() const { return _num_axes; } bool InputDevice::pressed(u8 id) const { return id < _num_buttons ? (~_last_state[id] & _state[id]) != 0 : false ; } bool InputDevice::released(u8 id) const { return id < _num_buttons ? (_last_state[id] & ~_state[id]) != 0 : false ; } bool InputDevice::any_pressed() const { return pressed(_last_button); } bool InputDevice::any_released() const { return released(_last_button); } Vector3 InputDevice::axis(u8 id) const { return id < _num_axes ? _axis[id] : VECTOR3_ZERO ; } const char* InputDevice::button_name(u8 id) { return id < _num_buttons ? _button_name[id] : NULL ; } const char* InputDevice::axis_name(u8 id) { return id < _num_axes ? _axis_name[id] : NULL ; } u8 InputDevice::button_id(StringId32 name) { for (u32 i = 0; i < _num_buttons; ++i) { if (_button_hash[i] == name) return i; } return UINT8_MAX; } u8 InputDevice::axis_id(StringId32 name) { for (u32 i = 0; i < _num_axes; ++i) { if (_axis_hash[i] == name) return i; } return UINT8_MAX; } void InputDevice::set_connected(bool connected) { _connected = connected; } void InputDevice::set_button_state(u8 i, bool state) { CE_ASSERT(i < _num_buttons, "Index out of bounds"); _last_button = i; _state[i] = state; } void InputDevice::set_axis(u8 i, const Vector3& value) { CE_ASSERT(i < _num_axes, "Index out of bounds"); _axis[i] = value; } void InputDevice::update() { memcpy(_last_state, _state, sizeof(u8)*_num_buttons); } namespace input_device { InputDevice* create(Allocator& a, const char* name, u8 num_buttons, u8 num_axes, const char** button_names, const char** axis_names) { const u32 size = 0 + sizeof(InputDevice) + alignof(InputDevice) + sizeof(u8)*num_buttons*2 + alignof(u8) + sizeof(Vector3)*num_axes + alignof(Vector3) + sizeof(char*)*num_buttons + alignof(char*) + sizeof(char*)*num_axes + alignof(char*) + sizeof(StringId32)*num_buttons + alignof(StringId32) + sizeof(StringId32)*num_axes + alignof(StringId32) + strlen32(name) + 1 + alignof(char) ; InputDevice* id = (InputDevice*)a.allocate(size); id->_connected = false; id->_num_buttons = num_buttons; id->_num_axes = num_axes; id->_last_button = 0; id->_last_state = (u8* )&id[1]; id->_state = (u8* )memory::align_top(id->_last_state + num_buttons, alignof(u8 )); id->_axis = (Vector3* )memory::align_top(id->_state + num_buttons, alignof(Vector3 )); id->_button_name = (const char**)memory::align_top(id->_axis + num_axes, alignof(const char*)); id->_axis_name = (const char**)memory::align_top(id->_button_name + num_buttons, alignof(const char*)); id->_button_hash = (StringId32* )memory::align_top(id->_axis_name + num_axes, alignof(StringId32 )); id->_axis_hash = (StringId32* )memory::align_top(id->_button_hash + num_buttons, alignof(StringId32 )); id->_name = (char* )memory::align_top(id->_axis_hash + num_axes, alignof(char )); memset(id->_last_state, 0, sizeof(u8)*num_buttons); memset(id->_state, 0, sizeof(u8)*num_buttons); memset(id->_axis, 0, sizeof(Vector3)*num_axes); memcpy(id->_button_name, button_names, sizeof(const char*)*num_buttons); memcpy(id->_axis_name, axis_names, sizeof(const char*)*num_axes); for (u32 i = 0; i < num_buttons; ++i) id->_button_hash[i] = StringId32(button_names[i]); for (u32 i = 0; i < num_axes; ++i) id->_axis_hash[i] = StringId32(axis_names[i]); strcpy(id->_name, name); return id; } void destroy(Allocator& a, InputDevice& id) { a.deallocate(&id); } } // namespace input_device } // namespace crown