/* * Copyright (c) 2012-2014 Daniele Bartolini and individual contributors. * License: https://github.com/taylor001/crown/blob/master/LICENSE */ #include "sprite.h" #include "quaternion.h" #include "lua_stack.h" #include "lua_environment.h" namespace crown { static int sprite_local_position(lua_State* L) { LuaStack stack(L); stack.push_vector3(stack.get_sprite(1)->local_position()); return 1; } static int sprite_local_rotation(lua_State* L) { LuaStack stack(L); stack.push_quaternion(stack.get_sprite(1)->local_rotation()); return 1; } static int sprite_local_pose(lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(stack.get_sprite(1)->local_pose()); return 1; } static int sprite_set_local_position(lua_State* L) { LuaStack stack(L); stack.get_sprite(1)->set_local_position(stack.get_unit(2), stack.get_vector3(3)); return 0; } static int sprite_set_local_rotation(lua_State* L) { LuaStack stack(L); stack.get_sprite(1)->set_local_rotation(stack.get_unit(2), stack.get_quaternion(3)); return 0; } static int sprite_set_local_pose(lua_State* L) { LuaStack stack(L); stack.get_sprite(1)->set_local_pose(stack.get_unit(2), stack.get_matrix4x4(3)); return 0; } static int sprite_set_frame(lua_State* L) { LuaStack stack(L); stack.get_sprite(1)->set_frame(stack.get_int(2)); return 0; } void load_sprite(LuaEnvironment& env) { env.load_module_function("Sprite", "local_position", sprite_local_position); env.load_module_function("Sprite", "local_rotation", sprite_local_rotation); env.load_module_function("Sprite", "local_pose", sprite_local_pose); env.load_module_function("Sprite", "set_local_position", sprite_set_local_position); env.load_module_function("Sprite", "set_local_rotation", sprite_set_local_rotation); env.load_module_function("Sprite", "set_local_pose", sprite_set_local_pose); env.load_module_function("Sprite", "set_frame", sprite_set_frame); } } // namespace crown