-- Copyright (c) 2012-2024 Daniele Bartolini et al. -- SPDX-License-Identifier: MIT local Behavior = Behavior or {} local Data = Data or {} function Behavior.spawned(world, units) if Data[world] == nil then Data[world] = {} end for uu = 1, #units do local unit = units[uu] -- Store instance-specific data if Data[world][unit] == nil then -- Data[world][unit] = {} end -- Hide the camera mesh local render_world = World.render_world(world) local camera_mesh = RenderWorld.mesh_instance(render_world, unit) RenderWorld.mesh_set_visible(render_world, camera_mesh, false) end end function Behavior.update(world, dt) -- Update all units end function Behavior.unspawned(world, units) -- Cleanup for uu = 1, #units do if Data[world][units] then Data[world][units] = nil end end end return Behavior