/* Copyright (c) 2013 Daniele Bartolini, Michele Rossi Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include "types.h" #include "assert.h" #include "array.h" namespace crown { /// Functions to manipulate Vector. /// /// @ingroup Containers namespace vector { /// Returns whether the vector @a v is empty. template bool empty(const Vector& v); /// Returns the number of items in the vector @a v. template uint32_t size(const Vector& v); /// Returns the maximum number of items the vector @a v can hold. template uint32_t capacity(const Vector& v); /// Resizes the vector @a v to the given @a size. /// @note /// Old items will be copied to the newly created vector. /// If the new capacity is smaller than the previous one, the /// vector will be truncated. template void resize(Vector& v, uint32_t size); /// Reserves space in the vector @a v for at least @a capacity items. template void reserve(Vector& v, uint32_t capacity); /// Sets the capacity of vector @a v. template void set_capacity(Vector& v, uint32_t capacity); /// Grows the vector @a v to contain at least @a min_capacity items. template void grow(Vector& v, uint32_t min_capacity); /// Condenses the vector @a v so that its capacity matches the actual number /// of items in the vector. template void condense(Vector& v); /// Appends an item to the vector @a v and returns its index. template uint32_t push_back(Vector& v, const T& item); /// Removes the last item from the vector @a v. template void pop_back(Vector& v); /// Appends @a count @a items to the vector @a v and returns the number /// of items in the vector after the append operation. template uint32_t push(Vector& v, const T* items, uint32_t count); /// Clears the content of the vector @a v. /// @note /// Calls destructor on the items. template void clear(Vector& v); template T* begin(Vector& v); template const T* begin(const Vector& v); template T* end(Vector& v); template const T* end(const Vector& v); template T& front(Vector& v); template const T& front(const Vector& v); template T& back(Vector& v); template const T& back(const Vector& v); } // namespace vector namespace vector { template bool empty(const Vector& v) { return array::empty(v.m_array); } template uint32_t size(const Vector& v) { return array::size(v.m_array); } template uint32_t capacity(const Vector& v) { return array::capacity(v.m_array); } template void resize(Vector& v, uint32_t size) { array::resize(v.m_array, size); } template void reserve(Vector& v, uint32_t capacity) { array::reserve(v.m_array, capacity); } template void set_capacity(Vector& v, uint32_t capacity) { if (capacity == v.m_array.m_capacity) return; if (capacity < v.m_array.m_size) resize(v, capacity); if (capacity > 0) { Array arr = v.m_array; T* tmp = arr.m_array; arr.m_capacity = capacity; arr.m_array = (T*)arr.m_allocator->allocate(capacity * sizeof(T)); for (uint32_t i = 0; i < arr.m_size; i++) { new (arr.m_array + i) T(tmp[i]); } if (tmp) { for (uint32_t i = 0; i < arr.m_size; i++) { tmp[i].~T(); } arr.m_allocator->deallocate(tmp); } } } template void grow(Vector& v, uint32_t min_capacity) { return array::grow(v.m_array, min_capacity); } template void condense(Vector& v) { return array::condense(v.m_array); } template uint32_t push_back(Vector& v, const T& item) { if (v.m_array.m_capacity == v.m_array.m_size) grow(v, 0); new (v.m_array.m_array + v.m_array.m_size) T(item); return v.m_array.m_size++; } template void pop_back(Vector& v) { CE_ASSERT(vector::size(v) > 0, "The vector is empty"); v.m_array.m_array[v.m_array.m_size - 1].~T(); v.m_array.m_size--; } template uint32_t push(Vector& v, const T* items, uint32_t count) { if (v.m_array.m_capacity <= v.m_array.m_size + count) grow(v, v.m_array.m_size + count); T* arr = &v.m_array.m_array[v.m_array.m_size]; for (uint32_t i = 0; i < count; i++) { arr[i] = items[i]; } v.m_array.m_size += count; return v.m_array.m_size; } template void clear(Vector& v) { for (uint32_t i = 0; i < v.m_array.m_size; i++) { v.m_array.m_array[i].~T(); } v.m_array.m_size = 0; } template T* begin(Vector& v) { return array::begin(v.m_array); } template const T* begin(const Vector& v) { return array::begin(v.m_array); } template T* end(Vector& v) { return array::end(v.m_array); } template const T* end(const Vector& v) { return array::end(v.m_array); } template T& front(Vector& v) { return array::front(v.m_array); } template const T& front(const Vector& v) { return array::front(v.m_array); } template T& back(Vector& v) { return array::back(v.m_array); } template const T& back(const Vector& v) { return array::back(v.m_array); } } // namespace vector //----------------------------------------------------------------------------- template inline Vector::Vector(Allocator& allocator) : m_array(allocator) { } //----------------------------------------------------------------------------- template inline Vector::Vector(Allocator& allocator, uint32_t capacity) : m_array(allocator) { } //----------------------------------------------------------------------------- template inline Vector::Vector(const Vector& other) : m_array(other.m_array) { *this = other; } //----------------------------------------------------------------------------- template inline Vector::~Vector() { for (uint32_t i = 0; i < array::size(m_array); i++) { m_array[i].~T(); } } //----------------------------------------------------------------------------- template inline T& Vector::operator[](uint32_t index) { return m_array[index]; } //----------------------------------------------------------------------------- template inline const T& Vector::operator[](uint32_t index) const { return m_array[index]; } //----------------------------------------------------------------------------- template inline const Vector& Vector::operator=(const Vector& other) { const uint32_t size = vector::size(other); vector::resize(*this, size); for (uint32_t i = 0; i < size; i++) { m_array[i] = other.m_array[i]; } return *this; } } // namespace crown