#include "LuaStack.h" #include namespace crown { //------------------------------------------------------- LuaStack::LuaStack(lua_State* L) { m_state = L; } //------------------------------------------------------- void LuaStack::push_bool(bool value) { lua_pushboolean(m_state, value); } //------------------------------------------------------- void LuaStack::push_int(int32_t value) { lua_pushinteger(m_state, value); } //------------------------------------------------------- void LuaStack::push_float(float value) { lua_pushnumber(m_state, value); } //------------------------------------------------------- void LuaStack::push_string(const char* str, size_t len) { lua_pushlstring(m_state, str, len); } //------------------------------------------------------- void LuaStack::push_vec2(Vec2* v) { assert(v >= &vec2_buffer[0] && v <= &vec2_buffer[LUA_VEC2_BUFFER_SIZE-1]); lua_pushlightuserdata(m_state, v); } void LuaStack::push_vec3(Vec3* v) { assert(v >= &vec3_buffer[0] && v <= &vec3_buffer[LUA_VEC3_BUFFER_SIZE-1]); lua_pushlightuserdata(m_state, v); } void LuaStack::push_mat4(Mat4* m) { assert(m >= &mat4_buffer[0] && m <= &mat4_buffer[LUA_MAT4_BUFFER_SIZE-1]); lua_pushlightuserdata(m_state, m); } void LuaStack::push_quat(Quat* q) { assert(q >= &quat_buffer[0] && q <= &quat_buffer[LUA_MAT4_BUFFER_SIZE-1]); lua_pushlightuserdata(m_state, q); } //------------------------------------------------------- bool LuaStack::get_bool(int32_t index) { return (bool) luaL_checkinteger(m_state, index); } //------------------------------------------------------- int32_t LuaStack::get_int(int32_t index) { return luaL_checkinteger(m_state, index); } //------------------------------------------------------- float LuaStack::get_float(int32_t index) { return luaL_checknumber(m_state, index); } //------------------------------------------------------- const char* LuaStack::get_string(int32_t index) { return luaL_checkstring(m_state, index); } Vec2* LuaStack::get_vec2(int32_t index) { assert(lua_islightuserdata(m_state, index)); Vec2* v = (Vec2*)lua_touserdata(m_state, index); assert(v >= &vec2_buffer[0] && v <= &vec2_buffer[LUA_VEC2_BUFFER_SIZE-1]); return v; } //------------------------------------------------------- Vec3* LuaStack::get_vec3(int32_t index) { assert(lua_islightuserdata(m_state, index)); Vec3* v = (Vec3*)lua_touserdata(m_state, index); assert(v >= &vec3_buffer[0] && v <= &vec3_buffer[LUA_VEC3_BUFFER_SIZE-1]); return v; } //------------------------------------------------------- Mat4* LuaStack::get_mat4(int32_t index) { assert(lua_islightuserdata(m_state, index)); Mat4* m = (Mat4*)lua_touserdata(m_state, index); assert(m >= &mat4_buffer[0] && m <= &mat4_buffer[LUA_MAT4_BUFFER_SIZE-1]); return m; } //------------------------------------------------------- Quat* LuaStack::get_quat(int32_t index) { assert(lua_islightuserdata(m_state, index)); Quat* q = (Quat*)lua_touserdata(m_state, index); assert(q >= &quat_buffer[0] && q <= &quat_buffer[LUA_QUAT_BUFFER_SIZE-1]); return q; } } // namespace crown