/* Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "Types.h" #include "ResourceManager.h" #include "String.h" #include "Hash.h" #include "Path.h" #include "Log.h" #include #include "TextResource.h" #include "TextureResource.h" namespace crown { //----------------------------------------------------------------------------- ResourceManager::ResourceManager(ResourceArchive& archive, Allocator& allocator) : m_resource_archive(archive), m_resource_allocator(allocator), m_resources(m_allocator), m_loading_queue(m_allocator), m_loaded_queue(m_allocator), m_thread(ResourceManager::background_thread, (void*)this, "resource-loader-thread") { // FIXME hardcoded seed m_config_hash = hash::murmur2_32("config", string::strlen("config"), 0); m_texture_hash = hash::murmur2_32("tga", string::strlen("tga"), 0); m_mesh_hash = hash::murmur2_32("mesh", string::strlen("mesh"), 0); m_txt_hash = hash::murmur2_32("txt", 3, 0); } //----------------------------------------------------------------------------- ResourceManager::~ResourceManager() { } //----------------------------------------------------------------------------- ResourceId ResourceManager::load(const char* name) { char basename[512]; char extension[512]; path::filename_without_extension(name, basename, 512); path::extension(name, extension, 512); // FIXME hardcoded seed uint32_t name_hash = hash::murmur2_32(basename, string::strlen(basename), 0); uint32_t type_hash = hash::murmur2_32(extension, string::strlen(extension), 0); return load(name_hash, type_hash); } //----------------------------------------------------------------------------- ResourceId ResourceManager::load(uint32_t name, uint32_t type) { // Search for an already existent resource ResourceEntry* entry = std::find(m_resources.begin(), m_resources.end(), name); // If resource not found, create a new one if (entry == m_resources.end()) { ResourceId id; id.name = name; id.type = type; id.index = m_resources.size(); ResourceEntry entry; entry.id = id; entry.state = RS_UNLOADED; entry.references = 1; entry.resource = NULL; m_resources.push_back(entry); m_loading_mutex.lock(); m_loading_queue.push_back(id); m_loading_mutex.unlock(); return id; } // Else, increment its reference count entry->references++; return entry->id; } //----------------------------------------------------------------------------- void ResourceManager::unload(ResourceId name) { assert(has(name)); ResourceEntry& entry = m_resources[name.index]; entry.references--; if (entry.references == 0 && entry.state == RS_LOADED) { //m_resource_loader.unload(name, entry.resource); entry.state = RS_UNLOADED; entry.resource = NULL; } } //----------------------------------------------------------------------------- void ResourceManager::reload(ResourceId name) { assert(has(name)); ResourceEntry& entry = m_resources[name.index]; if (entry.state == RS_LOADED) { // FIXME } } //----------------------------------------------------------------------------- bool ResourceManager::has(ResourceId name) const { if (m_resources.size() > name.index) { return (m_resources[name.index].id.name == name.name); } return false; } //----------------------------------------------------------------------------- const void* ResourceManager::data(ResourceId name) const { assert(has(name)); return m_resources[name.index].resource; } //----------------------------------------------------------------------------- bool ResourceManager::is_loaded(ResourceId name) const { assert(has(name)); return m_resources[name.index].state == RS_LOADED; } //----------------------------------------------------------------------------- uint32_t ResourceManager::references(ResourceId name) const { assert(has(name)); return m_resources[name.index].references; } //----------------------------------------------------------------------------- void ResourceManager::flush_load_queue() { m_loading_mutex.lock(); if (m_loading_queue.size() > 0) { m_loading_requests.signal(); } m_loading_mutex.unlock(); } //----------------------------------------------------------------------------- void ResourceManager::bring_loaded_online() { m_loaded_mutex.lock(); // Update master table and bring online while (m_loaded_queue.size() > 0) { LoadedResource lr = m_loaded_queue.front(); m_loaded_queue.pop_front(); online(lr.resource, lr.data); } m_loaded_mutex.unlock(); } //----------------------------------------------------------------------------- void ResourceManager::background_load() { // FIXME: Maybe epic crash because of concurrent access to the same allocator? while (true) { m_loading_mutex.lock(); m_loading_requests.wait(m_loading_mutex); ResourceId resource = m_loading_queue.front(); m_loading_queue.pop_front(); m_loading_mutex.unlock(); void* data = load_by_type(resource); LoadedResource lr; lr.resource = resource; lr.data = data; m_loaded_mutex.lock(); m_loaded_queue.push_back(lr); m_loaded_mutex.unlock(); } } //----------------------------------------------------------------------------- void* ResourceManager::load_by_type(ResourceId name) const { if (name.type == m_config_hash) { return NULL; } else if (name.type == m_texture_hash) { return TextureResource::load(m_resource_allocator, m_resource_archive, name); } else if (name.type == m_txt_hash) { return TextResource::load(m_resource_allocator, m_resource_archive, name); } return NULL; } //----------------------------------------------------------------------------- void ResourceManager::unload_by_type(ResourceId name, void* resource) const { if (name.type == m_config_hash) { return; } if (name.type == m_texture_hash) { TextureResource::unload(m_resource_allocator, (TextureResource*)resource); } if (name.type == m_txt_hash) { TextResource::unload(m_resource_allocator, (TextResource*)resource); } return; } //----------------------------------------------------------------------------- void ResourceManager::online(ResourceId name, void* resource) { ResourceEntry& entry = m_resources[name.index]; // FIXME hardcoded seed if (name.type == hash::murmur2_32("tga", 3, 0)) { TextureResource::online((TextureResource*)resource); } entry.resource = resource; entry.state = RS_LOADED; } //----------------------------------------------------------------------------- void* ResourceManager::background_thread(void* thiz) { ResourceManager* mgr = (ResourceManager*)thiz; mgr->background_load(); } } // namespace crown