#include "lua.hpp" #include #include int main () { int status, result, i; double sum; lua_State *L; /* * All Lua contexts are held in this structure. We work with it almost * all the time. */ L = luaL_newstate(); luaL_openlibs(L); /* Load Lua libraries */ /* Load the file containing the script we are going to run */ status = luaL_loadfile(L, "hello.lua"); if (status) { /* If something went wrong, error message is at the top of */ /* the stack */ fprintf(stderr, "Couldn't load file: %s\n", lua_tostring(L, -1)); exit(1); } /* * Ok, now here we go: We pass data to the lua script on the stack. * That is, we first have to prepare Lua's virtual stack the way we * want the script to receive it, then ask Lua to run it. */ lua_newtable(L); /* We will pass a table */ /* * To put values into the table, we first push the index, then the * value, and then call lua_rawset() with the index of the table in the * stack. Let's see why it's -3: In Lua, the value -1 always refers to * the top of the stack. When you create the table with lua_newtable(), * the table gets pushed into the top of the stack. When you push the * index and then the cell value, the stack looks like: * * <- [stack bottom] -- table, index, value [top] * * So the -1 will refer to the cell value, thus -3 is used to refer to * the table itself. Note that lua_rawset() pops the two last elements * of the stack, so that after it has been called, the table is at the * top of the stack. */ for (i = 1; i <= 5; i++) { lua_pushnumber(L, i); /* Push the table index */ lua_pushnumber(L, i*2); /* Push the cell value */ lua_rawset(L, -3); /* Stores the pair in the table */ } /* By what name is the script going to reference our table? */ lua_setglobal(L, "foo"); /* Ask Lua to run our little script */ result = lua_pcall(L, 0, LUA_MULTRET, 0); if (result) { fprintf(stderr, "Failed to run script: %s\n", lua_tostring(L, -1)); exit(1); } /* Get the returned value at the top of the stack (index -1) */ sum = lua_tonumber(L, -1); printf("Script returned: %.0f\n", sum); lua_pop(L, 1); /* Take the returned value out of the stack */ lua_close(L); /* Cya, Lua */ return 0; }