/* * Copyright (c) 2012-2021 Daniele Bartolini et al. * License: https://github.com/dbartolini/crown/blob/master/LICENSE */ #include "config.h" #include "core/error/error.h" #include "core/json/json_object.inl" #include "core/json/sjson.h" #include "core/memory/temp_allocator.inl" #include "core/strings/dynamic_string.inl" #include "core/strings/string_stream.inl" #include "device/device.h" #include "device/log.h" #include "lua/lua_environment.h" #include "lua/lua_stack.inl" #include "resource/lua_resource.h" #include "resource/resource_manager.h" #include #include LOG_SYSTEM(LUA, "lua") namespace crown { extern void load_api(LuaEnvironment& env); static int luaB_print(lua_State* L) { TempAllocator2048 ta; StringStream ss(ta); int n = lua_gettop(L); /* number of arguments */ lua_getglobal(L, "tostring"); for (int i = 1; i <= n; ++i) { const char *s; lua_pushvalue(L, -1); /* function to be called */ lua_pushvalue(L, i); /* value to print */ lua_call(L, 1, 1); s = lua_tostring(L, -1); /* get result */ if (s == NULL) return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("print")); if (i > 1) ss << "\t"; ss << s; lua_pop(L, 1); /* pop result */ } logi(LUA, string_stream::c_str(ss)); return 0; } static int msghandler(lua_State* L) { const char *msg = lua_tostring(L, 1); if (msg == NULL) { /* is error object not a string? */ if (luaL_callmeta(L, 1, "__tostring") && /* does it have a metamethod */ lua_type(L, -1) == LUA_TSTRING) /* that produces a string? */ return 1; /* that is the message */ else msg = lua_pushfstring(L, "(error object is a %s value)", luaL_typename(L, 1)); } luaL_traceback(L, L, msg, 1); /* append a standard traceback */ return 1; /* return the traceback */ } /* ** Prints (calling the Lua 'print' function) any values on the stack */ static void l_print (lua_State *L) { int n = lua_gettop(L); if (n > 0) { /* any result to be printed? */ luaL_checkstack(L, LUA_MINSTACK, "too many results to print"); lua_getglobal(L, "print"); lua_insert(L, 1); if (lua_pcall(L, n, 0, 0) != LUA_OK) loge(LUA, lua_pushfstring(L, "error calling 'print' (%s)", lua_tostring(L, -1))); } } /* ** Try to compile line on the stack as 'return ;'; on return, stack ** has either compiled chunk or original line (if compilation failed). */ static int addreturn (lua_State *L) { const char *line = lua_tostring(L, -1); /* original line */ const char *retline = lua_pushfstring(L, "return %s;", line); int status = luaL_loadbuffer(L, retline, strlen(retline), "=stdin"); if (status == LUA_OK) lua_remove(L, -2); /* remove modified line */ else lua_pop(L, 2); /* pop result from 'luaL_loadbuffer' and modified line */ return status; } /* ** Read a line and try to load (compile) it first as an expression (by ** adding "return " in front of it) and second as a statement. Return ** the final status of load/call with the resulting function (if any) ** in the top of the stack. */ static int loadline (lua_State *L) { int status; if ((status = addreturn(L)) != LUA_OK) { /* 'return ...' did not work? */ // status = multiline(L); /* try as command, maybe with continuation lines */ size_t len; const char *line = lua_tolstring(L, 1, &len); /* get what it has */ status = luaL_loadbuffer(L, line, len, "=stdin"); /* try it */ } lua_remove(L, 1); /* remove line from the stack */ lua_assert(lua_gettop(L) == 1); return status; } /* ** Check whether 'status' is not OK and, if so, prints the error ** message on the top of the stack. It assumes that the error object ** is a string, as it was either generated by Lua or by 'msghandler'. */ int report (lua_State *L, int status) { if (status != LUA_OK) { const char *msg = lua_tostring(L, -1); loge(LUA, msg); lua_pop(L, 1); /* remove message */ } return status; } static int loader(lua_State* L) { LuaStack stack(L); int status; const LuaResource* lr = (LuaResource*)device()->_resource_manager->get(RESOURCE_TYPE_SCRIPT, stack.get_resource_name(1)); status = luaL_loadbuffer(L, lua_resource::program(lr), lr->size, ""); if (status != LUA_OK) { report(L, status); device()->pause(); } return 1; } #if CROWN_DEBUG static int require_internal(lua_State* L) { const char* module_name = lua_tostring(L, 1); bool already_loaded = false; lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED"); lua_getfield(L, -1, module_name); already_loaded = lua_toboolean(L, -1); lua_pop(L, 2); lua_getglobal(L, "original_require"); lua_pushvalue(L, -2); lua_remove(L, -3); lua_call(L, 1, 1); lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED"); lua_getfield(L, 2, module_name); if (lua_toboolean(L, -1) && !already_loaded) { lua_pop(L, 2); lua_getglobal(L, "package"); lua_getfield(L, -1, "load_order"); lua_pushstring(L, module_name); lua_rawseti(L, -2, int(lua_objlen(L, -2) + 1)); lua_pop(L, 2); // Pop "package.load_order" and "package" } return 1; } #endif LuaEnvironment::LuaEnvironment() : L(NULL) , _num_vec3(0) , _num_quat(0) , _num_mat4(0) #if CROWN_DEBUG , _vec3_marker(0) , _quat_marker(0) , _mat4_marker(0) , _random(0) #endif { #if CROWN_DEBUG // Initialize temporaries markers with random values. _random._seed = (s32)guid::new_guid().data1; reset_temporaries(); #endif L = luaL_newstate(); CE_ASSERT(L, "Unable to create lua state"); } LuaEnvironment::~LuaEnvironment() { lua_close(L); } void LuaEnvironment::load_libs() { lua_gc(L, LUA_GCSTOP, 0); // Open default libraries lua_pushcfunction(L, luaopen_base); lua_pushstring(L, ""); lua_call(L, 1, 0); lua_pushcfunction(L, luaopen_package); lua_pushstring(L, LUA_LOADLIBNAME); lua_call(L, 1, 0); lua_pushcfunction(L, luaopen_table); lua_pushstring(L, LUA_TABLIBNAME); lua_call(L, 1, 0); lua_pushcfunction(L, luaopen_string); lua_pushstring(L, LUA_STRLIBNAME); lua_call(L, 1, 0); lua_pushcfunction(L, luaopen_math); lua_pushstring(L, LUA_MATHLIBNAME); lua_call(L, 1, 0); lua_pushcfunction(L, luaopen_debug); lua_pushstring(L, LUA_DBLIBNAME); lua_call(L, 1, 0); lua_pushcfunction(L, luaopen_bit); lua_pushstring(L, LUA_BITLIBNAME); lua_call(L, 1, 0); lua_pushcfunction(L, luaopen_jit); lua_pushstring(L, LUA_JITLIBNAME); lua_call(L, 1, 0); // Override print to redirect output to logging system add_module_function("_G", "print", luaB_print); // Register crown libraries load_api(*this); // Register custom loader lua_getglobal(L, "package"); lua_getfield(L, -1, "loaders"); lua_pushcfunction(L, loader); lua_rawseti(L, -2, 1); // package.loaders[1] = loader lua_pushnil(L); lua_rawseti(L, -2, 2); // package.loaders[2] = nil lua_pushnil(L); lua_rawseti(L, -2, 3); // package.loaders[3] = nil lua_pushnil(L); lua_rawseti(L, -2, 4); // package.loaders[4] = nil lua_pop(L, 1); // pop "package.loaders" #if CROWN_DEBUG // Create new empty table to store package load order lua_newtable(L); lua_setfield(L, -2, "load_order"); // package.load_order = {} // Override require() to keep track of libraries' load order lua_getglobal(L, "require"); lua_setglobal(L, "original_require"); lua_pushcclosure(L, require_internal, 0); // pass original require() to new require as upvalue lua_setglobal(L, "require"); #endif lua_pop(L, 1); // pop "package" // Create metatable for lightuserdata lua_pushlightuserdata(L, 0); lua_getfield(L, LUA_REGISTRYINDEX, "Lightuserdata_mt"); lua_setmetatable(L, -2); lua_pop(L, 1); // Ensure stack is clean CE_ASSERT(lua_gettop(L) == 0, "Stack not clean"); lua_gc(L, LUA_GCRESTART, 0); } void LuaEnvironment::do_file(const char* name) { lua_getglobal(L, "dofile"); lua_pushstring(L, name); this->call(1, 0); } void LuaEnvironment::require(const char* name) { lua_getglobal(L, "require"); lua_pushstring(L, name); this->call(1, 0); } LuaStack LuaEnvironment::execute(const LuaResource* lr, int nres) { LuaStack stack(L); int status; status = luaL_loadbuffer(L, lua_resource::program(lr), lr->size, ""); if (status == LUA_OK) status = this->call(0, nres); if (status != LUA_OK) { report(L, status); device()->pause(); } return stack; } LuaStack LuaEnvironment::execute_string(const char* s) { LuaStack stack(L); int status; status = luaL_loadstring(L, s); if (status == LUA_OK) status = this->call(0, 0); if (status != LUA_OK) { report(L, status); device()->pause(); } CE_ASSERT(lua_gettop(L) == 0, "Stack not clean"); return stack; } void LuaEnvironment::add_module_function(const char* module, const char* name, const lua_CFunction func) { luaL_Reg entry[2]; entry[0].name = name; entry[0].func = func; entry[1].name = NULL; entry[1].func = NULL; luaL_register(L, module, entry); lua_pop(L, 1); } void LuaEnvironment::add_module_function(const char* module, const char* name, const char* func) { // Create module if it does not exist luaL_Reg entry; entry.name = NULL; entry.func = NULL; luaL_register(L, module, &entry); lua_pop(L, 1); lua_getglobal(L, module); lua_getglobal(L, func); lua_setfield(L, -2, name); lua_setglobal(L, module); } void LuaEnvironment::add_module_metafunction(const char* module, const char* name, const lua_CFunction func) { // Create module if it does not exist luaL_Reg entry[2]; entry[0].name = NULL; entry[0].func = NULL; luaL_register(L, module, entry); lua_pop(L, 1); luaL_newmetatable(L, module); if (func) { entry[0].name = name; entry[0].func = func; entry[1].name = NULL; entry[1].func = NULL; luaL_register(L, NULL, entry); } else { lua_pushstring(L, name); lua_pushvalue(L, -2); lua_settable(L, -3); } lua_getglobal(L, module); lua_pushvalue(L, -2); lua_setmetatable(L, -2); lua_pop(L, -1); } int LuaEnvironment::call(int narg, int nres) { int status; int base = lua_gettop(L) - narg; /* function index */ lua_pushcfunction(L, msghandler); /* push message handler */ lua_insert(L, base); /* put it under function and args */ status = lua_pcall(L, narg, nres, base); lua_remove(L, base); /* remove message handler from the stack */ return status; } void LuaEnvironment::call_global(const char* func, int narg, int nres) { int status; CE_ENSURE(NULL != func); lua_getglobal(L, func); lua_insert(L, 1); // Move func to the top of stack status = call(narg, nres); if (status != LUA_OK) { report(L, status); device()->pause(); } CE_ASSERT(lua_gettop(L) == 0, "Stack not clean"); } LuaStack LuaEnvironment::get_global(const char* global) { LuaStack stack(L); lua_getglobal(L, global); return stack; } Vector3* LuaEnvironment::next_vector3(const Vector3& v) { CE_ASSERT(_num_vec3 < LUA_MAX_VECTOR3, "Maximum number of Vector3 reached"); Vector3* vec3 = &(_vec3[_num_vec3++] = v); uintptr_t ptr = (uintptr_t)(void*)vec3; #if CROWN_DEBUG ptr |= _vec3_marker; #endif return (Vector3*)ptr; } Quaternion* LuaEnvironment::next_quaternion(const Quaternion& q) { CE_ASSERT(_num_quat < LUA_MAX_QUATERNION, "Maximum number of Quaternion reached"); Quaternion* quat = &(_quat[_num_quat++] = q); uintptr_t ptr = (uintptr_t)(void*)quat; #if CROWN_DEBUG ptr |= _quat_marker; #endif return (Quaternion*)ptr; } Matrix4x4* LuaEnvironment::next_matrix4x4(const Matrix4x4& m) { CE_ASSERT(_num_mat4 < LUA_MAX_MATRIX4X4, "Maximum number of Matrix4x4 reached"); Matrix4x4* mat4 = &(_mat4[_num_mat4++] = m); uintptr_t ptr = (uintptr_t)(void*)mat4; #if CROWN_DEBUG ptr |= _mat4_marker; #endif return (Matrix4x4*)ptr; } bool LuaEnvironment::is_vector3(const void* ptr) { return ptr >= &_vec3[0] && ptr <= &_vec3[LUA_MAX_VECTOR3 - 1]; } bool LuaEnvironment::is_quaternion(const void* ptr) { return ptr >= &_quat[0] && ptr <= &_quat[LUA_MAX_QUATERNION - 1]; } bool LuaEnvironment::is_matrix4x4(const void* ptr) { return ptr >= &_mat4[0] && ptr <= &_mat4[LUA_MAX_MATRIX4X4 - 1]; } #if CROWN_DEBUG Vector3* LuaEnvironment::check_valid(const Vector3* ptr) { LUA_ASSERT(((uintptr_t)ptr & LUA_VECTOR3_MARKER_MASK) >> LUA_VECTOR3_MARKER_SHIFT == _vec3_marker , LuaStack(L) , "Stale Vector3 ptr: %p, expected marker: %p" , ptr , _vec3_marker ); return (Vector3*)(uintptr_t(ptr) & ~LUA_VECTOR3_MARKER_MASK); } Quaternion* LuaEnvironment::check_valid(const Quaternion* ptr) { LUA_ASSERT(((uintptr_t)ptr & LUA_QUATERNION_MARKER_MASK) >> LUA_QUATERNION_MARKER_SHIFT == _quat_marker , LuaStack(L) , "Stale Quaternion ptr: %p, expected marker: %p" , ptr , _quat_marker ); return (Quaternion*)(uintptr_t(ptr) & ~LUA_QUATERNION_MARKER_MASK); } Matrix4x4* LuaEnvironment::check_valid(const Matrix4x4* ptr) { LUA_ASSERT(((uintptr_t)ptr & LUA_MATRIX4X4_MARKER_MASK) >> LUA_MATRIX4X4_MARKER_SHIFT == _mat4_marker , LuaStack(L) , "Stale Matrix4x4 ptr: %p, expected marker: %p" , ptr , _mat4_marker ); return (Matrix4x4*)(uintptr_t(ptr) & ~LUA_MATRIX4X4_MARKER_MASK); } #endif // CROWN_DEBUG void LuaEnvironment::reload() { lua_getglobal(L, "package"); lua_getfield(L, -1, "load_order"); for (size_t i = 1, n = lua_objlen(L, -1); i < n+1; ++i) { lua_rawgeti(L, -1, (int)i); logi(LUA, "reloading: %s", lua_tostring(L, -1)); LuaStack stack(L); StringId64 name = stack.get_resource_name(-1); this->execute((const LuaResource*)device()->_resource_manager->get(RESOURCE_TYPE_SCRIPT, name), 0); lua_pop(L, 1); } lua_pop(L, 2); } void LuaEnvironment::temp_count(u32& num_vec3, u32& num_quat, u32& num_mat4) { num_vec3 = _num_vec3; num_quat = _num_quat; num_mat4 = _num_mat4; } void LuaEnvironment::set_temp_count(u32 num_vec3, u32 num_quat, u32 num_mat4) { _num_vec3 = num_vec3; _num_quat = num_quat; _num_mat4 = num_mat4; } void LuaEnvironment::reset_temporaries() { _num_vec3 = 0; _num_quat = 0; _num_mat4 = 0; #if CROWN_DEBUG _vec3_marker = (uintptr_t)_random.integer(1 + LUA_VECTOR3_MARKER_MASK); _quat_marker = (uintptr_t)_random.integer(1 + LUA_QUATERNION_MARKER_MASK); _mat4_marker = (uintptr_t)_random.integer(1 + LUA_MATRIX4X4_MARKER_MASK); #endif } static void console_command_script(ConsoleServer& /*cs*/, u32 /*client_id*/, const char* json, void* user_data) { TempAllocator4096 ta; JsonObject obj(ta); DynamicString script(ta); sjson::parse(obj, json); sjson::parse_string(script, obj["script"]); ((LuaEnvironment*)user_data)->execute_string(script.c_str()); } static void do_REPL(LuaEnvironment* env, const char* lua) { lua_State* L = env->L; int status; lua_settop(L, 0); lua_pushstring(L, lua); if ((status = loadline(L)) != -1) // This is never -1 { if (status == LUA_OK) { status = env->call(0, LUA_MULTRET); } if (status == LUA_OK) l_print(L); else report(L, status); } lua_settop(L, 0); /* clear stack */ return; } static void console_command_REPL(ConsoleServer& /*cs*/, u32 /*client_id*/, const char* json, void* user_data) { TempAllocator4096 ta; JsonObject obj(ta); DynamicString script(ta); sjson::parse(obj, json); sjson::parse_string(script, obj["repl"]); do_REPL((LuaEnvironment*)user_data, script.c_str()); } void LuaEnvironment::register_console_commands(ConsoleServer& cs) { cs.register_message_type("script", console_command_script, this); cs.register_message_type("repl", console_command_REPL, this); } } // namespace crown