/* * Copyright (c) 2012-2018 Daniele Bartolini and individual contributors. * License: https://github.com/dbartolini/crown/blob/master/LICENSE */ #include "core/guid.h" #include "core/math/color4.h" #include "core/math/constants.h" #include "core/math/intersection.h" #include "core/math/math.h" #include "core/math/matrix4x4.h" #include "core/math/plane3.h" #include "core/math/quaternion.h" #include "core/math/types.h" #include "core/math/vector2.h" #include "core/math/vector3.h" #include "core/memory/temp_allocator.h" #include "core/strings/dynamic_string.h" #include "core/strings/string_stream.h" #include "device/console_server.h" #include "device/device.h" #include "device/input_device.h" #include "device/input_manager.h" #include "device/profiler.h" #include "lua/lua_environment.h" #include "lua/lua_stack.h" #include "resource/resource_id.h" #include "resource/resource_manager.h" #include "resource/resource_package.h" #include "world/animation_state_machine.h" #include "world/debug_line.h" #include "world/gui.h" #include "world/material.h" #include "world/physics_world.h" #include "world/render_world.h" #include "world/scene_graph.h" #include "world/sound_world.h" #include "world/unit_manager.h" #include "world/world.h" namespace crown { struct LightInfo { const char* name; LightType::Enum type; }; static const LightInfo s_light[] = { { "directional", LightType::DIRECTIONAL }, { "omni", LightType::OMNI }, { "spot", LightType::SPOT } }; CE_STATIC_ASSERT(countof(s_light) == LightType::COUNT); struct ProjectionInfo { const char* name; ProjectionType::Enum type; }; static const ProjectionInfo s_projection[] = { { "orthographic", ProjectionType::ORTHOGRAPHIC }, { "perspective", ProjectionType::PERSPECTIVE } }; CE_STATIC_ASSERT(countof(s_projection) == ProjectionType::COUNT); struct MouseCursorInfo { const char* name; MouseCursor::Enum type; }; static const MouseCursorInfo s_cursor[] = { { "arrow", MouseCursor::ARROW }, { "hand", MouseCursor::HAND }, { "text_input", MouseCursor::TEXT_INPUT }, { "corner_top_left", MouseCursor::CORNER_TOP_LEFT }, { "corner_top_right", MouseCursor::CORNER_TOP_RIGHT }, { "corner_bottom_left", MouseCursor::CORNER_BOTTOM_LEFT }, { "corner_bottom_right",MouseCursor::CORNER_BOTTOM_RIGHT }, { "size_horizontal", MouseCursor::SIZE_HORIZONTAL }, { "size_vertical", MouseCursor::SIZE_VERTICAL }, { "wait", MouseCursor::WAIT } }; CE_STATIC_ASSERT(countof(s_cursor) == MouseCursor::COUNT); static LightType::Enum name_to_light_type(const char* name) { for (u32 i = 0; i < countof(s_light); ++i) { if (strcmp(s_light[i].name, name) == 0) return s_light[i].type; } return LightType::COUNT; } static ProjectionType::Enum name_to_projection_type(const char* name) { for (u32 i = 0; i < countof(s_projection); ++i) { if (strcmp(s_projection[i].name, name) == 0) return s_projection[i].type; } return ProjectionType::COUNT; } static MouseCursor::Enum name_to_mouse_cursor(const char* name) { for (u32 i = 0; i < countof(s_cursor); ++i) { if (strcmp(s_cursor[i].name, name) == 0) return s_cursor[i].type; } return MouseCursor::COUNT; } static int vector3box_store(lua_State* L) { LuaStack stack(L); Vector3& v = stack.get_vector3box(1); if (stack.num_args() == 2) v = stack.get_vector3(2); else v = vector3(stack.get_float(2) , stack.get_float(3) , stack.get_float(4)); return 0; } static int vector3box_unbox(lua_State* L) { LuaStack stack(L); stack.push_vector3(stack.get_vector3box(1)); return 1; } static int matrix4x4box_store(lua_State* L) { LuaStack stack(L); stack.get_matrix4x4box(1) = stack.get_matrix4x4(2); return 0; } static int matrix4x4box_unbox(lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(stack.get_matrix4x4box(1)); return 1; } static int quaternion_to_string(lua_State* L) { LuaStack stack(L); char buf[256]; stack.push_string(to_string(stack.get_quaternion(1), buf, sizeof(buf))); return 1; } static int quaternionbox_store(lua_State* L) { LuaStack stack(L); Quaternion& q = stack.get_quaternionbox(1); if (stack.num_args() == 2) q = stack.get_quaternion(2); else q = quaternion(stack.get_float(2) , stack.get_float(3) , stack.get_float(4) , stack.get_float(5)); return 0; } static int quaternionbox_unbox(lua_State* L) { LuaStack stack(L); Quaternion& q = stack.get_quaternionbox(1); stack.push_quaternion(q); return 1; } static int input_device_name(lua_State* L, InputDevice& dev) { LuaStack stack(L); stack.push_string(dev.name()); return 1; } static int input_device_connected(lua_State* L, InputDevice& dev) { LuaStack stack(L); stack.push_bool(dev.connected()); return 1; } static int input_device_num_buttons(lua_State* L, InputDevice& dev) { LuaStack stack(L); stack.push_int(dev.num_buttons()); return 1; } static int input_device_num_axes(lua_State* L, InputDevice& dev) { LuaStack stack(L); stack.push_int(dev.num_axes()); return 1; } static int input_device_pressed(lua_State* L, InputDevice& dev) { LuaStack stack(L); stack.push_bool(dev.pressed(stack.get_int(1))); return 1; } static int input_device_released(lua_State* L, InputDevice& dev) { LuaStack stack(L); stack.push_bool(dev.released(stack.get_int(1))); return 1; } static int input_device_any_pressed(lua_State* L, InputDevice& dev) { LuaStack stack(L); const u8 button = dev.any_pressed(); if (button != UINT8_MAX) stack.push_int(button); else stack.push_nil(); return 1; } static int input_device_any_released(lua_State* L, InputDevice& dev) { LuaStack stack(L); const u8 button = dev.any_released(); if (button != UINT8_MAX) stack.push_int(button); else stack.push_nil(); return 1; } static int input_device_button(lua_State* L, InputDevice& dev) { LuaStack stack(L); stack.push_float(dev.button(stack.get_int(1))); return 1; } static int input_device_axis(lua_State* L, InputDevice& dev) { LuaStack stack(L); stack.push_vector3(dev.axis(stack.get_int(1))); return 1; } static int input_device_button_name(lua_State* L, InputDevice& dev) { LuaStack stack(L); const char* name = dev.button_name(stack.get_int(1)); if (name != NULL) stack.push_string(name); else stack.push_nil(); return 1; } static int input_device_axis_name(lua_State* L, InputDevice& dev) { LuaStack stack(L); const char* name = dev.axis_name(stack.get_int(1)); if (name != NULL) stack.push_string(name); else stack.push_nil(); return 1; } static int input_device_button_id(lua_State* L, InputDevice& dev) { LuaStack stack(L); const u8 id = dev.button_id(stack.get_string_id_32(1)); if (id != UINT8_MAX) stack.push_int(id); else stack.push_nil(); return 1; } static int input_device_axis_id(lua_State* L, InputDevice& dev) { LuaStack stack(L); const u8 id = dev.axis_id(stack.get_string_id_32(1)); if (id != UINT8_MAX) stack.push_int(id); else stack.push_nil(); return 1; } static int input_device_deadzone(lua_State* L, InputDevice& dev) { LuaStack stack(L); int axis_id = stack.get_int(1); DeadzoneMode::Enum mode; f32 size = dev.deadzone(axis_id, &mode); if (mode != DeadzoneMode::COUNT) { stack.push_int(mode); stack.push_float(size); } else { stack.push_nil(); stack.push_nil(); } return 2; } static int input_device_set_deadzone(lua_State* L, InputDevice& dev) { LuaStack stack(L); int axis_id = stack.get_int(1); DeadzoneMode::Enum mode = (DeadzoneMode::Enum)stack.get_int(2); f32 size = stack.get_float(3); dev.set_deadzone(axis_id, mode, size); return 0; } static void lua_dump_table(lua_State* L, int i, StringStream& json) { LuaStack stack(L); bool comma = false; int array_index = 1; json << "{"; stack.push_nil(); while (stack.next(i) != 0) { if (comma) json << ","; comma = true; json << "\""; if (stack.is_string(-2) && !stack.is_number(-2)) json << stack.get_string(-2); else json << array_index++; json << "\":"; if (stack.is_nil(i + 2)) { json << "null"; } else if (stack.is_bool(i + 2)) { const bool b = stack.get_bool(i + 2); json << (b ? "true" : "false"); } else if (stack.is_number(i + 2)) { json << stack.get_float(i + 2); } else if (stack.is_string(i + 2)) { const char* str = stack.get_string(i + 2); json << "\""; for (; *str; ++str) { if (*str == '"' || *str == '\\') json << '\\'; json << *str; } json << "\""; } else if (stack.is_vector3(i + 2)) { const Vector3 v = stack.get_vector3(i + 2); json << "[" << v.x << "," << v.y << "," << v.z << "]" ; } else if (stack.is_quaternion(i + 2)) { const Quaternion q = stack.get_quaternion(i + 2); json << "[" << q.x << "," << q.y << "," << q.z << "," << q.w << "]" ; } else if (stack.is_matrix4x4(i + 2)) { const Matrix4x4 m = stack.get_matrix4x4(i + 2); json << "[" << m.x.x << "," << m.x.y << "," << m.x.z << "," << m.x.w << "," << m.y.x << "," << m.y.y << "," << m.y.z << "," << m.y.w << "," << m.z.x << "," << m.z.y << "," << m.z.z << "," << m.z.w << "," << m.t.x << "," << m.t.y << "," << m.t.z << "," << m.t.w << "]" ; } else if (stack.is_table(i + 2)) { lua_dump_table(L, i + 2, json); } else { LUA_ASSERT(false, stack, "Unsupported key value"); } stack.pop(1); } json << "}"; } void load_api(LuaEnvironment& env) { env.add_module_function("Math", "ray_plane_intersection", [](lua_State* L) { LuaStack stack(L); const Plane3 p = plane3::from_point_and_normal(stack.get_vector3(3) , stack.get_vector3(4) ); const f32 t = ray_plane_intersection(stack.get_vector3(1) , stack.get_vector3(2) , p ); stack.push_float(t); return 1; }); env.add_module_function("Math", "ray_disc_intersection", [](lua_State* L) { LuaStack stack(L); const f32 t = ray_disc_intersection(stack.get_vector3(1) , stack.get_vector3(2) , stack.get_vector3(3) , stack.get_float(4) , stack.get_vector3(5) ); stack.push_float(t); return 1; }); env.add_module_function("Math", "ray_sphere_intersection", [](lua_State* L) { LuaStack stack(L); Sphere s; s.c = stack.get_vector3(3); s.r = stack.get_float(4); const f32 t = ray_sphere_intersection(stack.get_vector3(1) , stack.get_vector3(2) , s ); stack.push_float(t); return 1; }); env.add_module_function("Math", "ray_obb_intersection", [](lua_State* L) { LuaStack stack(L); const f32 t = ray_obb_intersection(stack.get_vector3(1) , stack.get_vector3(2) , stack.get_matrix4x4(3) , stack.get_vector3(4) ); stack.push_float(t); return 1; }); env.add_module_function("Math", "ray_triangle_intersection", [](lua_State* L) { LuaStack stack(L); const f32 t = ray_triangle_intersection(stack.get_vector3(1) , stack.get_vector3(2) , stack.get_vector3(3) , stack.get_vector3(4) , stack.get_vector3(5) ); stack.push_float(t); return 1; }); env.add_module_function("Vector3", "x", [](lua_State* L) { LuaStack stack(L); stack.push_float(stack.get_vector3(1).x); return 1; }); env.add_module_function("Vector3", "y", [](lua_State* L) { LuaStack stack(L); stack.push_float(stack.get_vector3(1).y); return 1; }); env.add_module_function("Vector3", "z", [](lua_State* L) { LuaStack stack(L); stack.push_float(stack.get_vector3(1).z); return 1; }); env.add_module_function("Vector3", "set_x", [](lua_State* L) { LuaStack stack(L); stack.get_vector3(1).x = stack.get_float(2); return 0; }); env.add_module_function("Vector3", "set_y", [](lua_State* L) { LuaStack stack(L); stack.get_vector3(1).y = stack.get_float(2); return 0; }); env.add_module_function("Vector3", "set_z", [](lua_State* L) { LuaStack stack(L); stack.get_vector3(1).z = stack.get_float(2); return 0; }); env.add_module_function("Vector3", "elements", [](lua_State* L) { LuaStack stack(L); Vector3& a = stack.get_vector3(1); stack.push_float(a.x); stack.push_float(a.y); stack.push_float(a.z); return 3; }); env.add_module_function("Vector3", "add", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(stack.get_vector3(1) + stack.get_vector3(2)); return 1; }); env.add_module_function("Vector3", "subtract", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(stack.get_vector3(1) - stack.get_vector3(2)); return 1; }); env.add_module_function("Vector3", "multiply", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(stack.get_vector3(1) * stack.get_float(2)); return 1; }); env.add_module_function("Vector3", "dot", [](lua_State* L) { LuaStack stack(L); stack.push_float(dot(stack.get_vector3(1), stack.get_vector3(2))); return 1; }); env.add_module_function("Vector3", "cross", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(cross(stack.get_vector3(1), stack.get_vector3(2))); return 1; }); env.add_module_function("Vector3", "equal", [](lua_State* L) { LuaStack stack(L); stack.push_bool(stack.get_vector3(1) == stack.get_vector3(2)); return 1; }); env.add_module_function("Vector3", "length", [](lua_State* L) { LuaStack stack(L); stack.push_float(length(stack.get_vector3(1))); return 1; }); env.add_module_function("Vector3", "length_squared", [](lua_State* L) { LuaStack stack(L); stack.push_float(length_squared(stack.get_vector3(1))); return 1; }); env.add_module_function("Vector3", "set_length", [](lua_State* L) { LuaStack stack(L); set_length(stack.get_vector3(1), stack.get_float(2)); return 0; }); env.add_module_function("Vector3", "normalize", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(normalize(stack.get_vector3(1))); return 1; }); env.add_module_function("Vector3", "distance", [](lua_State* L) { LuaStack stack(L); stack.push_float(distance(stack.get_vector3(1), stack.get_vector3(2))); return 1; }); env.add_module_function("Vector3", "distance_squared", [](lua_State* L) { LuaStack stack(L); stack.push_float(distance_squared(stack.get_vector3(1), stack.get_vector3(2))); return 1; }); env.add_module_function("Vector3", "angle", [](lua_State* L) { LuaStack stack(L); stack.push_float(angle(stack.get_vector3(1), stack.get_vector3(2))); return 1; }); env.add_module_function("Vector3", "max", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(max(stack.get_vector3(1), stack.get_vector3(2))); return 1; }); env.add_module_function("Vector3", "min", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(min(stack.get_vector3(1), stack.get_vector3(2))); return 1; }); env.add_module_function("Vector3", "lerp", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(lerp(stack.get_vector3(1), stack.get_vector3(2), stack.get_float(3))); return 1; }); env.add_module_function("Vector3", "forward", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(VECTOR3_FORWARD); return 1; }); env.add_module_function("Vector3", "backward", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(VECTOR3_BACKWARD); return 1; }); env.add_module_function("Vector3", "left", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(VECTOR3_LEFT); return 1; }); env.add_module_function("Vector3", "right", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(VECTOR3_RIGHT); return 1; }); env.add_module_function("Vector3", "up", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(VECTOR3_UP); return 1; }); env.add_module_function("Vector3", "down", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(VECTOR3_DOWN); return 1; }); env.add_module_function("Vector3", "zero", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(VECTOR3_ZERO); return 1; }); env.add_module_function("Vector3", "to_string", [](lua_State* L) { LuaStack stack(L); char buf[256]; stack.push_string(to_string(stack.get_vector3(1), buf, sizeof(buf))); return 1; }); env.add_module_metafunction("Vector3", "__call", [](lua_State* L) { LuaStack stack(L); Vector3 v; v.x = stack.get_float(1 + 1); v.y = stack.get_float(2 + 1); v.z = stack.get_float(3 + 1); stack.push_vector3(v); return 1; }); env.add_module_metafunction("Vector2", "__call", [](lua_State* L) { LuaStack stack(L); Vector2 v; v.x = stack.get_float(1 + 1); v.y = stack.get_float(2 + 1); stack.push_vector2(v); return 1; }); env.add_module_function("Vector3Box", "store", vector3box_store); env.add_module_function("Vector3Box", "unbox", vector3box_unbox); env.add_module_metafunction("Vector3Box", "store", vector3box_store); env.add_module_metafunction("Vector3Box", "unbox", vector3box_unbox); env.add_module_metafunction("Vector3Box", "__index", NULL); env.add_module_metafunction("Vector3Box", "__tostring", [](lua_State* L) { LuaStack stack(L); Vector3& v = stack.get_vector3box(1); stack.push_fstring("Vector3Box (%p)", &v); return 1; }); env.add_module_metafunction("Vector3Box", "__call", [](lua_State* L) { LuaStack stack(L); if (stack.num_args() == 0 + 1) { stack.push_vector3box(VECTOR3_ZERO); } else if (stack.num_args() == 1 + 1) { stack.push_vector3box(stack.get_vector3(1 + 1)); } else { Vector3 v; v.x = stack.get_float(1 + 1); v.y = stack.get_float(2 + 1); v.z = stack.get_float(3 + 1); stack.push_vector3box(v); } return 1; }); env.add_module_function("Matrix4x4", "from_quaternion", [](lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(matrix4x4(stack.get_quaternion(1), VECTOR3_ZERO)); return 1; }); env.add_module_function("Matrix4x4", "from_translation", [](lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(matrix4x4(stack.get_vector3(1))); return 1; }); env.add_module_function("Matrix4x4", "from_quaternion_translation", [](lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(matrix4x4(stack.get_quaternion(1), stack.get_vector3(2))); return 1; }); env.add_module_function("Matrix4x4", "from_axes", [](lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(matrix4x4(stack.get_vector3(1), stack.get_vector3(2), stack.get_vector3(3), stack.get_vector3(4))); return 1; }); env.add_module_function("Matrix4x4", "copy", [](lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(stack.get_matrix4x4(1)); return 1; }); env.add_module_function("Matrix4x4", "add", [](lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(stack.get_matrix4x4(1) + stack.get_matrix4x4(2)); return 1; }); env.add_module_function("Matrix4x4", "subtract", [](lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(stack.get_matrix4x4(1) - stack.get_matrix4x4(2)); return 1; }); env.add_module_function("Matrix4x4", "multiply", [](lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(stack.get_matrix4x4(1) * stack.get_matrix4x4(2)); return 1; }); env.add_module_function("Matrix4x4", "transpose", [](lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(transpose(stack.get_matrix4x4(1))); return 1; }); env.add_module_function("Matrix4x4", "invert", [](lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(invert(stack.get_matrix4x4(1))); return 1; }); env.add_module_function("Matrix4x4", "x", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(x(stack.get_matrix4x4(1))); return 1; }); env.add_module_function("Matrix4x4", "y", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(y(stack.get_matrix4x4(1))); return 1; }); env.add_module_function("Matrix4x4", "z", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(z(stack.get_matrix4x4(1))); return 1; }); env.add_module_function("Matrix4x4", "set_x", [](lua_State* L) { LuaStack stack(L); set_x(stack.get_matrix4x4(1), stack.get_vector3(2)); return 0; }); env.add_module_function("Matrix4x4", "set_y", [](lua_State* L) { LuaStack stack(L); set_y(stack.get_matrix4x4(1), stack.get_vector3(2)); return 0; }); env.add_module_function("Matrix4x4", "set_z", [](lua_State* L) { LuaStack stack(L); set_z(stack.get_matrix4x4(1), stack.get_vector3(2)); return 0; }); env.add_module_function("Matrix4x4", "translation", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(translation(stack.get_matrix4x4(1))); return 1; }); env.add_module_function("Matrix4x4", "set_translation", [](lua_State* L) { LuaStack stack(L); set_translation(stack.get_matrix4x4(1), stack.get_vector3(2)); return 0; }); env.add_module_function("Matrix4x4", "rotation", [](lua_State* L) { LuaStack stack(L); stack.push_quaternion(rotation(stack.get_matrix4x4(1))); return 1; }); env.add_module_function("Matrix4x4", "set_rotation", [](lua_State* L) { LuaStack stack(L); set_rotation(stack.get_matrix4x4(1), stack.get_quaternion(2)); return 0; }); env.add_module_function("Matrix4x4", "identity", [](lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(MATRIX4X4_IDENTITY); return 1; }); env.add_module_function("Matrix4x4", "transform", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(stack.get_vector3(2) * stack.get_matrix4x4(1)); return 1; }); env.add_module_function("Matrix4x4", "to_string", [](lua_State* L) { LuaStack stack(L); char buf[1024]; stack.push_string(to_string(stack.get_matrix4x4(1), buf, sizeof(buf))); return 1; }); env.add_module_metafunction("Matrix4x4", "__call", [](lua_State* L) { LuaStack stack(L); Matrix4x4 m; m.x.x = stack.get_float( 1 + 1); m.x.y = stack.get_float( 2 + 1); m.x.z = stack.get_float( 3 + 1); m.x.w = stack.get_float( 4 + 1); m.y.x = stack.get_float( 5 + 1); m.y.y = stack.get_float( 6 + 1); m.y.z = stack.get_float( 7 + 1); m.y.w = stack.get_float( 8 + 1); m.z.x = stack.get_float( 9 + 1); m.z.y = stack.get_float(10 + 1); m.z.z = stack.get_float(11 + 1); m.z.w = stack.get_float(12 + 1); m.t.x = stack.get_float(13 + 1); m.t.y = stack.get_float(14 + 1); m.t.z = stack.get_float(15 + 1); m.t.w = stack.get_float(16 + 1); stack.push_matrix4x4(m); return 1; }); env.add_module_function("Matrix4x4Box", "store", matrix4x4box_store); env.add_module_function("Matrix4x4Box", "unbox", matrix4x4box_unbox); env.add_module_metafunction("Matrix4x4Box", "store", matrix4x4box_store); env.add_module_metafunction("Matrix4x4Box", "unbox", matrix4x4box_unbox); env.add_module_metafunction("Matrix4x4Box", "__index", NULL); env.add_module_metafunction("Matrix4x4Box", "__tostring", [](lua_State* L) { LuaStack stack(L); Matrix4x4& m = stack.get_matrix4x4box(1); stack.push_fstring("Matrix4x4Box (%p)", &m); return 1; }); env.add_module_metafunction("Matrix4x4Box", "__call", [](lua_State* L) { LuaStack stack(L); if (stack.num_args() == 0 + 1) stack.push_matrix4x4box(MATRIX4X4_IDENTITY); else stack.push_matrix4x4box(stack.get_matrix4x4(1 + 1)); return 1; }); env.add_module_function("Quaternion", "from_axis_angle", [](lua_State* L) { LuaStack stack(L); stack.push_quaternion(quaternion(stack.get_vector3(1), stack.get_float(2))); return 1; }); env.add_module_function("Quaternion", "from_elements", [](lua_State* L) { LuaStack stack(L); stack.push_quaternion(quaternion(stack.get_float(1), stack.get_float(2), stack.get_float(3), stack.get_float(4))); return 1; }); env.add_module_function("Quaternion", "negate", [](lua_State* L) { LuaStack stack(L); stack.push_quaternion(-stack.get_quaternion(1)); return 1; }); env.add_module_function("Quaternion", "identity", [](lua_State* L) { LuaStack stack(L); stack.push_quaternion(QUATERNION_IDENTITY); return 1; }); env.add_module_function("Quaternion", "multiply", [](lua_State* L) { LuaStack stack(L); stack.push_quaternion(stack.get_quaternion(1) * stack.get_quaternion(2)); return 1; }); env.add_module_function("Quaternion", "multiply_by_scalar", [](lua_State* L) { LuaStack stack(L); stack.push_quaternion(stack.get_quaternion(1) * stack.get_float(2)); return 1; }); env.add_module_function("Quaternion", "dot", [](lua_State* L) { LuaStack stack(L); stack.push_float(dot(stack.get_quaternion(1), stack.get_quaternion(2))); return 1; }); env.add_module_function("Quaternion", "length", [](lua_State* L) { LuaStack stack(L); stack.push_float(length(stack.get_quaternion(1))); return 1; }); env.add_module_function("Quaternion", "normalize", [](lua_State* L) { LuaStack stack(L); stack.push_quaternion(normalize(stack.get_quaternion(1))); return 1; }); env.add_module_function("Quaternion", "conjugate", [](lua_State* L) { LuaStack stack(L); stack.push_quaternion(conjugate(stack.get_quaternion(1))); return 1; }); env.add_module_function("Quaternion", "inverse", [](lua_State* L) { LuaStack stack(L); stack.push_quaternion(inverse(stack.get_quaternion(1))); return 1; }); env.add_module_function("Quaternion", "power", [](lua_State* L) { LuaStack stack(L); stack.push_quaternion(power(stack.get_quaternion(1), stack.get_float(2))); return 1; }); env.add_module_function("Quaternion", "elements", [](lua_State* L) { LuaStack stack(L); const Quaternion& q = stack.get_quaternion(1); stack.push_float(q.x); stack.push_float(q.y); stack.push_float(q.z); stack.push_float(q.w); return 4; }); env.add_module_function("Quaternion", "look", [](lua_State* L) { LuaStack stack(L); const Vector3 up = stack.num_args() == 2 ? stack.get_vector3(2) : VECTOR3_YAXIS; stack.push_quaternion(look(stack.get_vector3(1), up)); return 1; }); env.add_module_function("Quaternion", "right", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(right(stack.get_quaternion(1))); return 1; }); env.add_module_function("Quaternion", "up", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(up(stack.get_quaternion(1))); return 1; }); env.add_module_function("Quaternion", "forward", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(forward(stack.get_quaternion(1))); return 1; }); env.add_module_function("Quaternion", "lerp", [](lua_State* L) { LuaStack stack(L); stack.push_quaternion(lerp(stack.get_quaternion(1), stack.get_quaternion(2), stack.get_float(3))); return 1; }); env.add_module_function("Quaternion", "to_string", quaternion_to_string); env.add_module_metafunction("Quaternion", "__call", [](lua_State* L) { LuaStack stack(L); stack.push_quaternion(quaternion(stack.get_vector3(1 + 1), stack.get_float(2 + 1))); return 1; }); env.add_module_function("QuaternionBox", "store", quaternionbox_store); env.add_module_function("QuaternionBox", "unbox", quaternionbox_unbox); env.add_module_metafunction("QuaternionBox", "store", quaternionbox_store); env.add_module_metafunction("QuaternionBox", "unbox", quaternionbox_unbox); env.add_module_metafunction("QuaternionBox", "__index", NULL); env.add_module_metafunction("QuaternionBox", "__tostring", [](lua_State* L) { LuaStack stack(L); Quaternion& q = stack.get_quaternionbox(1); stack.push_fstring("QuaternionBox (%p)", &q); return 1; }); env.add_module_metafunction("QuaternionBox", "__call", [](lua_State* L) { LuaStack stack(L); if (stack.num_args() == 0 + 1) { stack.push_quaternionbox(QUATERNION_IDENTITY); } else if (stack.num_args() == 1 + 1) { stack.push_quaternionbox(stack.get_quaternion(1 + 1)); } else { Quaternion q = quaternion(stack.get_float(1 + 1) , stack.get_float(2 + 1) , stack.get_float(3 + 1) , stack.get_float(4 + 1) ); stack.push_quaternionbox(q); } return 1; }); env.add_module_function("Color4", "lerp", [](lua_State* L) { LuaStack stack(L); stack.push_color4(lerp(stack.get_color4(1), stack.get_color4(2), stack.get_float(3))); return 1; }); env.add_module_function("Color4", "black", [](lua_State* L) { LuaStack stack(L); stack.push_color4(COLOR4_BLACK); return 1; }); env.add_module_function("Color4", "white", [](lua_State* L) { LuaStack stack(L); stack.push_color4(COLOR4_WHITE); return 1; }); env.add_module_function("Color4", "red", [](lua_State* L) { LuaStack stack(L); stack.push_color4(COLOR4_RED); return 1; }); env.add_module_function("Color4", "green", [](lua_State* L) { LuaStack stack(L); stack.push_color4(COLOR4_GREEN); return 1; }); env.add_module_function("Color4", "blue", [](lua_State* L) { LuaStack stack(L); stack.push_color4(COLOR4_BLUE); return 1; }); env.add_module_function("Color4", "yellow", [](lua_State* L) { LuaStack stack(L); stack.push_color4(COLOR4_YELLOW); return 1; }); env.add_module_function("Color4", "orange", [](lua_State* L) { LuaStack stack(L); stack.push_color4(COLOR4_ORANGE); return 1; }); env.add_module_function("Color4", "to_string", quaternion_to_string); env.add_module_metafunction("Color4", "__call", [](lua_State* L) { LuaStack stack(L); u8 r = (u8)stack.get_int(1 + 1); u8 g = (u8)stack.get_int(2 + 1); u8 b = (u8)stack.get_int(3 + 1); u8 a = (u8)stack.get_int(4 + 1); stack.push_color4(from_rgba(r, g, b, a)); return 1; }); env.add_module_metafunction("Lightuserdata_mt", "__add", [](lua_State* L) { LuaStack stack(L); const Vector3& a = stack.get_vector3(1); const Vector3& b = stack.get_vector3(2); stack.push_vector3(a + b); return 1; }); env.add_module_metafunction("Lightuserdata_mt", "__sub", [](lua_State* L) { LuaStack stack(L); const Vector3& a = stack.get_vector3(1); const Vector3& b = stack.get_vector3(2); stack.push_vector3(a - b); return 1; }); env.add_module_metafunction("Lightuserdata_mt", "__mul", [](lua_State* L) { LuaStack stack(L); const int i = stack.is_number(1) ? 1 : 2; stack.push_vector3(stack.get_float(i) * stack.get_vector3(3-i)); return 1; }); env.add_module_metafunction("Lightuserdata_mt", "__unm", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(-stack.get_vector3(1)); return 1; }); env.add_module_metafunction("Lightuserdata_mt", "__index", [](lua_State* L) { LuaStack stack(L); Vector3& v = stack.get_vector3(1); const char* s = stack.get_string(2); switch (s[0]) { case 'x': stack.push_float(v.x); return 1; case 'y': stack.push_float(v.y); return 1; case 'z': stack.push_float(v.z); return 1; default: LUA_ASSERT(false, stack, "Bad index: '%c'", s[0]); break; } return 0; }); env.add_module_metafunction("Lightuserdata_mt", "__newindex", [](lua_State* L) { LuaStack stack(L); Vector3& v = stack.get_vector3(1); const char* s = stack.get_string(2); const f32 value = stack.get_float(3); switch (s[0]) { case 'x': v.x = value; break; case 'y': v.y = value; break; case 'z': v.z = value; break; default: LUA_ASSERT(false, stack, "Bad index: '%c'", s[0]); break; } return 0; }); #define KEYBOARD(name) \ [](lua_State* L) \ { \ return input_device_ ## name(L, *device()->_input_manager->keyboard()); \ } #define MOUSE(name) \ [](lua_State* L) \ { \ return input_device_ ## name(L, *device()->_input_manager->mouse()); \ } #define TOUCH(name) \ [](lua_State* L) \ { \ return input_device_ ## name(L, *device()->_input_manager->touch()); \ } #define PAD(index, name) \ [](lua_State* L) \ { \ return input_device_ ## name(L, *device()->_input_manager->joypad(index)); \ } env.add_module_function("Keyboard", "name", KEYBOARD(name)); env.add_module_function("Keyboard", "connected", KEYBOARD(connected)); env.add_module_function("Keyboard", "num_buttons", KEYBOARD(num_buttons)); env.add_module_function("Keyboard", "num_axes", KEYBOARD(num_axes)); env.add_module_function("Keyboard", "pressed", KEYBOARD(pressed)); env.add_module_function("Keyboard", "released", KEYBOARD(released)); env.add_module_function("Keyboard", "any_pressed", KEYBOARD(any_pressed)); env.add_module_function("Keyboard", "any_released", KEYBOARD(any_released)); env.add_module_function("Keyboard", "button", KEYBOARD(button)); env.add_module_function("Keyboard", "button_name", KEYBOARD(button_name)); env.add_module_function("Keyboard", "button_id", KEYBOARD(button_id)); env.add_module_function("Mouse", "name", MOUSE(name)); env.add_module_function("Mouse", "connected", MOUSE(connected)); env.add_module_function("Mouse", "num_buttons", MOUSE(num_buttons)); env.add_module_function("Mouse", "num_axes", MOUSE(num_axes)); env.add_module_function("Mouse", "pressed", MOUSE(pressed)); env.add_module_function("Mouse", "released", MOUSE(released)); env.add_module_function("Mouse", "any_pressed", MOUSE(any_pressed)); env.add_module_function("Mouse", "any_released", MOUSE(any_released)); env.add_module_function("Mouse", "button", MOUSE(button)); env.add_module_function("Mouse", "axis", MOUSE(axis)); env.add_module_function("Mouse", "button_name", MOUSE(button_name)); env.add_module_function("Mouse", "axis_name", MOUSE(axis_name)); env.add_module_function("Mouse", "button_id", MOUSE(button_id)); env.add_module_function("Mouse", "axis_id", MOUSE(axis_id)); env.add_module_function("Touch", "name", TOUCH(name)); env.add_module_function("Touch", "connected", TOUCH(connected)); env.add_module_function("Touch", "num_buttons", TOUCH(num_buttons)); env.add_module_function("Touch", "num_axes", TOUCH(num_axes)); env.add_module_function("Touch", "pressed", TOUCH(pressed)); env.add_module_function("Touch", "released", TOUCH(released)); env.add_module_function("Touch", "any_pressed", TOUCH(any_pressed)); env.add_module_function("Touch", "any_released", TOUCH(any_released)); env.add_module_function("Touch", "button", TOUCH(button)); env.add_module_function("Touch", "axis", TOUCH(axis)); env.add_module_function("Touch", "button_name", TOUCH(button_name)); env.add_module_function("Touch", "axis_name", TOUCH(axis_name)); env.add_module_function("Touch", "button_id", TOUCH(button_id)); env.add_module_function("Touch", "axis_id", TOUCH(axis_id)); env.add_module_function("Pad1", "name", PAD(0, name)); env.add_module_function("Pad1", "connected", PAD(0, connected)); env.add_module_function("Pad1", "num_buttons", PAD(0, num_buttons)); env.add_module_function("Pad1", "num_axes", PAD(0, num_axes)); env.add_module_function("Pad1", "pressed", PAD(0, pressed)); env.add_module_function("Pad1", "released", PAD(0, released)); env.add_module_function("Pad1", "any_pressed", PAD(0, any_pressed)); env.add_module_function("Pad1", "any_released", PAD(0, any_released)); env.add_module_function("Pad1", "button", PAD(0, button)); env.add_module_function("Pad1", "axis", PAD(0, axis)); env.add_module_function("Pad1", "button_name", PAD(0, button_name)); env.add_module_function("Pad1", "axis_name", PAD(0, axis_name)); env.add_module_function("Pad1", "button_id", PAD(0, button_id)); env.add_module_function("Pad1", "axis_id", PAD(0, axis_id)); env.add_module_function("Pad1", "deadzone", PAD(0, deadzone)); env.add_module_function("Pad1", "set_deadzone", PAD(0, set_deadzone)); env.add_module_function("Pad2", "name", PAD(1, name)); env.add_module_function("Pad2", "connected", PAD(1, connected)); env.add_module_function("Pad2", "num_buttons", PAD(1, num_buttons)); env.add_module_function("Pad2", "num_axes", PAD(1, num_axes)); env.add_module_function("Pad2", "pressed", PAD(1, pressed)); env.add_module_function("Pad2", "released", PAD(1, released)); env.add_module_function("Pad2", "any_pressed", PAD(1, any_pressed)); env.add_module_function("Pad2", "any_released", PAD(1, any_released)); env.add_module_function("Pad2", "button", PAD(1, button)); env.add_module_function("Pad2", "axis", PAD(1, axis)); env.add_module_function("Pad2", "button_name", PAD(1, button_name)); env.add_module_function("Pad2", "axis_name", PAD(1, axis_name)); env.add_module_function("Pad2", "button_id", PAD(1, button_id)); env.add_module_function("Pad2", "axis_id", PAD(1, axis_id)); env.add_module_function("Pad2", "deadzone", PAD(1, deadzone)); env.add_module_function("Pad2", "set_deadzone", PAD(1, set_deadzone)); env.add_module_function("Pad3", "name", PAD(2, name)); env.add_module_function("Pad3", "connected", PAD(2, connected)); env.add_module_function("Pad3", "num_buttons", PAD(2, num_buttons)); env.add_module_function("Pad3", "num_axes", PAD(2, num_axes)); env.add_module_function("Pad3", "pressed", PAD(2, pressed)); env.add_module_function("Pad3", "released", PAD(2, released)); env.add_module_function("Pad3", "any_pressed", PAD(2, any_pressed)); env.add_module_function("Pad3", "any_released", PAD(2, any_released)); env.add_module_function("Pad3", "button", PAD(2, button)); env.add_module_function("Pad3", "axis", PAD(2, axis)); env.add_module_function("Pad3", "button_name", PAD(2, button_name)); env.add_module_function("Pad3", "axis_name", PAD(2, axis_name)); env.add_module_function("Pad3", "button_id", PAD(2, button_id)); env.add_module_function("Pad3", "axis_id", PAD(2, axis_id)); env.add_module_function("Pad3", "deadzone", PAD(2, deadzone)); env.add_module_function("Pad3", "set_deadzone", PAD(2, set_deadzone)); env.add_module_function("Pad4", "name", PAD(3, name)); env.add_module_function("Pad4", "connected", PAD(3, connected)); env.add_module_function("Pad4", "num_buttons", PAD(3, num_buttons)); env.add_module_function("Pad4", "num_axes", PAD(3, num_axes)); env.add_module_function("Pad4", "pressed", PAD(3, pressed)); env.add_module_function("Pad4", "released", PAD(3, released)); env.add_module_function("Pad4", "any_pressed", PAD(3, any_pressed)); env.add_module_function("Pad4", "any_released", PAD(3, any_released)); env.add_module_function("Pad4", "button", PAD(3, button)); env.add_module_function("Pad4", "axis", PAD(3, axis)); env.add_module_function("Pad4", "button_name", PAD(3, button_name)); env.add_module_function("Pad4", "axis_name", PAD(3, axis_name)); env.add_module_function("Pad4", "button_id", PAD(3, button_id)); env.add_module_function("Pad4", "axis_id", PAD(3, axis_id)); env.add_module_function("Pad4", "deadzone", PAD(3, deadzone)); env.add_module_function("Pad4", "set_deadzone", PAD(3, set_deadzone)); #undef PAD #undef TOUCH #undef MOUSE #undef KEYBOARD env.add_module_function("World", "spawn_unit", [](lua_State* L) { LuaStack stack(L); const int nargs = stack.num_args(); World* world = stack.get_world(1); const StringId64 name = stack.get_resource_name(2); const Vector3& pos = nargs > 2 ? stack.get_vector3(3) : VECTOR3_ZERO; const Quaternion& rot = nargs > 3 ? stack.get_quaternion(4) : QUATERNION_IDENTITY; const Vector3& scl = nargs > 4 ? stack.get_vector3(5) : VECTOR3_ONE; char name_str[RESOURCE_ID_STRING_LENGTH]; LUA_ASSERT(device()->_resource_manager->can_get(RESOURCE_TYPE_UNIT, name) , stack , "Unit not loaded: " RESOURCE_ID_STRING , resource_id(RESOURCE_TYPE_UNIT, name).to_string(name_str, sizeof(name_str)) ); CE_UNUSED(name_str); stack.push_unit(world->spawn_unit(name, pos, rot, scl)); return 1; }); env.add_module_function("World", "spawn_empty_unit", [](lua_State* L) { LuaStack stack(L); stack.push_unit(stack.get_world(1)->spawn_empty_unit()); return 1; }); env.add_module_function("World", "destroy_unit", [](lua_State* L) { LuaStack stack(L); stack.get_world(1)->destroy_unit(stack.get_unit(2)); return 0; }); env.add_module_function("World", "num_units", [](lua_State* L) { LuaStack stack(L); stack.push_int(stack.get_world(1)->num_units()); return 1; }); env.add_module_function("World", "units", [](lua_State* L) { LuaStack stack(L); TempAllocator1024 alloc; Array units(alloc); stack.get_world(1)->units(units); const u32 num = array::size(units); stack.push_table(num); for (u32 i = 0; i < num; ++i) { stack.push_key_begin((s32) i + 1); stack.push_unit(units[i]); stack.push_key_end(); } return 1; }); env.add_module_function("World", "unit_by_name", [](lua_State* L) { LuaStack stack(L); UnitId unit = stack.get_world(1)->unit_by_name(stack.get_string_id_32(2)); if (unit == UNIT_INVALID) stack.push_nil(); else stack.push_unit(unit); return 1; }); env.add_module_function("World", "camera_create", [](lua_State* L) { LuaStack stack(L); World* world = stack.get_world(1); UnitId unit = stack.get_unit(2); CameraDesc cd; cd.type = name_to_projection_type(stack.get_string(3)); cd.fov = stack.get_float(4); cd.near_range = stack.get_float(5); cd.far_range = stack.get_float(6); Matrix4x4 pose = stack.get_matrix4x4(7); stack.push_camera(world->camera_create(unit, cd, pose)); return 1; }); env.add_module_function("World", "camera_instances", [](lua_State* L) { LuaStack stack(L); CameraInstance inst = stack.get_world(1)->camera_instances(stack.get_unit(2)); if (inst.i == UINT32_MAX) return 0; stack.push_camera(inst); return 1; }); env.add_module_function("World", "camera_set_projection_type", [](lua_State* L) { LuaStack stack(L); const char* name = stack.get_string(3); const ProjectionType::Enum pt = name_to_projection_type(name); LUA_ASSERT(pt != ProjectionType::COUNT, stack, "Unknown projection type: '%s'", name); stack.get_world(1)->camera_set_projection_type(stack.get_unit(2), pt); return 0; }); env.add_module_function("World", "camera_projection_type", [](lua_State* L) { LuaStack stack(L); ProjectionType::Enum type = stack.get_world(1)->camera_projection_type(stack.get_unit(2)); stack.push_string(s_projection[type].name); return 1; }); env.add_module_function("World", "camera_fov", [](lua_State* L) { LuaStack stack(L); stack.push_float(stack.get_world(1)->camera_fov(stack.get_unit(2))); return 1; }); env.add_module_function("World", "camera_set_fov", [](lua_State* L) { LuaStack stack(L); stack.get_world(1)->camera_set_fov(stack.get_unit(2), stack.get_float(3)); return 0; }); env.add_module_function("World", "camera_near_clip_distance", [](lua_State* L) { LuaStack stack(L); stack.push_float(stack.get_world(1)->camera_near_clip_distance(stack.get_unit(2))); return 1; }); env.add_module_function("World", "camera_set_near_clip_distance", [](lua_State* L) { LuaStack stack(L); stack.get_world(1)->camera_set_near_clip_distance(stack.get_unit(2), stack.get_float(3)); return 0; }); env.add_module_function("World", "camera_far_clip_distance", [](lua_State* L) { LuaStack stack(L); stack.push_float(stack.get_world(1)->camera_far_clip_distance(stack.get_unit(2))); return 1; }); env.add_module_function("World", "camera_set_far_clip_distance", [](lua_State* L) { LuaStack stack(L); stack.get_world(1)->camera_set_far_clip_distance(stack.get_unit(2), stack.get_float(3)); return 0; }); env.add_module_function("World", "camera_set_orthographic_size", [](lua_State* L) { LuaStack stack(L); stack.get_world(1)->camera_set_orthographic_size(stack.get_unit(2), stack.get_float(3)); return 0; }); env.add_module_function("World", "camera_screen_to_world", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(stack.get_world(1)->camera_screen_to_world(stack.get_unit(2), stack.get_vector3(3))); return 1; }); env.add_module_function("World", "camera_world_to_screen", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(stack.get_world(1)->camera_world_to_screen(stack.get_unit(2), stack.get_vector3(3))); return 1; }); env.add_module_function("World", "update_animations", [](lua_State* L) { LuaStack stack(L); stack.get_world(1)->update_animations(stack.get_float(2)); return 0; }); env.add_module_function("World", "update_scene", [](lua_State* L) { LuaStack stack(L); stack.get_world(1)->update_scene(stack.get_float(2)); return 0; }); env.add_module_function("World", "update", [](lua_State* L) { LuaStack stack(L); stack.get_world(1)->update(stack.get_float(2)); return 0; }); env.add_module_function("World", "play_sound", [](lua_State* L) { LuaStack stack(L); const s32 nargs = stack.num_args(); World* world = stack.get_world(1); const StringId64 name = stack.get_resource_name(2); const bool loop = nargs > 2 ? stack.get_bool(3) : false; const f32 volume = nargs > 3 ? stack.get_float(4) : 1.0f; const Vector3& pos = nargs > 4 ? stack.get_vector3(5) : VECTOR3_ZERO; const f32 range = nargs > 5 ? stack.get_float(6) : 1000.0f; char name_str[RESOURCE_ID_STRING_LENGTH]; LUA_ASSERT(device()->_resource_manager->can_get(RESOURCE_TYPE_SOUND, name) , stack , "Sound not loaded: " RESOURCE_ID_STRING , resource_id(RESOURCE_TYPE_SOUND, name).to_string(name_str, sizeof(name_str)) ); CE_UNUSED(name_str); stack.push_sound_instance_id(world->play_sound(name, loop, volume, pos, range)); return 1; }); env.add_module_function("World", "stop_sound", [](lua_State* L) { LuaStack stack(L); stack.get_world(1)->stop_sound(stack.get_sound_instance_id(2)); return 0; }); env.add_module_function("World", "link_sound", [](lua_State* L) { LuaStack stack(L); stack.get_world(1)->link_sound(stack.get_sound_instance_id(2) , stack.get_unit(3) , stack.get_int(4) ); return 0; }); env.add_module_function("World", "set_listener_pose", [](lua_State* L) { LuaStack stack(L); stack.get_world(1)->set_listener_pose(stack.get_matrix4x4(2)); return 0; }); env.add_module_function("World", "set_sound_position", [](lua_State* L) { LuaStack stack(L); stack.get_world(1)->set_sound_position(stack.get_sound_instance_id(2), stack.get_vector3(3)); return 0; }); env.add_module_function("World", "set_sound_range", [](lua_State* L) { LuaStack stack(L); stack.get_world(1)->set_sound_range(stack.get_sound_instance_id(2), stack.get_float(3)); return 0; }); env.add_module_function("World", "set_sound_volume", [](lua_State* L) { LuaStack stack(L); stack.get_world(1)->set_sound_volume(stack.get_sound_instance_id(2), stack.get_float(3)); return 0; }); env.add_module_function("World", "create_debug_line", [](lua_State* L) { LuaStack stack(L); stack.push_debug_line(stack.get_world(1)->create_debug_line(stack.get_bool(2))); return 1; }); env.add_module_function("World", "destroy_debug_line", [](lua_State* L) { LuaStack stack(L); stack.get_world(1)->destroy_debug_line(*stack.get_debug_line(2)); return 0; }); env.add_module_function("World", "create_screen_gui", [](lua_State* L) { LuaStack stack(L); stack.push_gui(stack.get_world(1)->create_screen_gui()); return 1; }); env.add_module_function("World", "destroy_gui", [](lua_State* L) { LuaStack stack(L); stack.get_world(1)->destroy_gui(*stack.get_gui(2)); return 0; }); env.add_module_function("World", "load_level", [](lua_State* L) { LuaStack stack(L); const int nargs = stack.num_args(); World* world = stack.get_world(1); const StringId64 name = stack.get_resource_name(2); const Vector3& pos = nargs > 2 ? stack.get_vector3(3) : VECTOR3_ZERO; const Quaternion& rot = nargs > 3 ? stack.get_quaternion(4) : QUATERNION_IDENTITY; char name_str[RESOURCE_ID_STRING_LENGTH]; LUA_ASSERT(device()->_resource_manager->can_get(RESOURCE_TYPE_LEVEL, name) , stack , "Level not loaded: " RESOURCE_ID_STRING , resource_id(RESOURCE_TYPE_LEVEL, name).to_string(name_str, sizeof(name_str)) ); CE_UNUSED(name_str); stack.push_level(world->load_level(name, pos, rot)); return 1; }); env.add_module_function("World", "scene_graph", [](lua_State* L) { LuaStack stack(L); stack.push_scene_graph(stack.get_world(1)->_scene_graph); return 1; }); env.add_module_function("World", "render_world", [](lua_State* L) { LuaStack stack(L); stack.push_render_world(stack.get_world(1)->_render_world); return 1; }); env.add_module_function("World", "physics_world", [](lua_State* L) { LuaStack stack(L); stack.push_physics_world(stack.get_world(1)->_physics_world); return 1; }); env.add_module_function("World", "sound_world", [](lua_State* L) { LuaStack stack(L); stack.push_sound_world(stack.get_world(1)->_sound_world); return 1; }); env.add_module_function("World", "animation_state_machine", [](lua_State* L) { LuaStack stack(L); stack.push_animation_state_machine(stack.get_world(1)->_animation_state_machine); return 1; }); env.add_module_metafunction("World", "__tostring", [](lua_State* L) { LuaStack stack(L); World* w = stack.get_world(1); stack.push_fstring("World (%p)", w); return 1; }); env.add_module_function("SceneGraph", "create", [](lua_State* L) { LuaStack stack(L); SceneGraph* sg = stack.get_scene_graph(1); UnitId unit = stack.get_unit(2); LUA_ASSERT(!sg->has(unit), stack, "Unit already has transform"); TransformInstance ti = sg->create(unit , stack.get_vector3(3) , stack.get_quaternion(4) , stack.get_vector3(5) ); stack.push_transform(ti); return 1; }); env.add_module_function("SceneGraph", "destroy", [](lua_State* L) { LuaStack stack(L); SceneGraph* sg = stack.get_scene_graph(1); UnitId unit = stack.get_unit(2); LUA_ASSERT(sg->has(unit), stack, "Unit does not have transform"); sg->destroy(unit, stack.get_transform(3)); return 0; }); env.add_module_function("SceneGraph", "instances", [](lua_State* L) { LuaStack stack(L); TransformInstance ti = stack.get_scene_graph(1)->instances(stack.get_unit(2)); if (ti.i == UINT32_MAX) stack.push_nil(); else stack.push_transform(ti); return 1; }); env.add_module_function("SceneGraph", "local_position", [](lua_State* L) { LuaStack stack(L); SceneGraph* sg = stack.get_scene_graph(1); UnitId unit = stack.get_unit(2); LUA_ASSERT(sg->has(unit), stack, "Unit does not have transform"); stack.push_vector3(sg->local_position(unit)); return 1; }); env.add_module_function("SceneGraph", "local_rotation", [](lua_State* L) { LuaStack stack(L); SceneGraph* sg = stack.get_scene_graph(1); UnitId unit = stack.get_unit(2); LUA_ASSERT(sg->has(unit), stack, "Unit does not have transform"); stack.push_quaternion(sg->local_rotation(unit)); return 1; }); env.add_module_function("SceneGraph", "local_scale", [](lua_State* L) { LuaStack stack(L); SceneGraph* sg = stack.get_scene_graph(1); UnitId unit = stack.get_unit(2); LUA_ASSERT(sg->has(unit), stack, "Unit does not have transform"); stack.push_vector3(sg->local_scale(unit)); return 1; }); env.add_module_function("SceneGraph", "local_pose", [](lua_State* L) { LuaStack stack(L); SceneGraph* sg = stack.get_scene_graph(1); UnitId unit = stack.get_unit(2); LUA_ASSERT(sg->has(unit), stack, "Unit does not have transform"); stack.push_matrix4x4(sg->local_pose(unit)); return 1; }); env.add_module_function("SceneGraph", "world_position", [](lua_State* L) { LuaStack stack(L); SceneGraph* sg = stack.get_scene_graph(1); UnitId unit = stack.get_unit(2); LUA_ASSERT(sg->has(unit), stack, "Unit does not have transform"); stack.push_vector3(sg->world_position(unit)); return 1; }); env.add_module_function("SceneGraph", "world_rotation", [](lua_State* L) { LuaStack stack(L); SceneGraph* sg = stack.get_scene_graph(1); UnitId unit = stack.get_unit(2); LUA_ASSERT(sg->has(unit), stack, "Unit does not have transform"); stack.push_quaternion(sg->world_rotation(unit)); return 1; }); env.add_module_function("SceneGraph", "world_pose", [](lua_State* L) { LuaStack stack(L); SceneGraph* sg = stack.get_scene_graph(1); UnitId unit = stack.get_unit(2); LUA_ASSERT(sg->has(unit), stack, "Unit does not have transform"); stack.push_matrix4x4(sg->world_pose(unit)); return 1; }); env.add_module_function("SceneGraph", "set_local_position", [](lua_State* L) { LuaStack stack(L); SceneGraph* sg = stack.get_scene_graph(1); UnitId unit = stack.get_unit(2); LUA_ASSERT(sg->has(unit), stack, "Unit does not have transform"); sg->set_local_position(unit, stack.get_vector3(3)); return 0; }); env.add_module_function("SceneGraph", "set_local_rotation", [](lua_State* L) { LuaStack stack(L); SceneGraph* sg = stack.get_scene_graph(1); UnitId unit = stack.get_unit(2); LUA_ASSERT(sg->has(unit), stack, "Unit does not have transform"); sg->set_local_rotation(unit, stack.get_quaternion(3)); return 0; }); env.add_module_function("SceneGraph", "set_local_scale", [](lua_State* L) { LuaStack stack(L); SceneGraph* sg = stack.get_scene_graph(1); UnitId unit = stack.get_unit(2); LUA_ASSERT(sg->has(unit), stack, "Unit does not have transform"); sg->set_local_scale(unit, stack.get_vector3(3)); return 0; }); env.add_module_function("SceneGraph", "set_local_pose", [](lua_State* L) { LuaStack stack(L); SceneGraph* sg = stack.get_scene_graph(1); UnitId unit = stack.get_unit(2); LUA_ASSERT(sg->has(unit), stack, "Unit does not have transform"); sg->set_local_pose(unit, stack.get_matrix4x4(3)); return 0; }); env.add_module_function("SceneGraph", "link", [](lua_State* L) { LuaStack stack(L); SceneGraph* sg = stack.get_scene_graph(1); UnitId child = stack.get_unit(2); UnitId parent = stack.get_unit(3); LUA_ASSERT(sg->has(child), stack, "Unit child does not have transform"); LUA_ASSERT(sg->has(parent), stack, "Unit parent does not have transform"); sg->link(child, parent); return 0; }); env.add_module_function("SceneGraph", "unlink", [](lua_State* L) { LuaStack stack(L); SceneGraph* sg = stack.get_scene_graph(1); UnitId unit = stack.get_unit(2); LUA_ASSERT(sg->has(unit), stack, "Unit does not have transform"); sg->unlink(unit); return 0; }); env.add_module_function("UnitManager", "create", [](lua_State* L) { LuaStack stack(L); if (stack.num_args() == 1) stack.push_unit(device()->_unit_manager->create(*stack.get_world(1))); else stack.push_unit(device()->_unit_manager->create()); return 1; }); env.add_module_function("UnitManager", "alive", [](lua_State* L) { LuaStack stack(L); stack.push_bool(device()->_unit_manager->alive(stack.get_unit(1))); return 1; }); env.add_module_function("RenderWorld", "mesh_create", [](lua_State* L) { LuaStack stack(L); RenderWorld* rw = stack.get_render_world(1); UnitId unit = stack.get_unit(2); MeshRendererDesc desc; desc.mesh_resource = stack.get_resource_name(3); desc.geometry_name = stack.get_string_id_32(4); desc.material_resource = stack.get_resource_name(5); desc.visible = stack.get_bool(6); Matrix4x4 pose = stack.get_matrix4x4(7); stack.push_mesh_instance(rw->mesh_create(unit, desc, pose)); return 1; }); env.add_module_function("RenderWorld", "mesh_destroy", [](lua_State* L) { LuaStack stack(L); stack.get_render_world(1)->mesh_destroy(stack.get_mesh_instance(2)); return 0; }); env.add_module_function("RenderWorld", "mesh_instances", [](lua_State* L) { LuaStack stack(L); RenderWorld* rw = stack.get_render_world(1); UnitId unit = stack.get_unit(2); TempAllocator512 ta; Array inst(ta); rw->mesh_instances(unit, inst); const u32 n = array::size(inst); for (u32 i = 0; i < n; ++i) stack.push_mesh_instance(inst[i]); return (s32)n; }); env.add_module_function("RenderWorld", "mesh_obb", [](lua_State* L) { LuaStack stack(L); OBB obb = stack.get_render_world(1)->mesh_obb(stack.get_mesh_instance(2)); stack.push_matrix4x4(obb.tm); stack.push_vector3(obb.half_extents); return 2; }); env.add_module_function("RenderWorld", "mesh_cast_ray", [](lua_State* L) { LuaStack stack(L); RenderWorld* rw = stack.get_render_world(1); float t = rw->mesh_cast_ray(stack.get_mesh_instance(2) , stack.get_vector3(3) , stack.get_vector3(4) ); stack.push_float(t); return 1; }); env.add_module_function("RenderWorld", "mesh_set_material", [](lua_State* L) { LuaStack stack(L); stack.get_render_world(1)->mesh_set_material(stack.get_mesh_instance(2), stack.get_string_id_64(3)); return 0; }); env.add_module_function("RenderWorld", "mesh_set_visible", [](lua_State* L) { LuaStack stack(L); stack.get_render_world(1)->mesh_set_visible(stack.get_mesh_instance(2), stack.get_bool(3)); return 0; }); env.add_module_function("RenderWorld", "sprite_create", [](lua_State* L) { LuaStack stack(L); RenderWorld* rw = stack.get_render_world(1); UnitId unit = stack.get_unit(2); SpriteRendererDesc desc; desc.sprite_resource = stack.get_resource_name(3); desc.material_resource = stack.get_resource_name(4); desc.layer = stack.get_int(5); desc.depth = stack.get_int(6); desc.visible = stack.get_bool(7); Matrix4x4 pose = stack.get_matrix4x4(8); stack.push_sprite_instance(rw->sprite_create(unit, desc, pose)); return 1; }); env.add_module_function("RenderWorld", "sprite_destroy", [](lua_State* L) { LuaStack stack(L); stack.get_render_world(1)->sprite_destroy(stack.get_unit(2), stack.get_sprite_instance(3)); return 0; }); env.add_module_function("RenderWorld", "sprite_instances", [](lua_State* L) { LuaStack stack(L); SpriteInstance inst = stack.get_render_world(1)->sprite_instances(stack.get_unit(2)); if (inst.i == UINT32_MAX) return 0; stack.push_sprite_instance(inst); return 1; }); env.add_module_function("RenderWorld", "sprite_set_material", [](lua_State* L) { LuaStack stack(L); stack.get_render_world(1)->sprite_set_material(stack.get_unit(2), stack.get_string_id_64(3)); return 0; }); env.add_module_function("RenderWorld", "sprite_set_frame", [](lua_State* L) { LuaStack stack(L); stack.get_render_world(1)->sprite_set_frame(stack.get_unit(2), stack.get_int(3)); return 0; }); env.add_module_function("RenderWorld", "sprite_set_visible", [](lua_State* L) { LuaStack stack(L); stack.get_render_world(1)->sprite_set_visible(stack.get_unit(2), stack.get_bool(3)); return 0; }); env.add_module_function("RenderWorld", "sprite_flip_x", [](lua_State* L) { LuaStack stack(L); stack.get_render_world(1)->sprite_flip_x(stack.get_unit(2), stack.get_bool(3)); return 0; }); env.add_module_function("RenderWorld", "sprite_flip_y", [](lua_State* L) { LuaStack stack(L); stack.get_render_world(1)->sprite_flip_y(stack.get_unit(2), stack.get_bool(3)); return 0; }); env.add_module_function("RenderWorld", "sprite_set_layer", [](lua_State* L) { LuaStack stack(L); stack.get_render_world(1)->sprite_set_layer(stack.get_unit(2), stack.get_int(3)); return 0; }); env.add_module_function("RenderWorld", "sprite_set_depth", [](lua_State* L) { LuaStack stack(L); stack.get_render_world(1)->sprite_set_depth(stack.get_unit(2), stack.get_int(3)); return 0; }); env.add_module_function("RenderWorld", "sprite_obb", [](lua_State* L) { LuaStack stack(L); OBB obb = stack.get_render_world(1)->sprite_obb(stack.get_unit(2)); stack.push_matrix4x4(obb.tm); stack.push_vector3(obb.half_extents); return 2; }); env.add_module_function("RenderWorld", "sprite_cast_ray", [](lua_State* L) { LuaStack stack(L); RenderWorld* rw = stack.get_render_world(1); u32 layer; u32 depth; float t = rw->sprite_cast_ray(stack.get_unit(2) , stack.get_vector3(3) , stack.get_vector3(4) , layer , depth ); stack.push_float(t); stack.push_int(layer); stack.push_int(depth); return 3; }); env.add_module_function("RenderWorld", "light_create", [](lua_State* L) { LuaStack stack(L); const char* name = stack.get_string(3); const LightType::Enum lt = name_to_light_type(name); LUA_ASSERT(lt != LightType::COUNT, stack, "Unknown light type: '%s'", name); LightDesc ld; ld.type = lt; ld.range = stack.get_float(4); ld.intensity = stack.get_float(5); ld.spot_angle = stack.get_float(6); ld.color = stack.get_vector3(7); Matrix4x4 pose = stack.get_matrix4x4(8); stack.push_light_instance(stack.get_render_world(1)->light_create(stack.get_unit(2), ld, pose)); return 1; }); env.add_module_function("RenderWorld", "light_destroy", [](lua_State* L) { LuaStack stack(L); stack.get_render_world(1)->light_destroy(stack.get_unit(2) , stack.get_light_instance(3) ); return 0; }); env.add_module_function("RenderWorld", "light_instances", [](lua_State* L) { LuaStack stack(L); LightInstance inst = stack.get_render_world(1)->light_instances(stack.get_unit(2)); if (inst.i == UINT32_MAX) return 0; stack.push_light_instance(inst); return 1; }); env.add_module_function("RenderWorld", "light_type", [](lua_State* L) { LuaStack stack(L); LightType::Enum type = stack.get_render_world(1)->light_type(stack.get_unit(2)); stack.push_string(s_light[type].name); return 1; }); env.add_module_function("RenderWorld", "light_color", [](lua_State* L) { LuaStack stack(L); stack.push_color4(stack.get_render_world(1)->light_color(stack.get_unit(2))); return 1; }); env.add_module_function("RenderWorld", "light_range", [](lua_State* L) { LuaStack stack(L); stack.push_float(stack.get_render_world(1)->light_range(stack.get_unit(2))); return 1; }); env.add_module_function("RenderWorld", "light_intensity", [](lua_State* L) { LuaStack stack(L); stack.push_float(stack.get_render_world(1)->light_intensity(stack.get_unit(2))); return 1; }); env.add_module_function("RenderWorld", "light_spot_angle", [](lua_State* L) { LuaStack stack(L); stack.push_float(stack.get_render_world(1)->light_spot_angle(stack.get_unit(2))); return 1; }); env.add_module_function("RenderWorld", "light_set_type", [](lua_State* L) { LuaStack stack(L); const char* name = stack.get_string(3); const LightType::Enum lt = name_to_light_type(name); LUA_ASSERT(lt != LightType::COUNT, stack, "Unknown light type: '%s'", name); stack.get_render_world(1)->light_set_type(stack.get_unit(2), lt); return 0; }); env.add_module_function("RenderWorld", "light_set_color", [](lua_State* L) { LuaStack stack(L); stack.get_render_world(1)->light_set_color(stack.get_unit(2), stack.get_color4(3)); return 0; }); env.add_module_function("RenderWorld", "light_set_range", [](lua_State* L) { LuaStack stack(L); stack.get_render_world(1)->light_set_range(stack.get_unit(2), stack.get_float(3)); return 0; }); env.add_module_function("RenderWorld", "light_set_intensity", [](lua_State* L) { LuaStack stack(L); stack.get_render_world(1)->light_set_intensity(stack.get_unit(2), stack.get_float(3)); return 0; }); env.add_module_function("RenderWorld", "light_set_spot_angle", [](lua_State* L) { LuaStack stack(L); stack.get_render_world(1)->light_set_spot_angle(stack.get_unit(2), stack.get_float(3)); return 0; }); env.add_module_function("RenderWorld", "light_debug_draw", [](lua_State* L) { LuaStack stack(L); stack.get_render_world(1)->light_debug_draw(stack.get_unit(2), *stack.get_debug_line(3)); return 0; }); env.add_module_function("RenderWorld", "enable_debug_drawing", [](lua_State* L) { LuaStack stack(L); stack.get_render_world(1)->enable_debug_drawing(stack.get_bool(2)); return 0; }); env.add_module_function("PhysicsWorld", "actor_instances", [](lua_State* L) { LuaStack stack(L); ActorInstance inst = stack.get_physics_world(1)->actor(stack.get_unit(2)); if (inst.i == UINT32_MAX) return 0; stack.push_actor(inst); return 1; }); env.add_module_function("PhysicsWorld", "actor_world_position", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(stack.get_physics_world(1)->actor_world_position(stack.get_actor(2))); return 1; }); env.add_module_function("PhysicsWorld", "actor_world_rotation", [](lua_State* L) { LuaStack stack(L); stack.push_quaternion(stack.get_physics_world(1)->actor_world_rotation(stack.get_actor(2))); return 1; }); env.add_module_function("PhysicsWorld", "actor_world_pose", [](lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(stack.get_physics_world(1)->actor_world_pose(stack.get_actor(2))); return 1; }); env.add_module_function("PhysicsWorld", "actor_teleport_world_position", [](lua_State* L) { LuaStack stack(L); stack.get_physics_world(1)->actor_teleport_world_position(stack.get_actor(2), stack.get_vector3(3)); return 0; }); env.add_module_function("PhysicsWorld", "actor_teleport_world_rotation", [](lua_State* L) { LuaStack stack(L); stack.get_physics_world(1)->actor_teleport_world_rotation(stack.get_actor(2), stack.get_quaternion(3)); return 0; }); env.add_module_function("PhysicsWorld", "actor_teleport_world_pose", [](lua_State* L) { LuaStack stack(L); stack.get_physics_world(1)->actor_teleport_world_pose(stack.get_actor(2), stack.get_matrix4x4(3)); return 0; }); env.add_module_function("PhysicsWorld", "actor_center_of_mass", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(stack.get_physics_world(1)->actor_center_of_mass(stack.get_actor(2))); return 1; }); env.add_module_function("PhysicsWorld", "actor_enable_gravity", [](lua_State* L) { LuaStack stack(L); stack.get_physics_world(1)->actor_enable_gravity(stack.get_actor(2)); return 0; }); env.add_module_function("PhysicsWorld", "actor_disable_gravity", [](lua_State* L) { LuaStack stack(L); stack.get_physics_world(1)->actor_disable_gravity(stack.get_actor(2)); return 0; }); env.add_module_function("PhysicsWorld", "actor_enable_collision", [](lua_State* L) { LuaStack stack(L); stack.get_physics_world(1)->actor_enable_collision(stack.get_actor(2)); return 0; }); env.add_module_function("PhysicsWorld", "actor_disable_collision", [](lua_State* L) { LuaStack stack(L); stack.get_physics_world(1)->actor_disable_collision(stack.get_actor(2)); return 0; }); env.add_module_function("PhysicsWorld", "actor_set_collision_filter", [](lua_State* L) { LuaStack stack(L); stack.get_physics_world(1)->actor_set_collision_filter(stack.get_actor(2), stack.get_string_id_32(3)); return 0; }); env.add_module_function("PhysicsWorld", "actor_set_kinematic", [](lua_State* L) { LuaStack stack(L); stack.get_physics_world(1)->actor_set_kinematic(stack.get_actor(2), stack.get_bool(3)); return 0; }); env.add_module_function("PhysicsWorld", "actor_is_static", [](lua_State* L) { LuaStack stack(L); stack.push_bool(stack.get_physics_world(1)->actor_is_static(stack.get_actor(2))); return 1; }); env.add_module_function("PhysicsWorld", "actor_is_dynamic", [](lua_State* L) { LuaStack stack(L); stack.push_bool(stack.get_physics_world(1)->actor_is_dynamic(stack.get_actor(2))); return 1; }); env.add_module_function("PhysicsWorld", "actor_is_kinematic", [](lua_State* L) { LuaStack stack(L); stack.push_bool(stack.get_physics_world(1)->actor_is_kinematic(stack.get_actor(2))); return 1; }); env.add_module_function("PhysicsWorld", "actor_is_nonkinematic", [](lua_State* L) { LuaStack stack(L); stack.push_bool(stack.get_physics_world(1)->actor_is_nonkinematic(stack.get_actor(2))); return 1; }); env.add_module_function("PhysicsWorld", "actor_linear_damping", [](lua_State* L) { LuaStack stack(L); stack.push_float(stack.get_physics_world(1)->actor_linear_damping(stack.get_actor(2))); return 1; }); env.add_module_function("PhysicsWorld", "actor_set_linear_damping", [](lua_State* L) { LuaStack stack(L); stack.get_physics_world(1)->actor_set_linear_damping(stack.get_actor(2), stack.get_float(3)); return 0; }); env.add_module_function("PhysicsWorld", "actor_angular_damping", [](lua_State* L) { LuaStack stack(L); stack.push_float(stack.get_physics_world(1)->actor_angular_damping(stack.get_actor(2))); return 1; }); env.add_module_function("PhysicsWorld", "actor_set_angular_damping", [](lua_State* L) { LuaStack stack(L); stack.get_physics_world(1)->actor_set_angular_damping(stack.get_actor(2), stack.get_float(3)); return 0; }); env.add_module_function("PhysicsWorld", "actor_linear_velocity", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(stack.get_physics_world(1)->actor_linear_velocity(stack.get_actor(2))); return 1; }); env.add_module_function("PhysicsWorld", "actor_set_linear_velocity", [](lua_State* L) { LuaStack stack(L); stack.get_physics_world(1)->actor_set_linear_velocity(stack.get_actor(2), stack.get_vector3(3)); return 0; }); env.add_module_function("PhysicsWorld", "actor_angular_velocity", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(stack.get_physics_world(1)->actor_angular_velocity(stack.get_actor(2))); return 1; }); env.add_module_function("PhysicsWorld", "actor_set_angular_velocity", [](lua_State* L) { LuaStack stack(L); stack.get_physics_world(1)->actor_set_angular_velocity(stack.get_actor(2), stack.get_vector3(3)); return 0; }); env.add_module_function("PhysicsWorld", "actor_add_impulse", [](lua_State* L) { LuaStack stack(L); stack.get_physics_world(1)->actor_add_impulse(stack.get_actor(2), stack.get_vector3(3)); return 0; }); env.add_module_function("PhysicsWorld", "actor_add_impulse_at", [](lua_State* L) { LuaStack stack(L); stack.get_physics_world(1)->actor_add_impulse_at(stack.get_actor(2), stack.get_vector3(3), stack.get_vector3(4)); return 0; }); env.add_module_function("PhysicsWorld", "actor_add_actor_torque_impulse", [](lua_State* L) { LuaStack stack(L); stack.get_physics_world(1)->actor_add_torque_impulse(stack.get_actor(2), stack.get_vector3(3)); return 0; }); env.add_module_function("PhysicsWorld", "actor_push", [](lua_State* L) { LuaStack stack(L); stack.get_physics_world(1)->actor_push(stack.get_actor(2), stack.get_vector3(3), stack.get_float(4)); return 0; }); env.add_module_function("PhysicsWorld", "actor_push_at", [](lua_State* L) { LuaStack stack(L); stack.get_physics_world(1)->actor_push_at(stack.get_actor(2), stack.get_vector3(3), stack.get_float(4), stack.get_vector3(5)); return 0; }); env.add_module_function("PhysicsWorld", "actor_is_sleeping", [](lua_State* L) { LuaStack stack(L); stack.push_bool(stack.get_physics_world(1)->actor_is_sleeping(stack.get_actor(2))); return 1; }); env.add_module_function("PhysicsWorld", "actor_wake_up", [](lua_State* L) { LuaStack stack(L); stack.get_physics_world(1)->actor_wake_up(stack.get_actor(2)); return 0; }); env.add_module_function("PhysicsWorld", "joint_create", [](lua_State* L) { LuaStack stack(L); JointDesc jd; jd.type = JointType::SPRING; jd.anchor_0 = vector3(0, -2, 0); jd.anchor_1 = vector3(0, 2, 0); jd.break_force = 999999.0f; jd.hinge.axis = vector3(1, 0, 0); jd.hinge.lower_limit = -3.14f / 4.0f; jd.hinge.upper_limit = 3.14f / 4.0f; jd.hinge.bounciness = 12.0f; stack.get_physics_world(1)->joint_create(stack.get_actor(2), stack.get_actor(3), jd); return 0; }); env.add_module_function("PhysicsWorld", "gravity", [](lua_State* L) { LuaStack stack(L); stack.push_vector3(stack.get_physics_world(1)->gravity()); return 1; }); env.add_module_function("PhysicsWorld", "set_gravity", [](lua_State* L) { LuaStack stack(L); stack.get_physics_world(1)->set_gravity(stack.get_vector3(2)); return 0; }); env.add_module_function("PhysicsWorld", "cast_ray", [](lua_State* L) { LuaStack stack(L); RaycastHit hit; if (stack.get_physics_world(1)->cast_ray(hit , stack.get_vector3(2) , stack.get_vector3(3) , stack.get_float(4) )) { stack.push_bool(true); stack.push_vector3(hit.position); stack.push_vector3(hit.normal); stack.push_float(hit.time); stack.push_unit(hit.unit); stack.push_actor(hit.actor); return 6; } stack.push_bool(false); return 1; }); env.add_module_function("PhysicsWorld", "cast_ray_all", [](lua_State* L) { LuaStack stack(L); TempAllocator1024 ta; Array hits(ta); if (stack.get_physics_world(1)->cast_ray_all(hits , stack.get_vector3(2) , stack.get_vector3(3) , stack.get_float(4) )) { const u32 num_hits = array::size(hits); stack.push_table(num_hits); for (u32 i = 0; i < num_hits; ++i) { stack.push_key_begin(i+1); stack.push_table(); { stack.push_key_begin(1); stack.push_vector3(hits[i].position); stack.push_key_end(); stack.push_key_begin(2); stack.push_vector3(hits[i].normal); stack.push_key_end(); stack.push_key_begin(3); stack.push_float(hits[i].time); stack.push_key_end(); stack.push_key_begin(4); stack.push_unit(hits[i].unit); stack.push_key_end(); stack.push_key_begin(5); stack.push_actor(hits[i].actor); stack.push_key_end(); } stack.push_key_end(); } } return 1; }); env.add_module_function("PhysicsWorld", "cast_sphere", [](lua_State* L) { LuaStack stack(L); RaycastHit hit; if (stack.get_physics_world(1)->cast_sphere(hit , stack.get_vector3(2) , stack.get_float(3) , stack.get_vector3(4) , stack.get_float(5) )) { stack.push_bool(true); stack.push_vector3(hit.position); stack.push_vector3(hit.normal); stack.push_float(hit.time); stack.push_unit(hit.unit); stack.push_actor(hit.actor); return 6; } stack.push_bool(false); return 1; }); env.add_module_function("PhysicsWorld", "cast_box", [](lua_State* L) { LuaStack stack(L); RaycastHit hit; if (stack.get_physics_world(1)->cast_box(hit , stack.get_vector3(2) , stack.get_vector3(3) , stack.get_vector3(4) , stack.get_float(5) )) { stack.push_bool(true); stack.push_vector3(hit.position); stack.push_vector3(hit.normal); stack.push_float(hit.time); stack.push_unit(hit.unit); stack.push_actor(hit.actor); return 6; } stack.push_bool(false); return 1; }); env.add_module_function("PhysicsWorld", "enable_debug_drawing", [](lua_State* L) { LuaStack stack(L); stack.get_physics_world(1)->enable_debug_drawing(stack.get_bool(2)); return 0; }); env.add_module_metafunction("PhysicsWorld", "__tostring", [](lua_State* L) { LuaStack stack(L); PhysicsWorld* pw = stack.get_physics_world(1); stack.push_fstring("PhysicsWorld (%p)", pw); return 1; }); env.add_module_function("SoundWorld", "stop_all", [](lua_State* L) { LuaStack stack(L); stack.get_sound_world(1)->stop_all(); return 0; }); env.add_module_function("SoundWorld", "pause_all", [](lua_State* L) { LuaStack stack(L); stack.get_sound_world(1)->pause_all(); return 0; }); env.add_module_function("SoundWorld", "resume_all", [](lua_State* L) { LuaStack stack(L); stack.get_sound_world(1)->resume_all(); return 0; }); env.add_module_function("SoundWorld", "is_playing", [](lua_State* L) { LuaStack stack(L); stack.push_bool(stack.get_sound_world(1)->is_playing(stack.get_sound_instance_id(2))); return 1; }); env.add_module_metafunction("SoundWorld", "__tostring", [](lua_State* L) { LuaStack stack(L); SoundWorld* sw = stack.get_sound_world(1); stack.push_fstring("SoundWorld (%p)", sw); return 1; }); env.add_module_function("AnimationStateMachine", "trigger", [](lua_State* L) { LuaStack stack(L); stack.get_animation_state_machine(1)->trigger(stack.get_unit(2) , stack.get_string_id_32(3) ); return 0; }); env.add_module_function("AnimationStateMachine", "variable_id", [](lua_State* L) { LuaStack stack(L); u32 variable_id = stack.get_animation_state_machine(1)->variable_id(stack.get_unit(2) , stack.get_string_id_32(3) ); LUA_ASSERT(variable_id != UINT32_MAX, stack, "Variable does not exist"); stack.push_id(variable_id); return 1; }); env.add_module_function("AnimationStateMachine", "variable", [](lua_State* L) { LuaStack stack(L); const float v = stack.get_animation_state_machine(1)->variable(stack.get_unit(2) , stack.get_id(3) ); stack.push_float(v); return 1; }); env.add_module_function("AnimationStateMachine", "set_variable", [](lua_State* L) { LuaStack stack(L); stack.get_animation_state_machine(1)->set_variable(stack.get_unit(2) , stack.get_id(3) , stack.get_float(4) ); return 0; }); env.add_module_function("Device", "argv", [](lua_State* L) { LuaStack stack(L); const int argc = device()->argc(); const char** argv = device()->argv(); stack.push_table(argc); for (int i = 0; i < argc; ++i) { stack.push_key_begin(i + 1); stack.push_string(argv[i]); stack.push_key_end(); } return 1; }); env.add_module_function("Device", "platform", [](lua_State* L) { LuaStack stack(L); stack.push_string(CROWN_PLATFORM_NAME); return 1; }); env.add_module_function("Device", "architecture", [](lua_State* L) { LuaStack stack(L); stack.push_string(CROWN_ARCH_NAME); return 1; }); env.add_module_function("Device", "version", [](lua_State* L) { LuaStack stack(L); stack.push_string(CROWN_VERSION); return 1; }); env.add_module_function("Device", "quit", [](lua_State* /*L*/) { device()->quit(); return 0; }); env.add_module_function("Device", "resolution", [](lua_State* L) { LuaStack stack(L); u16 w, h; device()->resolution(w, h); stack.push_int(w); stack.push_int(h); return 2; }); env.add_module_function("Device", "create_world", [](lua_State* L) { LuaStack stack(L); stack.push_world(device()->create_world()); return 1; }); env.add_module_function("Device", "destroy_world", [](lua_State* L) { LuaStack stack(L); device()->destroy_world(*stack.get_world(1)); return 0; }); env.add_module_function("Device", "render", [](lua_State* L) { LuaStack stack(L); device()->render(*stack.get_world(1), stack.get_unit(2)); return 0; }); env.add_module_function("Device", "create_resource_package", [](lua_State* L) { LuaStack stack(L); stack.push_resource_package(device()->create_resource_package(stack.get_resource_name(1))); return 1; }); env.add_module_function("Device", "destroy_resource_package", [](lua_State* L) { LuaStack stack(L); device()->destroy_resource_package(*stack.get_resource_package(1)); return 0; }); env.add_module_function("Device", "console_send", [](lua_State* L) { LuaStack stack(L); LUA_ASSERT(stack.is_table(1), stack, "Table expected"); TempAllocator1024 alloc; StringStream json(alloc); lua_dump_table(L, 1, json); console_server()->send(string_stream::c_str(json)); return 0; }); env.add_module_function("Device", "can_get", [](lua_State* L) { LuaStack stack(L); const StringId64 type(stack.get_string(1)); stack.push_bool(device()->_resource_manager->can_get(type, stack.get_resource_name(2))); return 1; }); env.add_module_function("Device", "enable_resource_autoload", [](lua_State* L) { LuaStack stack(L); device()->_resource_manager->enable_autoload(stack.get_bool(1)); return 0; }); env.add_module_function("Device", "temp_count", [](lua_State* L) { LuaStack stack(L); u32 nv, nq, nm; device()->_lua_environment->temp_count(nv, nq, nm); stack.push_int(nv); stack.push_int(nq); stack.push_int(nm); return 3; }); env.add_module_function("Device", "set_temp_count", [](lua_State* L) { LuaStack stack(L); u32 nv = stack.get_int(1); u32 nq = stack.get_int(2); u32 nm = stack.get_int(3); device()->_lua_environment->set_temp_count(nv, nq, nm); return 0; }); env.add_module_function("Device", "guid", [](lua_State* L) { LuaStack stack(L); Guid guid = guid::new_guid(); char buf[37]; guid::to_string(buf, sizeof(buf), guid); stack.push_string(buf); return 1; }); env.add_module_function("Profiler", "enter_scope", [](lua_State* L) { LuaStack stack(L); profiler::enter_profile_scope(stack.get_string(1)); return 0; }); env.add_module_function("Profiler", "leave_scope", [](lua_State* L) { LuaStack stack(L); profiler::leave_profile_scope(); return 0; }); env.add_module_function("Profiler", "record", [](lua_State* L) { LuaStack stack(L); const char* name = stack.get_string(1); if (stack.is_number(2)) profiler::record_float(name, stack.get_float(2)); else profiler::record_vector3(name, stack.get_vector3(2)); return 0; }); env.add_module_function("DebugLine", "add_line", [](lua_State* L) { LuaStack stack(L); stack.get_debug_line(1)->add_line(stack.get_vector3(2) , stack.get_vector3(3) , stack.get_color4(4) ); return 0; }); env.add_module_function("DebugLine", "add_axes", [](lua_State* L) { LuaStack stack(L); const f32 len = stack.num_args() == 3 ? stack.get_float(3) : 1.0f ; stack.get_debug_line(1)->add_axes(stack.get_matrix4x4(2), len); return 0; }); env.add_module_function("DebugLine", "add_arc", [](lua_State* L) { LuaStack stack(L); const u32 segments = stack.num_args() >= 7 ? stack.get_int(7) : DebugLine::NUM_SEGMENTS ; stack.get_debug_line(1)->add_arc(stack.get_vector3(2) , stack.get_float(3) , stack.get_vector3(4) , stack.get_vector3(5) , stack.get_color4(6) , segments ); return 0; }); env.add_module_function("DebugLine", "add_circle", [](lua_State* L) { LuaStack stack(L); const u32 segments = stack.num_args() >= 6 ? stack.get_int(6) : DebugLine::NUM_SEGMENTS ; stack.get_debug_line(1)->add_circle(stack.get_vector3(2) , stack.get_float(3) , stack.get_vector3(4) , stack.get_color4(5) , segments ); return 0; }); env.add_module_function("DebugLine", "add_cone", [](lua_State* L) { LuaStack stack(L); const u32 segments = stack.num_args() >= 6 ? stack.get_int(6) : DebugLine::NUM_SEGMENTS ; stack.get_debug_line(1)->add_cone(stack.get_vector3(2) , stack.get_vector3(3) , stack.get_float(4) , stack.get_color4(5) , segments ); return 0; }); env.add_module_function("DebugLine", "add_sphere", [](lua_State* L) { LuaStack stack(L); const u32 segments = stack.num_args() >= 5 ? stack.get_int(5) : DebugLine::NUM_SEGMENTS ; stack.get_debug_line(1)->add_sphere(stack.get_vector3(2) , stack.get_float(3) , stack.get_color4(4) , segments ); return 0; }); env.add_module_function("DebugLine", "add_obb", [](lua_State* L) { LuaStack stack(L); stack.get_debug_line(1)->add_obb(stack.get_matrix4x4(2) , stack.get_vector3(3) , stack.get_color4(4) ); return 0; }); env.add_module_function("DebugLine", "add_frustum", [](lua_State* L) { LuaStack stack(L); stack.get_debug_line(1)->add_frustum(stack.get_matrix4x4(2) , stack.get_color4(3) ); return 0; }); env.add_module_function("DebugLine", "add_unit", [](lua_State* L) { LuaStack stack(L); stack.get_debug_line(1)->add_unit(*device()->_resource_manager , stack.get_matrix4x4(2) , stack.get_resource_name(3) , stack.get_color4(4) ); return 0; }); env.add_module_function("DebugLine", "reset", [](lua_State* L) { LuaStack stack(L); stack.get_debug_line(1)->reset(); return 0; }); env.add_module_function("DebugLine", "submit", [](lua_State* L) { LuaStack stack(L); stack.get_debug_line(1)->submit(); return 0; }); env.add_module_metafunction("DebugLine", "__tostring", [](lua_State* L) { LuaStack stack(L); stack.push_fstring("DebugLine (%p)", stack.get_debug_line(1)); return 1; }); env.add_module_function("ResourcePackage", "load", [](lua_State* L) { LuaStack stack(L); stack.get_resource_package(1)->load(); return 0; }); env.add_module_function("ResourcePackage", "unload", [](lua_State* L) { LuaStack stack(L); stack.get_resource_package(1)->unload(); return 0; }); env.add_module_function("ResourcePackage", "flush", [](lua_State* L) { LuaStack stack(L); stack.get_resource_package(1)->flush(); return 0; }); env.add_module_function("ResourcePackage", "has_loaded", [](lua_State* L) { LuaStack stack(L); stack.push_bool(stack.get_resource_package(1)->has_loaded()); return 1; }); env.add_module_metafunction("ResourcePackage", "__tostring", [](lua_State* L) { LuaStack stack(L); ResourcePackage* package = stack.get_resource_package(1); stack.push_fstring("ResourcePackage (%p)", package); return 1; }); env.add_module_function("Material", "set_float", [](lua_State* L) { LuaStack stack(L); stack.get_material(1)->set_float(stack.get_string_id_32(2), stack.get_float(3)); return 0; }); env.add_module_function("Material", "set_vector2", [](lua_State* L) { LuaStack stack(L); stack.get_material(1)->set_vector2(stack.get_string_id_32(2), stack.get_vector2(3)); return 0; }); env.add_module_function("Material", "set_vector3", [](lua_State* L) { LuaStack stack(L); stack.get_material(1)->set_vector3(stack.get_string_id_32(2), stack.get_vector3(3)); return 0; }); env.add_module_function("Material", "set_vector4", [](lua_State* L) { LuaStack stack(L); stack.get_material(1)->set_vector4(stack.get_string_id_32(2), stack.get_vector4(3)); return 0; }); env.add_module_function("Material", "set_matrix4x4", [](lua_State* L) { LuaStack stack(L); stack.get_material(1)->set_matrix4x4(stack.get_string_id_32(2), stack.get_matrix4x4(3)); return 0; }); env.add_module_function("Gui", "move", [](lua_State* L) { LuaStack stack(L); stack.get_gui(1)->move(stack.get_vector2(2)); return 0; }); env.add_module_function("Gui", "triangle", [](lua_State* L) { LuaStack stack(L); stack.get_gui(1)->triangle(stack.get_vector2(2) , stack.get_vector2(3) , stack.get_vector2(4) , stack.get_color4(5) ); return 0; }); env.add_module_function("Gui", "rect", [](lua_State* L) { LuaStack stack(L); stack.get_gui(1)->rect(stack.get_vector2(2) , stack.get_vector2(3) , stack.get_color4(4) ); return 0; }); env.add_module_function("Gui", "image", [](lua_State* L) { LuaStack stack(L); stack.get_gui(1)->image(stack.get_vector2(2) , stack.get_vector2(3) , stack.get_resource_name(4) , stack.get_color4(5) ); return 0; }); env.add_module_function("Gui", "image_uv", [](lua_State* L) { LuaStack stack(L); stack.get_gui(1)->image_uv(stack.get_vector2(2) , stack.get_vector2(3) , stack.get_vector2(4) , stack.get_vector2(5) , stack.get_resource_name(6) , stack.get_color4(7) ); return 0; }); env.add_module_function("Gui", "text", [](lua_State* L) { LuaStack stack(L); stack.get_gui(1)->text(stack.get_vector2(2) , stack.get_int(3) , stack.get_string(4) , stack.get_resource_name(5) , stack.get_resource_name(6) , stack.get_color4(7) ); return 0; }); env.add_module_function("Display", "modes", [](lua_State* L) { LuaStack stack(L); TempAllocator1024 ta; Array modes(ta); device()->_display->modes(modes); stack.push_table(array::size(modes)); for (u32 i = 0; i < array::size(modes); ++i) { stack.push_key_begin(i+1); stack.push_table(3); { stack.push_key_begin("id"); stack.push_int(modes[i].id); stack.push_key_end(); stack.push_key_begin("width"); stack.push_int(modes[i].width); stack.push_key_end(); stack.push_key_begin("height"); stack.push_int(modes[i].height); stack.push_key_end(); } stack.push_key_end(); } return 1; }); env.add_module_function("Display", "set_mode", [](lua_State* L) { LuaStack stack(L); device()->_display->set_mode(stack.get_int(1)); return 0; }); env.add_module_function("Window", "show", [](lua_State* L) { LuaStack stack(L); device()->_window->show(); return 0; }); env.add_module_function("Window", "hide", [](lua_State* L) { LuaStack stack(L); device()->_window->hide(); return 0; }); env.add_module_function("Window", "resize", [](lua_State* L) { LuaStack stack(L); device()->_window->resize(stack.get_int(1), stack.get_int(2)); return 0; }); env.add_module_function("Window", "move", [](lua_State* L) { LuaStack stack(L); device()->_window->move(stack.get_int(1), stack.get_int(2)); return 0; }); env.add_module_function("Window", "minimize", [](lua_State* /*L*/) { device()->_window->minimize(); return 0; }); env.add_module_function("Window", "maximize", [](lua_State* /*L*/) { device()->_window->maximize(); return 0; }); env.add_module_function("Window", "restore", [](lua_State* /*L*/) { device()->_window->restore(); return 0; }); env.add_module_function("Window", "title", [](lua_State* L) { LuaStack stack(L); stack.push_string(device()->_window->title()); return 1; }); env.add_module_function("Window", "set_title", [](lua_State* L) { LuaStack stack(L); device()->_window->set_title(stack.get_string(1)); return 0; }); env.add_module_function("Window", "show_cursor", [](lua_State* L) { LuaStack stack(L); device()->_window->show_cursor(stack.get_bool(1)); return 0; }); env.add_module_function("Window", "set_fullscreen", [](lua_State* L) { LuaStack stack(L); device()->_window->set_fullscreen(stack.get_bool(1)); return 0; }); env.add_module_function("Window", "set_cursor", [](lua_State* L) { LuaStack stack(L); const char* name = stack.get_string(1); const MouseCursor::Enum mc = name_to_mouse_cursor(name); LUA_ASSERT(mc != MouseCursor::COUNT, stack, "Unknown mouse cursor: '%s'", name); device()->_window->set_cursor(mc); return 0; }); } } // namespace crown