/* Copyright (c) 2013 Daniele Bartolini, Michele Rossi Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package crown.android; import android.content.res.AssetManager; import android.view.Surface; public class CrownLib { static { System.loadLibrary("luajit-5.1"); System.loadLibrary("crown"); } // Device functions public static native void initDevice(); public static native void pauseDevice(); public static native void unpauseDevice(); public static native void stopDevice(); public static native boolean isDeviceInit(); public static native boolean isDeviceRunning(); public static native boolean isDevicePaused(); public static native void frame(); // AssetManager functions public static native void initAssetManager(AssetManager assetManager); // Window functions public static native void createWindow(Surface window); public static native void destroyWindow(); // Renderer functions public static native void initRenderer(); public static native void shutdownRenderer(); // InputManager functions public static native void pushTouchEvent(int type, int pointer_id, int x, int y); public static native void pushAccelerometerEvent(int type, float x, float y, float z); }