/* Copyright (c) 2013 Daniele Bartolini, Michele Rossi Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include "Types.h" #include "KeyCode.h" #include "OS.h" #undef MK_SHIFT #undef MK_ALT namespace crown { class InputManager; /// Enumerates modifier keys. enum ModifierKey { MK_SHIFT = 1, MK_CTRL = 2, MK_ALT = 4 }; struct KeyboardEvent { KeyCode key; uint8_t modifier; char text[4]; }; class KeyboardListener { public: virtual void key_pressed(const KeyboardEvent& event) { (void)event; } virtual void key_released(const KeyboardEvent& event) { (void)event; } virtual void text_input(const KeyboardEvent& event) { (void)event; } }; /// Interface for accessing keyboard input device. class Keyboard { public: Keyboard(); /// Returns whether the specified @a modifier is pressed. /// @note /// A modifier is a special key that modifies the normal action /// of another key when the two are pressed in combination. (Thanks wikipedia.) /// @note /// Crown currently supports three different modifier keys: Shift, Ctrl and Alt. bool modifier_pressed(ModifierKey modifier) const; /// Returns whether the specified @a key is pressed in the current frame. bool key_pressed(KeyCode key) const; /// Returns whether the specified @a key is released in the current frame. bool key_released(KeyCode key) const; /// Returns wheter any key is pressed in the current frame. bool any_pressed() const; /// Returns whether any key is released in the current frame. bool any_released() const; private: void update(uint64_t frame, KeyCode k, bool state); uint8_t m_modifier; // The current frame number uint64_t m_current_frame; // Last key updated KeyCode m_last_key; uint64_t m_keys[MAX_KEYCODES]; bool m_state[MAX_KEYCODES]; friend class InputManager; }; } // namespace crown