# # Copyright (c) 2012-2020 Daniele Bartolini and individual contributors. # License: https://github.com/dbartolini/crown/blob/master/LICENSE # UNAME := $(shell uname) ifeq ($(UNAME), $(filter $(UNAME), Linux)) OS=linux EXE_PREFIX=./ EXE_SUFFIX= else OS=windows EXE_PREFIX= EXE_SUFFIX=.exe endif GENIE=3rdparty/bx/tools/bin/$(OS)/genie MAKE_JOBS=1 NDKABI=$(ANDROID_NDK_ABI) NDKDIR=$(ANDROID_NDK_ROOT) NDKBIN=$(NDKDIR)/toolchains/llvm/prebuilt/linux-x86_64/bin NDKCROSS=$(NDKBIN)/arm-linux-androideabi- NDKCC=$(NDKBIN)/armv7a-linux-androideabi$(NDKABI)-clang build/android-arm/bin/libluajit.a: $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src HOST_CC="gcc -m32" CROSS=$(NDKCROSS) STATIC_CC=$(NDKCC) DYNAMIC_CC="$(NDKCC) -fPIC" TARGET_LD=$(NDKCC) mkdir -p build/android-arm/bin cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/libluajit.a build/android-arm/bin $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean build/linux64/bin/luajit: $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src CC="gcc -m64" CCOPT="-O2 -fomit-frame-pointer -msse2" TARGET_SYS=Linux BUILDMODE=static mkdir -p build/linux64/bin cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit 3rdparty/luajit/src/libluajit.a build/linux64/bin $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean build/mingw64/bin/luajit.exe: $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src CC="$(MINGW)/bin/x86_64-w64-mingw32-gcc -m64" CCOPT="-O2 -fomit-frame-pointer -msse2" TARGET_SYS=Windows BUILDMODE=static mkdir -p build/mingw64/bin cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit.exe 3rdparty/luajit/src/libluajit.a build/mingw64/bin $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean build/windows64/bin/luajit.exe: -mkdir "build/windows64/bin" cd "3rdparty/luajit/src" && msvcbuild.bat cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit.exe 3rdparty/luajit/src/lua51.dll 3rdparty/luajit/src/lua51.lib build/windows64/bin -@rm -f 3rdparty/luajit/src/buildvm.* -@rm -f 3rdparty/luajit/src/jit/vmdef.lua -@rm -f 3rdparty/luajit/src/lua51.* -@rm -f 3rdparty/luajit/src/luajit.exe -@rm -f 3rdparty/luajit/src/luajit.exp -@rm -f 3rdparty/luajit/src/luajit.lib -@rm -f 3rdparty/luajit/src/minilua.* build/projects/android-arm: $(GENIE) --gfxapi=gles2 --with-luajit --compiler=android-arm gmake android-arm-debug: build/projects/android-arm build/android-arm/bin/libluajit.a $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/android-arm config=debug android-arm-development: build/projects/android-arm build/android-arm/bin/libluajit.a $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/android-arm config=development android-arm-release: build/projects/android-arm build/android-arm/bin/libluajit.a $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/android-arm config=release android-arm: android-arm-debug android-arm-development android-arm-release build/linux64/bin/texturec: $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/bimg/.build/projects/gmake-linux config=release64 texturec cp -r 3rdparty/bimg/.build/linux64_gcc/bin/texturecRelease $@ build/linux64/bin/shaderc: $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/bgfx/.build/projects/gmake-linux config=release64 shaderc cp -r 3rdparty/bgfx/.build/linux64_gcc/bin/shadercRelease $@ build/projects/linux: $(GENIE) --file=3rdparty/bgfx/scripts/genie.lua --with-tools --gcc=linux-gcc gmake $(GENIE) --file=3rdparty/bimg/scripts/genie.lua --with-tools --gcc=linux-gcc gmake $(GENIE) --gfxapi=gl32 --with-luajit --with-tools --compiler=linux-gcc gmake linux-debug64: build/projects/linux build/linux64/bin/luajit build/linux64/bin/texturec build/linux64/bin/shaderc $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux config=debug64 linux-development64: build/projects/linux build/linux64/bin/luajit build/linux64/bin/texturec build/linux64/bin/shaderc $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux config=development64 linux-release64: build/projects/linux build/linux64/bin/luajit $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux config=release64 linux: linux-debug64 linux-development64 linux-release64 build/projects/mingw: $(GENIE) --gfxapi=d3d11 --with-luajit --with-tools --compiler=mingw-gcc gmake mingw-debug64: build/projects/mingw build/mingw64/bin/luajit.exe $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw config=debug64 mingw-development64: build/projects/mingw build/mingw64/bin/luajit.exe $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw config=development64 mingw-release64: build/projects/mingw build/mingw64/bin/luajit.exe $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw config=release64 mingw: mingw-debug64 mingw-development64 mingw-release64 build/windows64/bin/texturec.exe: devenv 3rdparty/bimg/.build/projects/vs2017/bimg.sln /Build "Release|x64" /Project texturec.vcxproj cp -r 3rdparty/bimg/.build/win64_vs2017/bin/texturecRelease.exe $@ build/windows64/bin/shaderc.exe: devenv 3rdparty/bgfx/.build/projects/vs2017/bgfx.sln /Build "Release|x64" /Project shaderc.vcxproj cp -r 3rdparty/bgfx/.build/win64_vs2017/bin/shadercRelease.exe $@ build/projects/vs2017: $(GENIE) --file=3rdparty\\bgfx\\scripts\\genie.lua --with-tools vs2017 $(GENIE) --file=3rdparty\\bimg\\scripts\\genie.lua --with-tools vs2017 $(GENIE) --gfxapi=d3d11 --with-luajit --with-tools --no-level-editor vs2017 windows-debug64: build/projects/vs2017 build/windows64/bin/luajit.exe build/windows64/bin/texturec.exe build/windows64/bin/shaderc.exe devenv build/projects/vs2017/crown.sln /Build "debug|x64" windows-development64: build/projects/vs2017 build/windows64/bin/luajit.exe build/windows64/bin/texturec.exe build/windows64/bin/shaderc.exe devenv build/projects/vs2017/crown.sln /Build "development|x64" windows-release64: build/projects/vs2017 build/windows64/bin/luajit.exe devenv build/projects/vs2017/crown.sln /Build "release|x64" .PHONY: rebuild-glib-resources rebuild-glib-resources: $(MAKE) -j$(MAKE_JOBS) -R -C tools/level_editor/resources rebuild tools-linux-debug64: linux-debug64 $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux level-editor config=debug tools-linux-release64: linux-development64 $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux level-editor config=release tools-windows-debug64: windows-debug64 tools-windows-release64: windows-development64 tools-mingw-debug64: build/projects/mingw $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw level-editor config=debug tools-mingw-release64: build/projects/mingw $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw level-editor config=release .PHONY: docs docs: $(MAKE) -C docs/ html doxygen docs/doxygen/Doxyfile.doxygen .PHONY: 00-empty 00-empty: $(OS)-development64 cd build/$(OS)64/bin && $(EXE_PREFIX)crown-development$(EXE_SUFFIX) --source-dir $(realpath samples/$@) --map-source-dir core $(realpath samples) --compile --continue .PHONY: 01-physics 01-physics: $(OS)-development64 cd build/$(OS)64/bin && $(EXE_PREFIX)crown-development$(EXE_SUFFIX) --source-dir $(realpath samples/$@) --map-source-dir core $(realpath samples) --compile --continue .PHONY: 02-animation 02-animation: $(OS)-development64 cd build/$(OS)64/bin && $(EXE_PREFIX)crown-development$(EXE_SUFFIX) --source-dir $(realpath samples/$@) --map-source-dir core $(realpath samples) --compile --continue .PHONY: clean-samples clean-samples: -@rm -rf samples/00-empty_$(OS) -@rm -rf samples/01-physics_$(OS) -@rm -rf samples/02-animation_$(OS) .PHONY: clean clean: clean-samples @echo Cleaning... ifeq ($(OS), linux) -@$(MAKE) -R -C 3rdparty/luajit/src clean -s endif -@rm -rf 3rdparty/bgfx/.build -@rm -rf 3rdparty/bimg/.build -@rm -rf build