/* Copyright (c) 2013 Daniele Bartolini, Michele Rossi Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include "Types.h" #include "Resource.h" #include "Bundle.h" #include "Allocator.h" #include "File.h" namespace crown { // Bump the version whenever a change in the header is made const uint32_t LUA_RESOURCE_VERSION = 1; struct LuaHeader { uint32_t version; // Lua resource version uint32_t size; // Size of lua code }; struct LuaResource { //----------------------------------------------------------------------------- static void* load(Allocator& allocator, Bundle& bundle, ResourceId id) { File* file = bundle.open(id); const size_t file_size = file->size(); void* res = allocator.allocate(file_size); file->read(res, file_size); bundle.close(file); return res; } //----------------------------------------------------------------------------- static void online(void* /*resource*/) { } //----------------------------------------------------------------------------- static void unload(Allocator& allocator, void* resource) { CE_ASSERT_NOT_NULL(resource); allocator.deallocate(resource); } //----------------------------------------------------------------------------- static void offline(void* /*resource*/) { } /// Returns the size in bytes of the lua program. uint32_t size() const { return ((LuaHeader*) this)->size; } /// Returns the lua program. const char* program() const { return ((char*) this) + sizeof(LuaHeader); } private: // Disable construction LuaResource(); }; } // namespace crown