/* * Copyright (c) 2012-2017 Daniele Bartolini and individual contributors. * License: https://github.com/dbartolini/crown/blob/master/LICENSE */ #include "config.h" #include "core/containers/array.h" #include "core/containers/map.h" #include "core/filesystem/file.h" #include "core/filesystem/filesystem.h" #include "core/filesystem/filesystem_apk.h" #include "core/filesystem/filesystem_disk.h" #include "core/filesystem/path.h" #include "core/json/json_object.h" #include "core/json/sjson.h" #include "core/math/matrix4x4.h" #include "core/math/vector3.h" #include "core/memory/memory.h" #include "core/memory/proxy_allocator.h" #include "core/memory/temp_allocator.h" #include "core/os.h" #include "core/strings/string.h" #include "core/strings/string_stream.h" #include "core/types.h" #include "device/console_server.h" #include "device/device.h" #include "device/device_event_queue.h" #include "device/input_device.h" #include "device/input_manager.h" #include "device/log.h" #include "device/pipeline.h" #include "device/profiler.h" #include "lua/lua_environment.h" #include "resource/config_resource.h" #include "resource/font_resource.h" #include "resource/level_resource.h" #include "resource/lua_resource.h" #include "resource/material_resource.h" #include "resource/mesh_resource.h" #include "resource/package_resource.h" #include "resource/physics_resource.h" #include "resource/resource_loader.h" #include "resource/resource_manager.h" #include "resource/resource_package.h" #include "resource/shader_resource.h" #include "resource/sound_resource.h" #include "resource/sprite_resource.h" #include "resource/state_machine_resource.h" #include "resource/texture_resource.h" #include "resource/unit_resource.h" #include "world/audio.h" #include "world/material_manager.h" #include "world/physics.h" #include "world/shader_manager.h" #include "world/unit_manager.h" #include "world/world.h" #include #include #define MAX_SUBSYSTEMS_HEAP 8 * 1024 * 1024 namespace { const crown::log_internal::System DEVICE = { "Device" }; } namespace crown { #if CROWN_TOOLS extern void tool_init(void); extern void tool_update(float); extern void tool_shutdown(void); extern bool tool_process_events(); #endif extern bool next_event(OsEvent& ev); struct BgfxCallback : public bgfx::CallbackI { virtual void fatal(bgfx::Fatal::Enum _code, const char* _str) { CE_ASSERT(false, "Fatal error: 0x%08x: %s", _code, _str); CE_UNUSED(_code); CE_UNUSED(_str); } virtual void traceVargs(const char* /*_filePath*/, u16 /*_line*/, const char* _format, va_list _argList) { char buf[2048]; strncpy(buf, _format, sizeof(buf)); buf[strlen32(buf)-1] = '\0'; // Remove trailing newline logiv(DEVICE, buf, _argList); } virtual void profilerBegin(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) { } virtual void profilerBeginLiteral(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) { } virtual void profilerEnd() { } virtual u32 cacheReadSize(u64 /*_id*/) { return 0; } virtual bool cacheRead(u64 /*_id*/, void* /*_data*/, u32 /*_size*/) { return false; } virtual void cacheWrite(u64 /*_id*/, const void* /*_data*/, u32 /*_size*/) { } virtual void screenShot(const char* /*_filePath*/, u32 /*_width*/, u32 /*_height*/, u32 /*_pitch*/, const void* /*_data*/, u32 /*_size*/, bool /*_yflip*/) { } virtual void captureBegin(u32 /*_width*/, u32 /*_height*/, u32 /*_pitch*/, bgfx::TextureFormat::Enum /*_format*/, bool /*_yflip*/) { } virtual void captureEnd() { } virtual void captureFrame(const void* /*_data*/, u32 /*_size*/) { } }; struct BgfxAllocator : public bx::AllocatorI { ProxyAllocator _allocator; BgfxAllocator(Allocator& a) : _allocator(a, "bgfx") { } virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* /*_file*/, u32 /*_line*/) { if (!_ptr) return _allocator.allocate((u32)_size, (u32)_align == 0 ? 1 : (u32)_align); if (_size == 0) { _allocator.deallocate(_ptr); return NULL; } // Realloc void* p = _allocator.allocate((u32)_size, (u32)_align == 0 ? 1 : (u32)_align); _allocator.deallocate(_ptr); return p; } }; static void console_command_script(ConsoleServer& /*cs*/, TCPSocket /*client*/, const char* json, void* user_data) { TempAllocator4096 ta; JsonObject obj(ta); DynamicString script(ta); sjson::parse(json, obj); sjson::parse_string(obj["script"], script); ((Device*)user_data)->_lua_environment->execute_string(script.c_str()); } static void console_command(ConsoleServer& cs, TCPSocket client, const char* json, void* user_data) { TempAllocator4096 ta; JsonObject obj(ta); JsonArray args(ta); sjson::parse(json, obj); sjson::parse_array(obj["args"], args); DynamicString cmd(ta); sjson::parse_string(args[0], cmd); if (cmd == "pause") device()->pause(); else if (cmd == "unpause") device()->unpause(); else if (cmd == "reload") { if (array::size(args) != 3) { cs.error(client, "Usage: reload type name"); return; } DynamicString type(ta); DynamicString name(ta); sjson::parse_string(args[1], type); sjson::parse_string(args[2], name); ((Device*)user_data)->reload(ResourceId(type.c_str()), ResourceId(name.c_str())); } } Device::Device(const DeviceOptions& opts, ConsoleServer& cs) : _allocator(default_allocator(), MAX_SUBSYSTEMS_HEAP) , _device_options(opts) , _boot_config(default_allocator()) , _console_server(&cs) , _data_filesystem(NULL) , _last_log(NULL) , _resource_loader(NULL) , _resource_manager(NULL) , _bgfx_allocator(NULL) , _bgfx_callback(NULL) , _shader_manager(NULL) , _material_manager(NULL) , _input_manager(NULL) , _unit_manager(NULL) , _lua_environment(NULL) , _pipeline(NULL) , _display(NULL) , _window(NULL) , _worlds(default_allocator()) , _width(0) , _height(0) , _quit(false) , _paused(false) { } bool Device::process_events(bool vsync) { #if CROWN_TOOLS return tool_process_events(); #endif InputManager* im = _input_manager; bool exit = false; bool reset = false; OsEvent event; while (next_event(event)) { if (event.type == OsEventType::NONE) continue; switch (event.type) { case OsEventType::BUTTON: { const ButtonEvent ev = event.button; switch (ev.device_id) { case InputDeviceType::KEYBOARD: im->keyboard()->set_button(ev.button_num, ev.pressed); break; case InputDeviceType::MOUSE: im->mouse()->set_button(ev.button_num, ev.pressed); break; case InputDeviceType::TOUCHSCREEN: im->touch()->set_button(ev.button_num, ev.pressed); break; case InputDeviceType::JOYPAD: im->joypad(ev.device_num)->set_button(ev.button_num, ev.pressed); break; } } break; case OsEventType::AXIS: { const AxisEvent ev = event.axis; switch (ev.device_id) { case InputDeviceType::MOUSE: im->mouse()->set_axis(ev.axis_num, vector3(ev.axis_x, ev.axis_y, ev.axis_z)); break; case InputDeviceType::JOYPAD: im->joypad(ev.device_num)->set_axis(ev.axis_num, vector3(ev.axis_x, ev.axis_y, ev.axis_z)); break; } } break; case OsEventType::STATUS: { const StatusEvent ev = event.status; switch (ev.device_id) { case InputDeviceType::JOYPAD: im->joypad(ev.device_num)->_connected = ev.connected; break; } } break; case OsEventType::RESOLUTION: { const ResolutionEvent& ev = event.resolution; _width = ev.width; _height = ev.height; reset = true; } break; case OsEventType::EXIT: exit = true; break; case OsEventType::PAUSE: pause(); break; case OsEventType::RESUME: unpause(); break; case OsEventType::TEXT: break; default: CE_FATAL("Unknown OS event"); break; } } if (reset) bgfx::reset(_width, _height, (vsync ? BGFX_RESET_VSYNC : BGFX_RESET_NONE)); return exit; } void Device::run() { _console_server->register_command("command", console_command, this); _console_server->register_command("script", console_command_script, this); _console_server->listen(_device_options._console_port, _device_options._wait_console); #if CROWN_PLATFORM_ANDROID _data_filesystem = CE_NEW(_allocator, FilesystemApk)(default_allocator(), const_cast((AAssetManager*)_device_options._asset_manager)); #else _data_filesystem = CE_NEW(_allocator, FilesystemDisk)(default_allocator()); { char cwd[1024]; const char* data_dir = !_device_options._data_dir.empty() ? _device_options._data_dir.c_str() : os::getcwd(cwd, sizeof(cwd)) ; ((FilesystemDisk*)_data_filesystem)->set_prefix(data_dir); } _last_log = _data_filesystem->open(CROWN_LAST_LOG, FileOpenMode::WRITE); #endif // CROWN_PLATFORM_ANDROID logi(DEVICE, "Initializing Crown Engine %s %s %s", CROWN_VERSION, CROWN_PLATFORM_NAME, CROWN_ARCH_NAME); profiler_globals::init(); namespace smr = state_machine_internal; namespace cor = config_resource_internal; namespace ftr = font_resource_internal; namespace lur = lua_resource_internal; namespace lvr = level_resource_internal; namespace mhr = mesh_resource_internal; namespace mtr = material_resource_internal; namespace pcr = physics_config_resource_internal; namespace phr = physics_resource_internal; namespace pkr = package_resource_internal; namespace sar = sprite_animation_resource_internal; namespace sdr = sound_resource_internal; namespace shr = shader_resource_internal; namespace spr = sprite_resource_internal; namespace txr = texture_resource_internal; namespace utr = unit_resource_internal; _resource_loader = CE_NEW(_allocator, ResourceLoader)(*_data_filesystem); _resource_manager = CE_NEW(_allocator, ResourceManager)(*_resource_loader); _resource_manager->register_type(RESOURCE_TYPE_CONFIG, RESOURCE_VERSION_CONFIG, cor::load, cor::unload, NULL, NULL ); _resource_manager->register_type(RESOURCE_TYPE_FONT, RESOURCE_VERSION_FONT, NULL, NULL, NULL, NULL ); _resource_manager->register_type(RESOURCE_TYPE_LEVEL, RESOURCE_VERSION_LEVEL, NULL, NULL, NULL, NULL ); _resource_manager->register_type(RESOURCE_TYPE_MATERIAL, RESOURCE_VERSION_MATERIAL, mtr::load, mtr::unload, mtr::online, mtr::offline); _resource_manager->register_type(RESOURCE_TYPE_MESH, RESOURCE_VERSION_MESH, mhr::load, mhr::unload, mhr::online, mhr::offline); _resource_manager->register_type(RESOURCE_TYPE_PACKAGE, RESOURCE_VERSION_PACKAGE, pkr::load, pkr::unload, NULL, NULL ); _resource_manager->register_type(RESOURCE_TYPE_PHYSICS, RESOURCE_VERSION_PHYSICS, NULL, NULL, NULL, NULL ); _resource_manager->register_type(RESOURCE_TYPE_PHYSICS_CONFIG, RESOURCE_VERSION_PHYSICS_CONFIG, NULL, NULL, NULL, NULL ); _resource_manager->register_type(RESOURCE_TYPE_SCRIPT, RESOURCE_VERSION_SCRIPT, NULL, NULL, NULL, NULL ); _resource_manager->register_type(RESOURCE_TYPE_SHADER, RESOURCE_VERSION_SHADER, shr::load, shr::unload, shr::online, shr::offline); _resource_manager->register_type(RESOURCE_TYPE_SOUND, RESOURCE_VERSION_SOUND, NULL, NULL, NULL, NULL ); _resource_manager->register_type(RESOURCE_TYPE_SPRITE, RESOURCE_VERSION_SPRITE, NULL, NULL, NULL, NULL ); _resource_manager->register_type(RESOURCE_TYPE_SPRITE_ANIMATION, RESOURCE_VERSION_SPRITE_ANIMATION, NULL, NULL, NULL, NULL ); _resource_manager->register_type(RESOURCE_TYPE_STATE_MACHINE, RESOURCE_VERSION_STATE_MACHINE, NULL, NULL, NULL, NULL ); _resource_manager->register_type(RESOURCE_TYPE_TEXTURE, RESOURCE_VERSION_TEXTURE, txr::load, txr::unload, txr::online, txr::offline); _resource_manager->register_type(RESOURCE_TYPE_UNIT, RESOURCE_VERSION_UNIT, NULL, NULL, NULL, NULL ); // Read config { TempAllocator512 ta; DynamicString boot_dir(ta); if (_device_options._boot_dir != NULL) { boot_dir += _device_options._boot_dir; boot_dir += '/'; } boot_dir += CROWN_BOOT_CONFIG; const StringId64 config_name(boot_dir.c_str()); _resource_manager->load(RESOURCE_TYPE_CONFIG, config_name); _resource_manager->flush(); _boot_config.parse((const char*)_resource_manager->get(RESOURCE_TYPE_CONFIG, config_name)); _resource_manager->unload(RESOURCE_TYPE_CONFIG, config_name); } // Init all remaining subsystems _bgfx_allocator = CE_NEW(_allocator, BgfxAllocator)(default_allocator()); _bgfx_callback = CE_NEW(_allocator, BgfxCallback)(); _display = display::create(_allocator); _width = _boot_config.window_w; _height = _boot_config.window_h; _window = window::create(_allocator); _window->open(_device_options._window_x , _device_options._window_y , _width , _height , _device_options._parent_window ); _window->set_title(_boot_config.window_title.c_str()); _window->set_fullscreen(_boot_config.fullscreen); _window->bgfx_setup(); bgfx::init(bgfx::RendererType::Count , BGFX_PCI_ID_NONE , 0 , _bgfx_callback , _bgfx_allocator ); bgfx::reset(_width, _height, (_boot_config.vsync ? BGFX_RESET_VSYNC : BGFX_RESET_NONE)); _shader_manager = CE_NEW(_allocator, ShaderManager)(default_allocator()); _material_manager = CE_NEW(_allocator, MaterialManager)(default_allocator(), *_resource_manager); _input_manager = CE_NEW(_allocator, InputManager)(default_allocator()); _unit_manager = CE_NEW(_allocator, UnitManager)(default_allocator()); _lua_environment = CE_NEW(_allocator, LuaEnvironment)(); audio_globals::init(); physics_globals::init(_allocator); ResourcePackage* boot_package = create_resource_package(_boot_config.boot_package_name); boot_package->load(); boot_package->flush(); _lua_environment->load_libs(); _lua_environment->execute_string(_device_options._lua_string.c_str()); _lua_environment->execute((LuaResource*)_resource_manager->get(RESOURCE_TYPE_SCRIPT, _boot_config.boot_script_name)); _pipeline = CE_NEW(_allocator, Pipeline)(); _pipeline->create(_width, _height); #if CROWN_TOOLS tool_init(); #endif logi(DEVICE, "Initialized"); _lua_environment->call_global("init", 0); s64 time_last = os::clocktime(); u16 old_width = 0; u16 old_height = 0; while (!process_events(_boot_config.vsync) && !_quit) { const s64 time = os::clocktime(); const f64 freq = (f64)os::clockfrequency(); const f32 dt = f32(f64(time - time_last) / freq); time_last = time; profiler_globals::clear(); _console_server->update(); RECORD_FLOAT("device.dt", dt); RECORD_FLOAT("device.fps", 1.0f/dt); if (_width != old_width || _height != old_height) { old_width = _width; old_height = _height; _pipeline->reset(_width, _height); } #if CROWN_TOOLS tool_update(dt); #endif if (!_paused) { _resource_manager->complete_requests(); { const s64 t0 = os::clocktime(); _lua_environment->call_global("update", 1, ARGUMENT_FLOAT, dt); RECORD_FLOAT("lua.update", f32(f64(os::clocktime() - t0) / freq)); } { const s64 t0 = os::clocktime(); _lua_environment->call_global("render", 1, ARGUMENT_FLOAT, dt); RECORD_FLOAT("lua.render", f32(f64(os::clocktime() - t0) / freq)); } } _lua_environment->reset_temporaries(); _input_manager->update(); const bgfx::Stats* stats = bgfx::getStats(); RECORD_FLOAT("bgfx.gpu_time", f32(f64(stats->gpuTimeEnd - stats->gpuTimeBegin)*1000.0/stats->gpuTimerFreq)); RECORD_FLOAT("bgfx.cpu_time", f32(f64(stats->cpuTimeEnd - stats->cpuTimeBegin)*1000.0/stats->cpuTimerFreq)); profiler_globals::flush(); bgfx::frame(); } #if CROWN_TOOLS tool_shutdown(); #endif _lua_environment->call_global("shutdown", 0); boot_package->unload(); destroy_resource_package(*boot_package); physics_globals::shutdown(_allocator); audio_globals::shutdown(); CE_DELETE(_allocator, _pipeline); CE_DELETE(_allocator, _lua_environment); CE_DELETE(_allocator, _unit_manager); CE_DELETE(_allocator, _input_manager); CE_DELETE(_allocator, _material_manager); CE_DELETE(_allocator, _shader_manager); CE_DELETE(_allocator, _resource_manager); CE_DELETE(_allocator, _resource_loader); _pipeline->destroy(); bgfx::shutdown(); _window->close(); window::destroy(_allocator, *_window); display::destroy(_allocator, *_display); CE_DELETE(_allocator, _bgfx_callback); CE_DELETE(_allocator, _bgfx_allocator); if (_last_log) _data_filesystem->close(*_last_log); CE_DELETE(_allocator, _data_filesystem); profiler_globals::shutdown(); _allocator.clear(); } void Device::quit() { _quit = true; } void Device::pause() { _paused = true; logi(DEVICE, "Paused"); } void Device::unpause() { _paused = false; logi(DEVICE, "Unpaused"); } void Device::resolution(u16& width, u16& height) { width = _width; height = _height; } void Device::render(World& world, UnitId camera_unit) { float aspect_ratio = (_boot_config.aspect_ratio == -1.0f ? (float)_width/(float)_height : _boot_config.aspect_ratio ); world.camera_set_aspect(camera_unit, aspect_ratio); world.camera_set_viewport_metrics(camera_unit, 0, 0, _width, _height); const Matrix4x4 view = world.camera_view_matrix(camera_unit); const Matrix4x4 proj = world.camera_projection_matrix(camera_unit); Matrix4x4 ortho_proj; orthographic(ortho_proj, 0, _width, 0, _height, 0.01f, 1.0f); bgfx::setViewClear(VIEW_SPRITE_0, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH, 0x353839ff, 1.0f, 0); bgfx::setViewTransform(VIEW_SPRITE_0, to_float_ptr(view), to_float_ptr(proj)); bgfx::setViewTransform(VIEW_SPRITE_1, to_float_ptr(view), to_float_ptr(proj)); bgfx::setViewTransform(VIEW_SPRITE_2, to_float_ptr(view), to_float_ptr(proj)); bgfx::setViewTransform(VIEW_SPRITE_3, to_float_ptr(view), to_float_ptr(proj)); bgfx::setViewTransform(VIEW_SPRITE_4, to_float_ptr(view), to_float_ptr(proj)); bgfx::setViewTransform(VIEW_SPRITE_5, to_float_ptr(view), to_float_ptr(proj)); bgfx::setViewTransform(VIEW_SPRITE_6, to_float_ptr(view), to_float_ptr(proj)); bgfx::setViewTransform(VIEW_SPRITE_7, to_float_ptr(view), to_float_ptr(proj)); bgfx::setViewTransform(VIEW_MESH, to_float_ptr(view), to_float_ptr(proj)); bgfx::setViewTransform(VIEW_DEBUG, to_float_ptr(view), to_float_ptr(proj)); bgfx::setViewTransform(VIEW_GUI, to_float_ptr(MATRIX4X4_IDENTITY), to_float_ptr(ortho_proj)); bgfx::setViewRect(VIEW_SPRITE_0, 0, 0, _width, _height); bgfx::setViewRect(VIEW_SPRITE_1, 0, 0, _width, _height); bgfx::setViewRect(VIEW_SPRITE_2, 0, 0, _width, _height); bgfx::setViewRect(VIEW_SPRITE_3, 0, 0, _width, _height); bgfx::setViewRect(VIEW_SPRITE_4, 0, 0, _width, _height); bgfx::setViewRect(VIEW_SPRITE_5, 0, 0, _width, _height); bgfx::setViewRect(VIEW_SPRITE_6, 0, 0, _width, _height); bgfx::setViewRect(VIEW_SPRITE_7, 0, 0, _width, _height); bgfx::setViewRect(VIEW_MESH, 0, 0, _width, _height); bgfx::setViewRect(VIEW_DEBUG, 0, 0, _width, _height); bgfx::setViewRect(VIEW_GUI, 0, 0, _width, _height); bgfx::setViewMode(VIEW_SPRITE_0, bgfx::ViewMode::DepthAscending); bgfx::setViewMode(VIEW_SPRITE_1, bgfx::ViewMode::DepthAscending); bgfx::setViewMode(VIEW_SPRITE_2, bgfx::ViewMode::DepthAscending); bgfx::setViewMode(VIEW_SPRITE_3, bgfx::ViewMode::DepthAscending); bgfx::setViewMode(VIEW_SPRITE_4, bgfx::ViewMode::DepthAscending); bgfx::setViewMode(VIEW_SPRITE_5, bgfx::ViewMode::DepthAscending); bgfx::setViewMode(VIEW_SPRITE_6, bgfx::ViewMode::DepthAscending); bgfx::setViewMode(VIEW_SPRITE_7, bgfx::ViewMode::DepthAscending); bgfx::setViewMode(VIEW_GUI, bgfx::ViewMode::Sequential); bgfx::setViewFrameBuffer(VIEW_SPRITE_0, _pipeline->_frame_buffer); bgfx::setViewFrameBuffer(VIEW_SPRITE_1, _pipeline->_frame_buffer); bgfx::setViewFrameBuffer(VIEW_SPRITE_2, _pipeline->_frame_buffer); bgfx::setViewFrameBuffer(VIEW_SPRITE_3, _pipeline->_frame_buffer); bgfx::setViewFrameBuffer(VIEW_SPRITE_4, _pipeline->_frame_buffer); bgfx::setViewFrameBuffer(VIEW_SPRITE_5, _pipeline->_frame_buffer); bgfx::setViewFrameBuffer(VIEW_SPRITE_6, _pipeline->_frame_buffer); bgfx::setViewFrameBuffer(VIEW_SPRITE_7, _pipeline->_frame_buffer); bgfx::setViewFrameBuffer(VIEW_MESH, _pipeline->_frame_buffer); bgfx::setViewFrameBuffer(VIEW_DEBUG, _pipeline->_frame_buffer); bgfx::setViewFrameBuffer(VIEW_GUI, _pipeline->_frame_buffer); bgfx::touch(VIEW_SPRITE_0); bgfx::touch(VIEW_SPRITE_1); bgfx::touch(VIEW_SPRITE_2); bgfx::touch(VIEW_SPRITE_3); bgfx::touch(VIEW_SPRITE_4); bgfx::touch(VIEW_SPRITE_5); bgfx::touch(VIEW_SPRITE_6); bgfx::touch(VIEW_SPRITE_7); bgfx::touch(VIEW_MESH); bgfx::touch(VIEW_DEBUG); bgfx::touch(VIEW_GUI); world.render(view, proj); #if !CROWN_TOOLS _pipeline->render(*_shader_manager, StringId32("blit"), 0, _width, _height); #endif // CROWN_TOOLS } World* Device::create_world() { World* w = CE_NEW(default_allocator(), World)(default_allocator() , *_resource_manager , *_shader_manager , *_material_manager , *_unit_manager , *_lua_environment ); array::push_back(_worlds, w); return w; } void Device::destroy_world(World& w) { for (u32 i = 0, n = array::size(_worlds); i < n; ++i) { if (&w == _worlds[i]) { CE_DELETE(default_allocator(), &w); _worlds[i] = _worlds[n-1]; array::pop_back(_worlds); return; } } CE_FATAL("World not found"); } ResourcePackage* Device::create_resource_package(StringId64 id) { return CE_NEW(default_allocator(), ResourcePackage)(id, *_resource_manager); } void Device::destroy_resource_package(ResourcePackage& rp) { CE_DELETE(default_allocator(), &rp); } void Device::reload(StringId64 type, StringId64 name) { StringId64 mix; mix._id = type._id ^ name._id; TempAllocator128 ta; DynamicString path(ta); mix.to_string(path); logi(DEVICE, "Reloading #ID(%s)", path.c_str()); _resource_manager->reload(type, name); const void* new_resource = _resource_manager->get(type, name); if (type == RESOURCE_TYPE_SCRIPT) { _lua_environment->execute((const LuaResource*)new_resource); } logi(DEVICE, "Reloaded #ID(%s)", path.c_str()); } void Device::log(const char* msg) { if (_last_log) { _last_log->write(msg, strlen32(msg)); _last_log->write("\n", 1); _last_log->flush(); } } char _buffer[sizeof(Device)]; Device* _device = NULL; void run(const DeviceOptions& opts) { CE_ASSERT(_device == NULL, "Crown already initialized"); console_server_globals::init(); _device = new (_buffer) Device(opts, *console_server()); _device->run(); _device->~Device(); _device = NULL; console_server_globals::shutdown(); } Device* device() { return crown::_device; } } // namespace crown