/* * Copyright (c) 2012-2016 Daniele Bartolini and individual contributors. * License: https://github.com/taylor001/crown/blob/master/LICENSE */ #include "array.h" #include "device.h" #include "lua_environment.h" #include "lua_stack.h" #include "resource_manager.h" #include "scene_graph.h" #include "sound_world.h" #include "temp_allocator.h" #include "world.h" namespace crown { struct ProjectionInfo { const char* name; ProjectionType::Enum type; }; static ProjectionInfo s_projection[] = { { "orthographic", ProjectionType::ORTHOGRAPHIC }, { "perspective", ProjectionType::PERSPECTIVE } }; CE_STATIC_ASSERT(CE_COUNTOF(s_projection) == ProjectionType::COUNT); static ProjectionType::Enum name_to_projection_type(LuaStack& stack, const char* name) { for (uint32_t i = 0; i < CE_COUNTOF(s_projection); ++i) { if (strcmp(s_projection[i].name, name) == 0) return s_projection[i].type; } LUA_ASSERT(false, stack, "Unknown projection: %s", name); return ProjectionType::COUNT; } static int world_spawn_unit(lua_State* L) { LuaStack stack(L); World* world = stack.get_world(1); const StringId64 name = stack.get_resource_id(2); const Vector3& pos = stack.num_args() > 2 ? stack.get_vector3(3) : VECTOR3_ZERO; const Quaternion& rot = stack.num_args() > 3 ? stack.get_quaternion(4) : QUATERNION_IDENTITY; LUA_ASSERT(device()->resource_manager()->can_get(UNIT_TYPE, name), stack, "Unit not found"); UnitId unit = world->spawn_unit(name, pos, rot); stack.push_unit(unit); return 1; } static int world_destroy_unit(lua_State* L) { LuaStack stack(L); stack.get_world(1)->destroy_unit(stack.get_unit(2)); return 0; } static int world_num_units(lua_State* L) { LuaStack stack(L); stack.push_int(stack.get_world(1)->num_units()); return 1; } static int world_units(lua_State* L) { LuaStack stack(L); TempAllocator1024 alloc; Array units(alloc); stack.get_world(1)->units(units); const uint32_t num = array::size(units); stack.push_table(num); for (uint32_t i = 0; i < num; ++i) { stack.push_key_begin((int32_t) i + 1); stack.push_unit(units[i]); stack.push_key_end(); } return 1; } static int world_camera(lua_State* L) { LuaStack stack(L); stack.push_camera(stack.get_world(1)->camera(stack.get_unit(2))); return 1; } static int camera_set_projection_type(lua_State* L) { LuaStack stack(L); stack.get_world(1)->set_camera_projection_type(stack.get_camera(2) , name_to_projection_type(stack, stack.get_string(3)) ); return 0; } static int camera_projection_type(lua_State* L) { LuaStack stack(L); ProjectionType::Enum type = stack.get_world(1)->camera_projection_type(stack.get_camera(2)); stack.push_string(s_projection[type].name); return 1; } static int camera_fov(lua_State* L) { LuaStack stack(L); stack.push_float(stack.get_world(1)->camera_fov(stack.get_camera(2))); return 1; } static int camera_set_fov(lua_State* L) { LuaStack stack(L); stack.get_world(1)->set_camera_fov(stack.get_camera(2), stack.get_float(3)); return 0; } static int camera_aspect(lua_State* L) { LuaStack stack(L); stack.push_float(stack.get_world(1)->camera_aspect(stack.get_camera(2))); return 1; } static int camera_set_aspect(lua_State* L) { LuaStack stack(L); stack.get_world(1)->set_camera_aspect(stack.get_camera(2), stack.get_float(3)); return 0; } static int camera_near_clip_distance(lua_State* L) { LuaStack stack(L); stack.push_float(stack.get_world(1)->camera_near_clip_distance(stack.get_camera(2))); return 1; } static int camera_set_near_clip_distance(lua_State* L) { LuaStack stack(L); stack.get_world(1)->set_camera_near_clip_distance(stack.get_camera(2), stack.get_float(3)); return 0; } static int camera_far_clip_distance(lua_State* L) { LuaStack stack(L); stack.push_float(stack.get_world(1)->camera_far_clip_distance(stack.get_camera(2))); return 1; } static int camera_set_far_clip_distance(lua_State* L) { LuaStack stack(L); stack.get_world(1)->set_camera_far_clip_distance(stack.get_camera(2), stack.get_float(3)); return 0; } static int camera_set_orthographic_metrics(lua_State* L) { LuaStack stack(L); stack.get_world(1)->set_camera_orthographic_metrics(stack.get_camera(2), stack.get_float(3), stack.get_float(4), stack.get_float(5), stack.get_float(6)); return 0; } static int camera_set_viewport_metrics(lua_State* L) { LuaStack stack(L); stack.get_world(1)->set_camera_viewport_metrics(stack.get_camera(2), stack.get_int(3), stack.get_int(4), stack.get_int(5), stack.get_int(6)); return 0; } static int camera_screen_to_world(lua_State* L) { LuaStack stack(L); stack.push_vector3(stack.get_world(1)->camera_screen_to_world(stack.get_camera(2), stack.get_vector3(3))); return 1; } static int camera_world_to_screen(lua_State* L) { LuaStack stack(L); stack.push_vector3(stack.get_world(1)->camera_world_to_screen(stack.get_camera(2), stack.get_vector3(3))); return 1; } static int world_update_animations(lua_State* L) { LuaStack stack(L); stack.get_world(1)->update_animations(stack.get_float(2)); return 0; } static int world_update_scene(lua_State* L) { LuaStack stack(L); stack.get_world(1)->update_scene(stack.get_float(2)); return 0; } static int world_update(lua_State* L) { LuaStack stack(L); stack.get_world(1)->update(stack.get_float(2)); return 0; } static int world_play_sound(lua_State* L) { LuaStack stack(L); World* world = stack.get_world(1); const StringId64 name = stack.get_resource_id(2); const int32_t nargs = stack.num_args(); const bool loop = nargs > 2 ? stack.get_bool(3) : false; const float volume = nargs > 3 ? stack.get_float(4) : 1.0f; const Vector3& pos = nargs > 4 ? stack.get_vector3(5) : VECTOR3_ZERO; const float range = nargs > 5 ? stack.get_float(6) : 1000.0f; LUA_ASSERT(device()->resource_manager()->can_get(SOUND_TYPE, name), stack, "Sound not found"); stack.push_sound_instance_id(world->play_sound(name, loop, volume, pos, range)); return 1; } static int world_stop_sound(lua_State* L) { LuaStack stack(L); stack.get_world(1)->stop_sound(stack.get_sound_instance_id(2)); return 0; } static int world_link_sound(lua_State* L) { LuaStack stack(L); stack.get_world(1)->link_sound(stack.get_sound_instance_id(2), stack.get_unit(3), stack.get_int(4)); return 0; } static int world_set_listener_pose(lua_State* L) { LuaStack stack(L); stack.get_world(1)->set_listener_pose(stack.get_matrix4x4(2)); return 0; } static int world_set_sound_position(lua_State* L) { LuaStack stack(L); stack.get_world(1)->set_sound_position(stack.get_sound_instance_id(2), stack.get_vector3(3)); return 0; } static int world_set_sound_range(lua_State* L) { LuaStack stack(L); stack.get_world(1)->set_sound_range(stack.get_sound_instance_id(2), stack.get_float(3)); return 0; } static int world_set_sound_volume(lua_State* L) { LuaStack stack(L); stack.get_world(1)->set_sound_volume(stack.get_sound_instance_id(2), stack.get_float(3)); return 0; } static int world_create_debug_line(lua_State* L) { LuaStack stack(L); stack.push_debug_line(stack.get_world(1)->create_debug_line(stack.get_bool(2))); return 1; } static int world_destroy_debug_line(lua_State* L) { LuaStack stack(L); stack.get_world(1)->destroy_debug_line(*stack.get_debug_line(2)); return 0; } static int world_load_level(lua_State* L) { LuaStack stack(L); const StringId64 name = stack.get_resource_id(2); const Vector3& pos = stack.num_args() > 2 ? stack.get_vector3(3) : VECTOR3_ZERO; const Quaternion& rot = stack.num_args() > 3 ? stack.get_quaternion(4) : QUATERNION_IDENTITY; LUA_ASSERT(device()->resource_manager()->can_get(LEVEL_TYPE, name), stack, "Level not found"); stack.push_level(stack.get_world(1)->load_level(name, pos, rot)); return 1; } static int world_scene_graph(lua_State* L) { LuaStack stack(L); stack.push_scene_graph(stack.get_world(1)->scene_graph()); return 1; } static int world_render_world(lua_State* L) { LuaStack stack(L); stack.push_render_world(stack.get_world(1)->render_world()); return 1; } static int world_physics_world(lua_State* L) { LuaStack stack(L); stack.push_physics_world(stack.get_world(1)->physics_world()); return 1; } static int world_sound_world(lua_State* L) { LuaStack stack(L); stack.push_sound_world(stack.get_world(1)->sound_world()); return 1; } static int world_tostring(lua_State* L) { LuaStack stack(L); World* w = stack.get_world(1); stack.push_fstring("World (%p)", w); return 1; } static int scene_graph_create(lua_State* L) { LuaStack stack(L); stack.push_transform(stack.get_scene_graph(1)->create(stack.get_unit(2), MATRIX4X4_IDENTITY)); return 1; } static int scene_graph_destroy(lua_State* L) { LuaStack stack(L); stack.get_scene_graph(1)->destroy(stack.get_transform(2)); return 0; } static int scene_graph_transform_instances(lua_State* L) { LuaStack stack(L); stack.push_transform(stack.get_scene_graph(1)->get(stack.get_unit(2))); return 1; } static int scene_graph_local_position(lua_State* L) { LuaStack stack(L); stack.push_vector3(stack.get_scene_graph(1)->local_position(stack.get_transform(2))); return 1; } static int scene_graph_local_rotation(lua_State* L) { LuaStack stack(L); stack.push_quaternion(stack.get_scene_graph(1)->local_rotation(stack.get_transform(2))); return 1; } static int scene_graph_local_scale(lua_State* L) { LuaStack stack(L); stack.push_vector3(stack.get_scene_graph(1)->local_scale(stack.get_transform(2))); return 1; } static int scene_graph_local_pose(lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(stack.get_scene_graph(1)->local_pose(stack.get_transform(2))); return 1; } static int scene_graph_world_position(lua_State* L) { LuaStack stack(L); stack.push_vector3(stack.get_scene_graph(1)->world_position(stack.get_transform(2))); return 1; } static int scene_graph_world_rotation(lua_State* L) { LuaStack stack(L); stack.push_quaternion(stack.get_scene_graph(1)->world_rotation(stack.get_transform(2))); return 1; } static int scene_graph_world_pose(lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(stack.get_scene_graph(1)->world_pose(stack.get_transform(2))); return 1; } static int scene_graph_set_local_position(lua_State* L) { LuaStack stack(L); stack.get_scene_graph(1)->set_local_position(stack.get_transform(2), stack.get_vector3(3)); return 0; } static int scene_graph_set_local_rotation(lua_State* L) { LuaStack stack(L); stack.get_scene_graph(1)->set_local_rotation(stack.get_transform(2), stack.get_quaternion(3)); return 0; } static int scene_graph_set_local_scale(lua_State* L) { LuaStack stack(L); stack.get_scene_graph(1)->set_local_scale(stack.get_transform(2), stack.get_vector3(3)); return 0; } static int scene_graph_set_local_pose(lua_State* L) { LuaStack stack(L); stack.get_scene_graph(1)->set_local_pose(stack.get_transform(2), stack.get_matrix4x4(3)); return 0; } static int scene_graph_link(lua_State* L) { LuaStack stack(L); stack.get_scene_graph(1)->link(stack.get_transform(2), stack.get_transform(3)); return 0; } static int scene_graph_unlink(lua_State* L) { LuaStack stack(L); stack.get_scene_graph(1)->unlink(stack.get_transform(2)); return 0; } static int unit_manager_create(lua_State* L) { LuaStack stack(L); if (stack.num_args() == 1) stack.push_unit(device()->unit_manager()->create(*stack.get_world(1))); else stack.push_unit(device()->unit_manager()->create()); return 1; } static int unit_manager_alive(lua_State* L) { LuaStack stack(L); stack.push_bool(device()->unit_manager()->alive(stack.get_unit(1))); return 1; } void load_world(LuaEnvironment& env) { env.load_module_function("World", "spawn_unit", world_spawn_unit); env.load_module_function("World", "destroy_unit", world_destroy_unit); env.load_module_function("World", "num_units", world_num_units); env.load_module_function("World", "units", world_units); env.load_module_function("World", "camera", world_camera); env.load_module_function("World", "set_camera_projection_type", camera_set_projection_type); env.load_module_function("World", "camera_projection_type", camera_projection_type); env.load_module_function("World", "camera_fov", camera_fov); env.load_module_function("World", "set_camera_fov", camera_set_fov); env.load_module_function("World", "camera_aspect", camera_aspect); env.load_module_function("World", "set_camera_aspect", camera_set_aspect); env.load_module_function("World", "camera_near_clip_distance", camera_near_clip_distance); env.load_module_function("World", "set_camera_near_clip_distance", camera_set_near_clip_distance); env.load_module_function("World", "camera_far_clip_distance", camera_far_clip_distance); env.load_module_function("World", "set_camera_far_clip_distance", camera_set_far_clip_distance); env.load_module_function("World", "set_camera_orthographic_metrics", camera_set_orthographic_metrics); env.load_module_function("World", "set_camera_viewport_metrics", camera_set_viewport_metrics); env.load_module_function("World", "camera_screen_to_world", camera_screen_to_world); env.load_module_function("World", "camera_world_to_screen", camera_world_to_screen); env.load_module_function("World", "update_animations", world_update_animations); env.load_module_function("World", "update_scene", world_update_scene); env.load_module_function("World", "update", world_update); env.load_module_function("World", "play_sound", world_play_sound); env.load_module_function("World", "stop_sound", world_stop_sound); env.load_module_function("World", "link_sound", world_link_sound); env.load_module_function("World", "set_listener_pose", world_set_listener_pose); env.load_module_function("World", "set_sound_position", world_set_sound_position); env.load_module_function("World", "set_sound_range", world_set_sound_range); env.load_module_function("World", "set_sound_volume", world_set_sound_volume); env.load_module_function("World", "create_debug_line", world_create_debug_line); env.load_module_function("World", "destroy_debug_line", world_destroy_debug_line); env.load_module_function("World", "load_level", world_load_level); env.load_module_function("World", "scene_graph", world_scene_graph); env.load_module_function("World", "render_world", world_render_world); env.load_module_function("World", "physics_world", world_physics_world); env.load_module_function("World", "sound_world", world_sound_world); env.load_module_function("World", "__index", "World"); env.load_module_function("World", "__tostring", world_tostring); env.load_module_function("SceneGraph", "create", scene_graph_create); env.load_module_function("SceneGraph", "destroy", scene_graph_destroy); env.load_module_function("SceneGraph", "transform_instances", scene_graph_transform_instances); env.load_module_function("SceneGraph", "local_position", scene_graph_local_position); env.load_module_function("SceneGraph", "local_rotation", scene_graph_local_rotation); env.load_module_function("SceneGraph", "local_scale", scene_graph_local_scale); env.load_module_function("SceneGraph", "local_pose", scene_graph_local_pose); env.load_module_function("SceneGraph", "world_position", scene_graph_world_position); env.load_module_function("SceneGraph", "world_rotation", scene_graph_world_rotation); env.load_module_function("SceneGraph", "world_pose", scene_graph_world_pose); env.load_module_function("SceneGraph", "set_local_position", scene_graph_set_local_position); env.load_module_function("SceneGraph", "set_local_rotation", scene_graph_set_local_rotation); env.load_module_function("SceneGraph", "set_local_scale", scene_graph_set_local_scale); env.load_module_function("SceneGraph", "set_local_pose", scene_graph_set_local_pose); env.load_module_function("SceneGraph", "link", scene_graph_link); env.load_module_function("SceneGraph", "unlink", scene_graph_unlink); env.load_module_function("UnitManager", "create", unit_manager_create); env.load_module_function("UnitManager", "alive", unit_manager_alive); } } // namespace crown