/* * Copyright (c) 2012-2017 Daniele Bartolini and individual contributors. * License: https://github.com/taylor001/crown/blob/master/LICENSE */ #include "compile_options.h" #include "device.h" #include "dynamic_string.h" #include "filesystem.h" #include "json_object.h" #include "map.h" #include "material_manager.h" #include "material_resource.h" #include "reader_writer.h" #include "resource_manager.h" #include "sjson.h" #include "string_utils.h" #include "temp_allocator.h" #include "vector.h" namespace crown { namespace material_resource_internal { struct UniformTypeInfo { const char* name; UniformType::Enum type; u8 size; }; static const UniformTypeInfo s_uniform_type_info[] = { { "float", UniformType::FLOAT, 4 }, { "vector2", UniformType::VECTOR2, 8 }, { "vector3", UniformType::VECTOR3, 12 }, { "vector4", UniformType::VECTOR4, 16 } }; CE_STATIC_ASSERT(countof(s_uniform_type_info) == UniformType::COUNT); static UniformType::Enum name_to_uniform_type(const char* name) { for (u32 i = 0; i < countof(s_uniform_type_info); ++i) { if (strcmp(s_uniform_type_info[i].name, name) == 0) return s_uniform_type_info[i].type; } return UniformType::COUNT; } struct Data { Array textures; Array uniforms; Array dynamic; Data() : textures(default_allocator()) , uniforms(default_allocator()) , dynamic(default_allocator()) {} }; // Returns offset to start of data template static u32 reserve_dynamic_data(T data, Array& dynamic) { u32 offt = array::size(dynamic); array::push(dynamic, (char*) &data, sizeof(data)); return offt; } static void parse_textures(const char* json, Array& textures, Array& names, Array& dynamic, CompileOptions& opts) { TempAllocator4096 ta; JsonObject object(ta); sjson::parse(json, object); auto cur = json_object::begin(object); auto end = json_object::end(object); for (; cur != end; ++cur) { const FixedString key = cur->pair.first; const char* value = cur->pair.second; DynamicString texture(ta); sjson::parse_string(value, texture); DATA_COMPILER_ASSERT_RESOURCE_EXISTS("texture", texture.c_str(), opts); TextureHandle th; th.sampler_handle = 0; th.texture_handle = 0; const u32 sampler_name_offset = array::size(names); array::push(names, key.data(), key.length()); array::push_back(names, '\0'); TextureData td; td.sampler_name_offset = sampler_name_offset; td.id = sjson::parse_resource_id(value); td.data_offset = reserve_dynamic_data(th, dynamic); array::push_back(textures, td); } } static void parse_uniforms(const char* json, Array& uniforms, Array& names, Array& dynamic, CompileOptions& opts) { TempAllocator4096 ta; JsonObject object(ta); sjson::parse(json, object); auto cur = json_object::begin(object); auto end = json_object::end(object); for (; cur != end; ++cur) { const FixedString key = cur->pair.first; const char* value = cur->pair.second; UniformHandle uh; uh.uniform_handle = 0; JsonObject uniform(ta); sjson::parse_object(value, uniform); DynamicString type(ta); sjson::parse_string(uniform["type"], type); const UniformType::Enum ut = name_to_uniform_type(type.c_str()); DATA_COMPILER_ASSERT(ut != UniformType::COUNT , opts , "Unknown uniform type: '%s'" , type.c_str() ); const u32 name_offset = array::size(names); array::push(names, key.data(), key.length()); array::push_back(names, '\0'); UniformData ud; ud.type = ut; ud.name = StringId32(key.data(), key.length()); ud.name_offset = name_offset; ud.data_offset = reserve_dynamic_data(uh, dynamic); switch (ud.type) { case UniformType::FLOAT: reserve_dynamic_data(sjson::parse_float(uniform["value"]), dynamic); break; case UniformType::VECTOR2: reserve_dynamic_data(sjson::parse_vector2(uniform["value"]), dynamic); break; case UniformType::VECTOR3: reserve_dynamic_data(sjson::parse_vector3(uniform["value"]), dynamic); break; case UniformType::VECTOR4: reserve_dynamic_data(sjson::parse_vector4(uniform["value"]), dynamic); break; default: CE_FATAL("Unknown uniform type"); break; } array::push_back(uniforms, ud); } } void compile(const char* path, CompileOptions& opts) { Buffer buf = opts.read(path); TempAllocator4096 ta; JsonObject object(ta); sjson::parse(buf, object); Array texdata(default_allocator()); Array unidata(default_allocator()); Array names(default_allocator()); Array dynblob(default_allocator()); DynamicString shader(ta); sjson::parse_string(object["shader"], shader); parse_textures(object["textures"], texdata, names, dynblob, opts); parse_uniforms(object["uniforms"], unidata, names, dynblob, opts); MaterialResource mr; mr.version = RESOURCE_VERSION_MATERIAL; mr.shader = shader.to_string_id(); mr.num_textures = array::size(texdata); mr.texture_data_offset = sizeof(mr); mr.num_uniforms = array::size(unidata); mr.uniform_data_offset = mr.texture_data_offset + sizeof(TextureData)*array::size(texdata); mr.dynamic_data_size = array::size(dynblob); mr.dynamic_data_offset = mr.uniform_data_offset + sizeof(UniformData)*array::size(unidata); // Write opts.write(mr.version); opts.write(mr.shader); opts.write(mr.num_textures); opts.write(mr.texture_data_offset); opts.write(mr.num_uniforms); opts.write(mr.uniform_data_offset); opts.write(mr.dynamic_data_size); opts.write(mr.dynamic_data_offset); for (u32 i = 0; i < array::size(texdata); i++) { opts.write(texdata[i].sampler_name_offset); opts.write(texdata[i]._pad); opts.write(texdata[i].id); opts.write(texdata[i].data_offset); opts.write(texdata[i]._pad1); } for (u32 i = 0; i < array::size(unidata); i++) { opts.write(unidata[i].type); opts.write(unidata[i].name); opts.write(unidata[i].name_offset); opts.write(unidata[i].data_offset); } opts.write(dynblob); opts.write(names); } void* load(File& file, Allocator& a) { return device()->_material_manager->load(file, a); } void online(StringId64 id, ResourceManager& rm) { device()->_material_manager->online(id, rm); } void offline(StringId64 id, ResourceManager& rm) { device()->_material_manager->offline(id, rm); } void unload(Allocator& a, void* res) { device()->_material_manager->unload(a, res); } } // namespace material_resource_internal namespace material_resource { UniformData* get_uniform_data(const MaterialResource* mr, u32 i) { UniformData* base = (UniformData*) ((char*)mr + mr->uniform_data_offset); return &base[i]; } UniformData* get_uniform_data_by_name(const MaterialResource* mr, StringId32 name) { for (u32 i = 0, n = mr->num_uniforms; i < n; ++i) { UniformData* data = get_uniform_data(mr, i); if (data->name == name) return data; } CE_FATAL("Unknown uniform"); return NULL; } const char* get_uniform_name(const MaterialResource* mr, const UniformData* ud) { return (const char*)mr + mr->dynamic_data_offset + mr->dynamic_data_size + ud->name_offset; } TextureData* get_texture_data(const MaterialResource* mr, u32 i) { TextureData* base = (TextureData*) ((char*)mr + mr->texture_data_offset); return &base[i]; } const char* get_texture_name(const MaterialResource* mr, const TextureData* td) { return (const char*)mr + mr->dynamic_data_offset + mr->dynamic_data_size + td->sampler_name_offset; } UniformHandle* get_uniform_handle(const MaterialResource* mr, u32 i, char* dynamic) { UniformData* ud = get_uniform_data(mr, i); return (UniformHandle*) (dynamic + ud->data_offset); } UniformHandle* get_uniform_handle_by_name(const MaterialResource* mr, StringId32 name, char* dynamic) { UniformData* ud = get_uniform_data_by_name(mr, name); return (UniformHandle*) (dynamic + ud->data_offset); } TextureHandle* get_texture_handle(const MaterialResource* mr, u32 i, char* dynamic) { TextureData* td = get_texture_data(mr, i); return (TextureHandle*) (dynamic + td->data_offset); } } // namespace material_resource } // namespace crown