/* * Copyright (c) 2012-2016 Daniele Bartolini and individual contributors. * License: https://github.com/taylor001/crown/blob/master/LICENSE */ using System; namespace Crown { public struct Vector3 { public Vector3(float x, float y, float z) { this.x = x; this.y = y; this.z = z; } public static Vector3 operator+(Vector3 a, Vector3 b) { return new Vector3(a.x + b.x, a.y + b.y, a.z + b.z); } public static Vector3 operator-(Vector3 a, Vector3 b) { return new Vector3(a.x - b.x, a.y - b.y, a.z - b.z); } public static Vector3 operator*(Vector3 a, float k) { return new Vector3(a.x * k, a.y * k, a.z * k); } public static Vector3 operator*(float k, Vector3 a) { return a * k; } public float x, y, z; } }