# # Copyright (c) 2012-2018 Daniele Bartolini and individual contributors. # License: https://github.com/dbartolini/crown/blob/master/LICENSE # UNAME := $(shell uname) ifeq ($(UNAME), $(filter $(UNAME), Linux)) OS=linux else OS=windows endif GENIE=3rdparty/bx/tools/bin/$(OS)/genie MAKE_JOBS=1 NDKABI=14 NDKCC=$(ANDROID_NDK_ARM)/bin/arm-linux-androideabi- NDKFLAGS=--sysroot $(ANDROID_NDK_ROOT)/platforms/android-$(NDKABI)/arch-arm NDKARCH=-march=armv7-a -mfloat-abi=softfp -mfpu=neon -mthumb -Wl,--fix-cortex-a8 build/android-arm/bin/libluajit.a: $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src HOST_CC="gcc -m32" CROSS=$(NDKCC) TARGET_FLAGS="$(NDKFLAGS) $(NDKARCH)" mkdir -p build/android-arm/bin cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/libluajit.a build/android-arm/bin $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean build/linux32/bin/luajit: $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src CC="gcc -m32" CCOPT="-O2 -fomit-frame-pointer -msse2" TARGET_SYS=Linux BUILDMODE=static mkdir -p build/linux32/bin cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit 3rdparty/luajit/src/libluajit.a build/linux32/bin $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean build/linux64/bin/luajit: $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src CC="gcc -m64" CCOPT="-O2 -fomit-frame-pointer -msse2" TARGET_SYS=Linux BUILDMODE=static mkdir -p build/linux64/bin cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit 3rdparty/luajit/src/libluajit.a build/linux64/bin $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean build/mingw32/bin/luajit.exe: $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src CC="$(MINGW)/bin/x86_64-w64-mingw32-gcc -m32" CCOPT="-O2 -fomit-frame-pointer -msse2" TARGET_SYS=Windows BUILDMODE=static mkdir -p build/mingw32/bin cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit.exe 3rdparty/luajit/src/libluajit.a build/mingw32/bin $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean build/mingw64/bin/luajit.exe: $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src CC="$(MINGW)/bin/x86_64-w64-mingw32-gcc -m64" CCOPT="-O2 -fomit-frame-pointer -msse2" TARGET_SYS=Windows BUILDMODE=static mkdir -p build/mingw64/bin cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit.exe 3rdparty/luajit/src/libluajit.a build/mingw64/bin $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/luajit/src clean build/win32/bin/luajit.exe: -mkdir "build/win32/bin" cd "3rdparty/luajit/src" && msvcbuild.bat cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit.exe 3rdparty/luajit/src/lua51.dll 3rdparty/luajit/src/lua51.lib build/win32/bin -@rm -f 3rdparty/luajit/src/buildvm.* -@rm -f 3rdparty/luajit/src/jit/vmdef.lua -@rm -f 3rdparty/luajit/src/lua51.* -@rm -f 3rdparty/luajit/src/luajit.exe -@rm -f 3rdparty/luajit/src/luajit.exp -@rm -f 3rdparty/luajit/src/luajit.lib -@rm -f 3rdparty/luajit/src/minilua.* build/win64/bin/luajit.exe: -mkdir "build/win64/bin" cd "3rdparty/luajit/src" && msvcbuild.bat cp -r 3rdparty/luajit/src/jit 3rdparty/luajit/src/luajit.exe 3rdparty/luajit/src/lua51.dll 3rdparty/luajit/src/lua51.lib build/win64/bin -@rm -f 3rdparty/luajit/src/buildvm.* -@rm -f 3rdparty/luajit/src/jit/vmdef.lua -@rm -f 3rdparty/luajit/src/lua51.* -@rm -f 3rdparty/luajit/src/luajit.exe -@rm -f 3rdparty/luajit/src/luajit.exp -@rm -f 3rdparty/luajit/src/luajit.lib -@rm -f 3rdparty/luajit/src/minilua.* build/projects/android: $(GENIE) --file=scripts/genie.lua --with-luajit --compiler=android-arm gmake android-arm-debug: build/projects/android build/android-arm/bin/libluajit.a $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/android config=debug android-arm-development: build/projects/android build/android-arm/bin/libluajit.a $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/android config=development android-arm-release: build/projects/android build/android-arm/bin/libluajit.a $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/android config=release android-arm: android-arm-debug android-arm-development android-arm-release build/linux64/bin/texturec: $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/bgfx/.build/projects/gmake-linux config=release64 texturec cp -r 3rdparty/bgfx/.build/linux64_gcc/bin/texturecRelease $@ build/linux64/bin/shaderc: $(MAKE) -j$(MAKE_JOBS) -R -C 3rdparty/bgfx/.build/projects/gmake-linux config=release64 shaderc cp -r 3rdparty/bgfx/.build/linux64_gcc/bin/shadercRelease $@ build/projects/linux: $(GENIE) --file=3rdparty/bgfx/scripts/genie.lua --with-tools --gcc=linux-gcc gmake $(GENIE) --with-luajit --with-tools --compiler=linux-gcc gmake linux-debug32: build/projects/linux build/linux32/bin/luajit $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux config=debug32 linux-development32: build/projects/linux build/linux32/bin/luajit $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux config=development32 linux-release32: build/projects/linux build/linux32/bin/luajit $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux config=release32 linux-debug64: build/projects/linux build/linux64/bin/luajit $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux config=debug64 linux-development64: build/projects/linux build/linux64/bin/luajit $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux config=development64 linux-release64: build/projects/linux build/linux64/bin/luajit $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux config=release64 linux: linux-debug32 linux-development32 linux-release32 linux-debug64 linux-development64 linux-release64 build/projects/mingw: $(GENIE) --file=scripts/genie.lua --with-luajit --with-tools --compiler=mingw-gcc gmake mingw-debug32: build/projects/mingw build/mingw32/bin/luajit.exe $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw config=debug32 mingw-development32: build/projects/mingw build/mingw32/bin/luajit.exe $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw config=development32 mingw-release32: build/projects/mingw build/mingw32/bin/luajit.exe $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw config=release32 mingw-debug64: build/projects/mingw build/mingw64/bin/luajit.exe $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw config=debug64 mingw-development64: build/projects/mingw build/mingw64/bin/luajit.exe $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw config=development64 mingw-release64: build/projects/mingw build/mingw64/bin/luajit.exe $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw config=release64 mingw: mingw-debug32 mingw-development32 mingw-release32 mingw-debug64 mingw-development64 mingw-release64 build/win64/bin/texturec.exe: devenv 3rdparty/bgfx/.build/projects/vs2017/bgfx.sln /Build "Release|x64" /Project shaderc.vcxproj cp -r 3rdparty/bgfx/.build/win64_vs2017/bin/texturecRelease.exe $@ build/win64/bin/shaderc.exe: devenv 3rdparty/bgfx/.build/projects/vs2017/bgfx.sln /Build "Release|x64" /Project texturec.vcxproj cp -r 3rdparty/bgfx/.build/win64_vs2017/bin/shadercRelease.exe $@ build/projects/vs2017: $(GENIE) --file=3rdparty\\bgfx\\scripts\\genie.lua --with-tools vs2017 $(GENIE) --with-luajit --with-tools --no-level-editor vs2017 windows-debug32: build/projects/vs2017 build/win32/bin/luajit.exe devenv build/projects/vs2017/crown.sln /Build "debug|Win32" windows-development32: build/projects/vs2017 build/win32/bin/luajit.exe devenv build/projects/vs2017/crown.sln /Build "development|Win32" windows-release32: build/projects/vs2017 build/win32/bin/luajit.exe devenv build/projects/vs2017/crown.sln /Build "release|Win32" windows-debug64: build/projects/vs2017 build/win64/bin/luajit.exe devenv build/projects/vs2017/crown.sln /Build "debug|x64" windows-development64: build/projects/vs2017 build/win64/bin/luajit.exe devenv build/projects/vs2017/crown.sln /Build "development|x64" windows-release64: build/projects/vs2017 build/win64/bin/luajit.exe devenv build/projects/vs2017/crown.sln /Build "release|x64" .PHONY: rebuild-glib-resources rebuild-glib-resources: $(MAKE) -j$(MAKE_JOBS) -R -C tools rebuild tools-linux-debug64: linux-debug64 build/linux64/bin/texturec build/linux64/bin/shaderc $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux level-editor config=debug tools-linux-release64: linux-development64 build/linux64/bin/texturec build/linux64/bin/shaderc $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux level-editor config=release tools-windows-debug64: windows-debug64 build/win64/bin/texturec.exe build/win64/bin/shaderc.exe # Do nothing tools-windows-release64: windows-development64 build/win64/bin/texturec.exe build/win64/bin/shaderc.exe # Do nothing tools-mingw-debug64: mingw-development64 $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw level-editor config=debug tools-mingw-release64: mingw-development64 $(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw level-editor config=release .PHONY: docs docs: $(MAKE) -C docs/ html doxygen docs/doxygen/Doxyfile.doxygen .PHONY: clean clean: @echo Cleaning... -@rm -rf build -@$(MAKE) -R -C 3rdparty/luajit/src clean -s -@rm -rf 3rdparty/bgfx/.build