/* Copyright (c) 2013 Daniele Bartolini, Michele Rossi Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "config.h" #include "assert.h" #include "lua_environment.h" #include "lua_stack.h" #include "lua_resource.h" #include namespace crown { namespace lua_globals { extern int error_handler(lua_State*); } LuaEnvironment::LuaEnvironment(lua_State* L) : _L(L) { } void LuaEnvironment::execute(const LuaResource* lr) { using namespace lua_resource; lua_pushcfunction(_L, lua_globals::error_handler); luaL_loadbuffer(_L, program(lr), size(lr), ""); lua_pcall(_L, 0, 0, -2); lua_pop(_L, 1); } void LuaEnvironment::execute_string(const char* s) { lua_pushcfunction(_L, lua_globals::error_handler); luaL_loadstring(_L, s); lua_pcall(_L, 0, 0, -2); lua_pop(_L, 1); } void LuaEnvironment::load_module_function(const char* module, const char* name, const lua_CFunction func) { luaL_newmetatable(_L, module); luaL_Reg entry[2]; entry[0].name = name; entry[0].func = func; entry[1].name = NULL; entry[1].func = NULL; luaL_register(_L, NULL, entry); lua_setglobal(_L, module); lua_pop(_L, -1); } void LuaEnvironment::load_module_function(const char* module, const char* name, const char* value) { luaL_newmetatable(_L, module); lua_getglobal(_L, value); lua_setfield(_L, -2, name); lua_setglobal(_L, module); } void LuaEnvironment::load_module_constructor(const char* module, const lua_CFunction func) { // Create dummy tables to be used as module's metatable lua_createtable(_L, 0, 1); lua_pushstring(_L, "__call"); lua_pushcfunction(_L, func); lua_settable(_L, 1); // dummy.__call = func lua_getglobal(_L, module); lua_pushvalue(_L, -2); // Duplicate dummy metatable lua_setmetatable(_L, -2); // setmetatable(module, dummy) lua_pop(_L, -1); } void LuaEnvironment::load_module_enum(const char* module, const char* name, uint32_t value) { // Checks table existance lua_pushstring(_L, module); lua_rawget(_L, LUA_GLOBALSINDEX); if (!lua_istable(_L, -1)) // If not exixts { // Creates table lua_newtable(_L); lua_setglobal(_L, module); } // Adds field to table lua_getglobal(_L, module); lua_pushinteger(_L, value); lua_setfield(_L, -2, name); lua_pop(_L, 2); } void LuaEnvironment::call_global(const char* func, uint8_t argc, ...) { CE_ASSERT_NOT_NULL(func); LuaStack stack(_L); va_list vl; va_start(vl, argc); lua_pushcfunction(_L, lua_globals::error_handler); lua_getglobal(_L, func); for (uint8_t i = 0; i < argc; i++) { const int type = va_arg(vl, int); switch (type) { case ARGUMENT_FLOAT: { stack.push_float(va_arg(vl, double)); break; } default: { CE_ASSERT(false, "Oops, lua argument unknown"); break; } } } va_end(vl); lua_pcall(_L, argc, 0, -argc - 2); lua_pop(_L, -1); } void LuaEnvironment::call_physics_callback(Actor* actor_0, Actor* actor_1, Unit* unit_0, Unit* unit_1, const Vector3& where, const Vector3& normal, const char* type) { LuaStack stack(_L); lua_pushcfunction(_L, lua_globals::error_handler); lua_getglobal(_L, "g_physics_callback"); stack.push_table(); stack.push_key_begin("actor_0"); (actor_0 ? stack.push_actor(actor_0) : stack.push_nil()); stack.push_key_end(); stack.push_key_begin("actor_1"); (actor_1 ? stack.push_actor(actor_1) : stack.push_nil()); stack.push_key_end(); stack.push_key_begin("unit_0"); (unit_0 ? stack.push_unit(unit_0) : stack.push_nil()); stack.push_key_end(); stack.push_key_begin("unit_1"); (unit_1 ? stack.push_unit(unit_1) : stack.push_nil()); stack.push_key_end(); stack.push_key_begin("where"); stack.push_vector3(where); stack.push_key_end(); stack.push_key_begin("normal"); stack.push_vector3(normal); stack.push_key_end(); stack.push_key_begin("type"); stack.push_string(type); stack.push_key_end(); lua_pcall(_L, 1, 0, -3); lua_pop(_L, -1); } void LuaEnvironment::call_trigger_callback(Actor* trigger, Actor* other, const char* type) { LuaStack stack(_L); lua_pushcfunction(_L, lua_globals::error_handler); lua_getglobal(_L, "g_trigger_callback"); stack.push_table(); stack.push_key_begin("trigger"); (trigger ? stack.push_actor(trigger) : stack.push_nil()); stack.push_key_end(); stack.push_key_begin("other"); (other ? stack.push_actor(other) : stack.push_nil()); stack.push_key_end(); stack.push_key_begin("type"); stack.push_string(type); stack.push_key_end(); lua_pcall(_L, 1, 0, -3); lua_pop(_L, -1); } } // namespace crown