/* * Copyright (c) 2012-2015 Daniele Bartolini and individual contributors. * License: https://github.com/taylor001/crown/blob/master/LICENSE */ #include "math_utils.h" #include "math_types.h" #include "vector3.h" #include "matrix4x4.h" #include "quaternion.h" #include "color4.h" #include "intersection.h" #include "lua_stack.h" #include "lua_environment.h" namespace crown { static int math_to_rad(lua_State* L) { LuaStack stack(L); stack.push_float(to_rad(stack.get_float(1))); return 1; } static int math_to_deg(lua_State* L) { LuaStack stack(L); stack.push_float(to_deg(stack.get_float(1))); return 1; } static int math_next_pow_2(lua_State* L) { LuaStack stack(L); stack.push_uint32(next_pow_2(stack.get_int(1))); return 1; } static int math_is_pow_2(lua_State* L) { LuaStack stack(L); stack.push_bool(is_pow_2(stack.get_int(1))); return 1; } static int math_ceil(lua_State* L) { LuaStack stack(L); stack.push_float(ceil(stack.get_float(1))); return 1; } static int math_floor(lua_State* L) { LuaStack stack(L); stack.push_float(floor(stack.get_float(1))); return 1; } static int math_sqrt(lua_State* L) { LuaStack stack(L); stack.push_float(sqrt(stack.get_float(1))); return 1; } static int math_inv_sqrt(lua_State* L) { LuaStack stack(L); stack.push_float(inv_sqrt(stack.get_float(1))); return 1; } static int math_sin(lua_State* L) { LuaStack stack(L); stack.push_float(sin(stack.get_float(1))); return 1; } static int math_cos(lua_State* L) { LuaStack stack(L); stack.push_float(cos(stack.get_float(1))); return 1; } static int math_asin(lua_State* L) { LuaStack stack(L); stack.push_float(asin(stack.get_float(1))); return 1; } static int math_acos(lua_State* L) { LuaStack stack(L); stack.push_float(acos(stack.get_float(1))); return 1; } static int math_tan(lua_State* L) { LuaStack stack(L); stack.push_float(tan(stack.get_float(1))); return 1; } static int math_atan2(lua_State* L) { LuaStack stack(L); stack.push_float(atan2(stack.get_float(1), stack.get_float(2))); return 1; } static int math_abs(lua_State* L) { LuaStack stack(L); stack.push_float(abs(stack.get_float(1))); return 1; } static int math_fmod(lua_State* L) { LuaStack stack(L); stack.push_float(fmod(stack.get_float(1), stack.get_float(2))); return 1; } static int math_ray_oobb_intersection(lua_State* L) { LuaStack stack(L); OBB oobb; oobb.tm = stack.get_matrix4x4(3); oobb.aabb.min = stack.get_vector3(4) * -0.5; oobb.aabb.max = stack.get_vector3(4) * 0.5; stack.push_float(ray_oobb_intersection(stack.get_vector3(1), stack.get_vector3(2), oobb)); return 1; } static int vector3_new(lua_State* L) { LuaStack stack(L); stack.push_vector3(vector3(stack.get_float(1), stack.get_float(2), stack.get_float(3))); return 1; } static int vector3_ctor(lua_State* L) { LuaStack stack(L); stack.remove(1); // Remove table return vector3_new(L); } static int vector3_x(lua_State* L) { LuaStack stack(L); stack.push_float(stack.get_vector3(1).x); return 1; } static int vector3_y(lua_State* L) { LuaStack stack(L); stack.push_float(stack.get_vector3(1).y); return 1; } static int vector3_z(lua_State* L) { LuaStack stack(L); stack.push_float(stack.get_vector3(1).z); return 1; } static int vector3_set_x(lua_State* L) { LuaStack stack(L); stack.get_vector3(1).x = stack.get_float(2); return 0; } static int vector3_set_y(lua_State* L) { LuaStack stack(L); stack.get_vector3(1).y = stack.get_float(2); return 0; } static int vector3_set_z(lua_State* L) { LuaStack stack(L); stack.get_vector3(1).z = stack.get_float(2); return 0; } static int vector3_values(lua_State* L) { LuaStack stack(L); Vector3& a = stack.get_vector3(1); stack.push_float(a.x); stack.push_float(a.y); stack.push_float(a.z); return 3; } static int vector3_add(lua_State* L) { LuaStack stack(L); stack.push_vector3(stack.get_vector3(1) + stack.get_vector3(2)); return 1; } static int vector3_subtract(lua_State* L) { LuaStack stack(L); stack.push_vector3(stack.get_vector3(1) - stack.get_vector3(2)); return 1; } static int vector3_multiply(lua_State* L) { LuaStack stack(L); stack.push_vector3(stack.get_vector3(1) * stack.get_float(2)); return 1; } static int vector3_divide(lua_State* L) { LuaStack stack(L); stack.push_vector3(stack.get_vector3(1) / stack.get_float(2)); return 1; } static int vector3_dot(lua_State* L) { LuaStack stack(L); stack.push_float(dot(stack.get_vector3(1), stack.get_vector3(2))); return 1; } static int vector3_cross(lua_State* L) { LuaStack stack(L); stack.push_vector3(cross(stack.get_vector3(1), stack.get_vector3(2))); return 1; } static int vector3_equal(lua_State* L) { LuaStack stack(L); stack.push_bool(stack.get_vector3(1) == stack.get_vector3(2)); return 1; } static int vector3_length(lua_State* L) { LuaStack stack(L); stack.push_float(length(stack.get_vector3(1))); return 1; } static int vector3_squared_length(lua_State* L) { LuaStack stack(L); stack.push_float(squared_length(stack.get_vector3(1))); return 1; } static int vector3_set_length(lua_State* L) { LuaStack stack(L); set_length(stack.get_vector3(1), stack.get_float(2)); return 0; } static int vector3_normalize(lua_State* L) { LuaStack stack(L); stack.push_vector3(normalize(stack.get_vector3(1))); return 1; } static int vector3_distance(lua_State* L) { LuaStack stack(L); stack.push_float(distance(stack.get_vector3(1), stack.get_vector3(2))); return 1; } static int vector3_angle(lua_State* L) { LuaStack stack(L); stack.push_float(angle(stack.get_vector3(1), stack.get_vector3(2))); return 1; } static int vector3_forward(lua_State* L) { LuaStack stack(L); stack.push_vector3(VECTOR3_FORWARD); return 1; } static int vector3_backward(lua_State* L) { LuaStack stack(L); stack.push_vector3(VECTOR3_BACKWARD); return 1; } static int vector3_left(lua_State* L) { LuaStack stack(L); stack.push_vector3(VECTOR3_LEFT); return 1; } static int vector3_right(lua_State* L) { LuaStack stack(L); stack.push_vector3(VECTOR3_RIGHT); return 1; } static int vector3_up(lua_State* L) { LuaStack stack(L); stack.push_vector3(VECTOR3_UP); return 1; } static int vector3_down(lua_State* L) { LuaStack stack(L); stack.push_vector3(VECTOR3_DOWN); return 1; } static int vector3_zero(lua_State* L) { LuaStack stack(L); stack.push_vector3(VECTOR3_ZERO); return 1; } static int vector2_new(lua_State* L) { LuaStack stack(L); stack.push_vector2(vector2(stack.get_float(1), stack.get_float(2))); return 1; } static int vector2_ctor(lua_State* L) { LuaStack stack(L); stack.remove(1); // Remove table return vector2_new(L); } static int vector3box_new(lua_State* L) { LuaStack stack(L); if (stack.num_args() == 0) stack.push_vector3box(Vector3()); else if (stack.num_args() == 1) stack.push_vector3box(stack.get_vector3(1)); else stack.push_vector3box(vector3(stack.get_float(1) , stack.get_float(2) , stack.get_float(3))); return 1; } static int vector3box_ctor(lua_State* L) { LuaStack stack(L); stack.remove(1); // Remove table return vector3box_new(L); } static int vector3box_store(lua_State* L) { LuaStack stack(L); Vector3& v = stack.get_vector3box(1); if (stack.num_args() == 2) v = stack.get_vector3(2); else v = vector3(stack.get_float(2) , stack.get_float(3) , stack.get_float(4)); return 0; } static int vector3box_unbox(lua_State* L) { LuaStack stack(L); stack.push_vector3(stack.get_vector3box(1)); return 1; } static int vector3box_get_value(lua_State* L) { LuaStack stack(L); Vector3& v = stack.get_vector3box(1); const char* s = stack.get_string(2); switch (s[0]) { case 'x': stack.push_float(v.x); return 1; case 'y': stack.push_float(v.y); return 1; case 'z': stack.push_float(v.z); return 1; default: LUA_ASSERT(false, stack, "Bad index: '%c'", s[0]); break; } return 0; } static int vector3box_set_value(lua_State* L) { LuaStack stack(L); Vector3& v = stack.get_vector3box(1); const char* s = stack.get_string(2); const float value = stack.get_float(3); switch (s[0]) { case 'x': v.x = value; break; case 'y': v.y = value; break; case 'z': v.z = value; break; default: LUA_ASSERT(false, stack, "Bad index: '%c'", s[0]); break; } return 0; } static int vector3box_tostring(lua_State* L) { LuaStack stack(L); Vector3& v = stack.get_vector3box(1); stack.push_fstring("Vector3Box (%p)", &v); return 1; } static int matrix4x4_new(lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(matrix4x4(stack.get_float(1) , stack.get_float(2) , stack.get_float(3) , stack.get_float(4) , stack.get_float(5) , stack.get_float(6) , stack.get_float(7) , stack.get_float(8) , stack.get_float(9) , stack.get_float(10) , stack.get_float(11) , stack.get_float(12) , stack.get_float(13) , stack.get_float(14) , stack.get_float(15) , stack.get_float(16))); return 1; } static int matrix4x4_ctor(lua_State* L) { LuaStack stack(L); stack.remove(1); // Remove table return matrix4x4_new(L); } static int matrix4x4_from_quaternion(lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(matrix4x4(stack.get_quaternion(1), vector3(0, 0, 0))); return 1; } static int matrix4x4_from_translation(lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(matrix4x4(QUATERNION_IDENTITY, stack.get_vector3(1))); return 1; } static int matrix4x4_from_quaternion_translation(lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(matrix4x4(stack.get_quaternion(1), stack.get_vector3(2))); return 1; } static int matrix4x4_from_axes(lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(matrix4x4(stack.get_vector3(1), stack.get_vector3(2), stack.get_vector3(3), stack.get_vector3(4))); return 1; } static int matrix4x4_add(lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(stack.get_matrix4x4(1) + stack.get_matrix4x4(2)); return 1; } static int matrix4x4_subtract(lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(stack.get_matrix4x4(1) - stack.get_matrix4x4(2)); return 1; } static int matrix4x4_multiply(lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(stack.get_matrix4x4(1) * stack.get_matrix4x4(2)); return 1; } static int matrix4x4_transpose(lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(transpose(stack.get_matrix4x4(1))); return 1; } static int matrix4x4_determinant(lua_State* L) { LuaStack stack(L); stack.push_float(determinant(stack.get_matrix4x4(1))); return 1; } static int matrix4x4_invert(lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(invert(stack.get_matrix4x4(1))); return 1; } static int matrix4x4_x(lua_State* L) { LuaStack stack(L); stack.push_vector3(x(stack.get_matrix4x4(1))); return 1; } static int matrix4x4_y(lua_State* L) { LuaStack stack(L); stack.push_vector3(y(stack.get_matrix4x4(1))); return 1; } static int matrix4x4_z(lua_State* L) { LuaStack stack(L); stack.push_vector3(z(stack.get_matrix4x4(1))); return 1; } static int matrix4x4_set_x(lua_State* L) { LuaStack stack(L); set_x(stack.get_matrix4x4(1), stack.get_vector3(2)); return 0; } static int matrix4x4_set_y(lua_State* L) { LuaStack stack(L); set_y(stack.get_matrix4x4(1), stack.get_vector3(2)); return 0; } static int matrix4x4_set_z(lua_State* L) { LuaStack stack(L); set_z(stack.get_matrix4x4(1), stack.get_vector3(2)); return 0; } static int matrix4x4_translation(lua_State* L) { LuaStack stack(L); stack.push_vector3(translation(stack.get_matrix4x4(1))); return 1; } static int matrix4x4_set_translation(lua_State* L) { LuaStack stack(L); set_translation(stack.get_matrix4x4(1), stack.get_vector3(2)); return 0; } static int matrix4x4_rotation(lua_State* L) { LuaStack stack(L); stack.push_quaternion(rotation(stack.get_matrix4x4(1))); return 1; } static int matrix4x4_set_rotation(lua_State* L) { LuaStack stack(L); set_rotation(stack.get_matrix4x4(1), stack.get_quaternion(2)); return 0; } static int matrix4x4_identity(lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(MATRIX4X4_IDENTITY); return 1; } static int matrix4x4_to_string(lua_State* L) { LuaStack stack(L); Matrix4x4& a = stack.get_matrix4x4(1); stack.push_fstring("%.1f, %.1f, %.1f, %.1f\n%.1f, %.1f, %.1f, %.1f\n%.1f, %.1f, %.1f, %.1f\n%.1f, %.1f, %.1f, %.1f\n", a.x.x, a.x.y, a.x.z, a.y.w, a.y.x, a.y.y, a.y.z, a.y.w, a.z.x, a.z.y, a.z.z, a.z.w, a.t.x, a.t.y, a.t.z, a.t.w); return 1; } static int matrix4x4box_new(lua_State* L) { LuaStack stack(L); stack.push_matrix4x4box(stack.get_matrix4x4(1)); return 1; } static int matrix4x4box_ctor(lua_State* L) { LuaStack stack(L); stack.remove(1); // Remove table return matrix4x4box_new(L); } static int matrix4x4box_store(lua_State* L) { LuaStack stack(L); stack.get_matrix4x4box(1) = stack.get_matrix4x4(2); return 0; } static int matrix4x4box_unbox(lua_State* L) { LuaStack stack(L); stack.push_matrix4x4(stack.get_matrix4x4box(1)); return 1; } static int matrix4x4box_tostring(lua_State* L) { LuaStack stack(L); Matrix4x4& m = stack.get_matrix4x4box(1); stack.push_fstring("Matrix4x4Box (%p)", &m); return 1; } static int quaternion_new(lua_State* L) { LuaStack stack(L); stack.push_quaternion(quaternion(stack.get_vector3(1), stack.get_float(2))); return 1; } static int quaternion_ctor(lua_State* L) { LuaStack stack(L); stack.remove(1); // Remove table return quaternion_new(L); } static int quaternion_negate(lua_State* L) { LuaStack stack(L); stack.push_quaternion(-stack.get_quaternion(1)); return 1; } static int quaternion_identity(lua_State* L) { LuaStack stack(L); stack.push_quaternion(QUATERNION_IDENTITY); return 1; } static int quaternion_length(lua_State* L) { LuaStack stack(L); stack.push_float(length(stack.get_quaternion(1))); return 1; } static int quaternion_normalize(lua_State* L) { LuaStack stack(L); stack.push_quaternion(normalize(stack.get_quaternion(1))); return 1; } static int quaternion_conjugate(lua_State* L) { LuaStack stack(L); stack.push_quaternion(conjugate(stack.get_quaternion(1))); return 1; } static int quaternion_inverse(lua_State* L) { LuaStack stack(L); stack.push_quaternion(inverse(stack.get_quaternion(1))); return 1; } static int quaternion_multiply(lua_State* L) { LuaStack stack(L); stack.push_quaternion(stack.get_quaternion(1) * stack.get_quaternion(2)); return 1; } static int quaternion_multiply_by_scalar(lua_State* L) { LuaStack stack(L); stack.push_quaternion(stack.get_quaternion(1) * stack.get_float(2)); return 1; } static int quaternion_power(lua_State* L) { LuaStack stack(L); stack.push_quaternion(power(stack.get_quaternion(1), stack.get_float(2))); return 1; } static int quaternion_elements(lua_State* L) { LuaStack stack(L); const Quaternion& q = stack.get_quaternion(1); stack.push_float(q.x); stack.push_float(q.y); stack.push_float(q.z); stack.push_float(q.w); return 4; } static int quaternionbox_new(lua_State* L) { LuaStack stack(L); if (stack.num_args() == 1) stack.push_quaternionbox(stack.get_quaternion(1)); else stack.push_quaternionbox(quaternion(stack.get_float(1) , stack.get_float(2) , stack.get_float(3) , stack.get_float(4))); return 1; } static int quaternionbox_ctor(lua_State* L) { LuaStack stack(L); stack.remove(1); // Remove table return quaternionbox_new(L); } static int quaternionbox_store(lua_State* L) { LuaStack stack(L); Quaternion& q = stack.get_quaternionbox(1); if (stack.num_args() == 2) q = stack.get_quaternion(2); else q = quaternion(stack.get_float(2) , stack.get_float(3) , stack.get_float(4) , stack.get_float(5)); return 0; } static int quaternionbox_unbox(lua_State* L) { LuaStack stack(L); Quaternion& q = stack.get_quaternionbox(1); stack.push_quaternion(q); return 1; } static int quaternionbox_tostring(lua_State* L) { LuaStack stack(L); Quaternion& q = stack.get_quaternionbox(1); stack.push_fstring("QuaternionBox (%p)", &q); return 1; } static int color4_new(lua_State* L) { LuaStack stack(L); stack.push_quaternion(quaternion(stack.get_float(1) , stack.get_float(2) , stack.get_float(3) , stack.get_float(4))); return 1; } static int color4_ctor(lua_State* L) { LuaStack stack(L); stack.remove(1); // Remove table return color4_new(L); } static int lightuserdata_add(lua_State* L) { LuaStack stack(L); const Vector3& a = stack.get_vector3(1); const Vector3& b = stack.get_vector3(2); stack.push_vector3(a + b); return 1; } static int lightuserdata_sub(lua_State* L) { LuaStack stack(L); const Vector3& a = stack.get_vector3(1); const Vector3& b = stack.get_vector3(2); stack.push_vector3(a - b); return 1; } static int lightuserdata_mul(lua_State* L) { LuaStack stack(L); const Vector3& a = stack.get_vector3(1); const float b = stack.get_float(2); stack.push_vector3(a * b); return 1; } static int lightuserdata_div(lua_State* L) { LuaStack stack(L); const Vector3& a = stack.get_vector3(1); const float b = stack.get_float(2); stack.push_vector3(a / b); return 1; } static int lightuserdata_unm(lua_State* L) { LuaStack stack(L); stack.push_vector3(-stack.get_vector3(1)); return 1; } static int lightuserdata_index(lua_State* L) { LuaStack stack(L); Vector3& v = stack.get_vector3(1); const char* s = stack.get_string(2); switch (s[0]) { case 'x': stack.push_float(v.x); return 1; case 'y': stack.push_float(v.y); return 1; case 'z': stack.push_float(v.z); return 1; default: LUA_ASSERT(false, stack, "Bad index: '%c'", s[0]); break; } return 0; } static int lightuserdata_newindex(lua_State* L) { LuaStack stack(L); Vector3& v = stack.get_vector3(1); const char* s = stack.get_string(2); const float value = stack.get_float(3); switch (s[0]) { case 'x': v.x = value; break; case 'y': v.y = value; break; case 'z': v.z = value; break; default: LUA_ASSERT(false, stack, "Bad index: '%c'", s[0]); break; } return 0; } void load_math(LuaEnvironment& env) { env.load_module_function("Math", "to_rad", math_to_rad); env.load_module_function("Math", "to_deg", math_to_deg); env.load_module_function("Math", "next_pow_2", math_next_pow_2); env.load_module_function("Math", "is_pow_2", math_is_pow_2); env.load_module_function("Math", "ceil", math_ceil); env.load_module_function("Math", "floor", math_floor); env.load_module_function("Math", "sqrt", math_sqrt); env.load_module_function("Math", "inv_sqrt", math_inv_sqrt); env.load_module_function("Math", "sin", math_sin); env.load_module_function("Math", "cos", math_cos); env.load_module_function("Math", "asin", math_asin); env.load_module_function("Math", "acos", math_acos); env.load_module_function("Math", "tan", math_tan); env.load_module_function("Math", "atan2", math_atan2); env.load_module_function("Math", "abs", math_abs); env.load_module_function("Math", "fmod", math_fmod); env.load_module_function("Math", "ray_oobb_intersection", math_ray_oobb_intersection); env.load_module_function("Vector3", "new", vector3_new); env.load_module_function("Vector3", "x", vector3_x); env.load_module_function("Vector3", "y", vector3_y); env.load_module_function("Vector3", "z", vector3_z); env.load_module_function("Vector3", "set_x", vector3_set_x); env.load_module_function("Vector3", "set_y", vector3_set_y); env.load_module_function("Vector3", "set_z", vector3_set_z); env.load_module_function("Vector3", "values", vector3_values); env.load_module_function("Vector3", "add", vector3_add); env.load_module_function("Vector3", "subtract", vector3_subtract); env.load_module_function("Vector3", "multiply", vector3_multiply); env.load_module_function("Vector3", "divide", vector3_divide); env.load_module_function("Vector3", "dot", vector3_dot); env.load_module_function("Vector3", "cross", vector3_cross); env.load_module_function("Vector3", "equal", vector3_equal); env.load_module_function("Vector3", "length", vector3_length); env.load_module_function("Vector3", "squared_length", vector3_squared_length); env.load_module_function("Vector3", "set_length", vector3_set_length); env.load_module_function("Vector3", "normalize", vector3_normalize); env.load_module_function("Vector3", "distance", vector3_distance); env.load_module_function("Vector3", "angle", vector3_angle); env.load_module_function("Vector3", "forward", vector3_forward); env.load_module_function("Vector3", "backward", vector3_backward); env.load_module_function("Vector3", "left", vector3_left); env.load_module_function("Vector3", "right", vector3_right); env.load_module_function("Vector3", "up", vector3_up); env.load_module_function("Vector3", "down", vector3_down); env.load_module_function("Vector3", "zero", vector3_zero); env.load_module_constructor("Vector3", vector3_ctor); env.load_module_function("Vector2", "new", vector2_new); env.load_module_constructor("Vector2", vector2_ctor); env.load_module_function("Vector3Box", "new", vector3box_new); env.load_module_function("Vector3Box", "store", vector3box_store); env.load_module_function("Vector3Box", "unbox", vector3box_unbox); env.load_module_function("Vector3Box", "__index", vector3box_get_value); env.load_module_function("Vector3Box", "__newindex", vector3box_set_value); env.load_module_function("Vector3Box", "__tostring", vector3box_tostring); env.load_module_constructor("Vector3Box", vector3box_ctor); env.load_module_function("Matrix4x4", "new", matrix4x4_new); env.load_module_function("Matrix4x4", "from_quaternion", matrix4x4_from_quaternion); env.load_module_function("Matrix4x4", "from_translation", matrix4x4_from_translation); env.load_module_function("Matrix4x4", "from_quaternion_translation", matrix4x4_from_quaternion_translation); env.load_module_function("Matrix4x4", "from_axes", matrix4x4_from_axes); env.load_module_function("Matrix4x4", "add", matrix4x4_add); env.load_module_function("Matrix4x4", "subtract", matrix4x4_subtract); env.load_module_function("Matrix4x4", "multiply", matrix4x4_multiply); env.load_module_function("Matrix4x4", "transpose", matrix4x4_transpose); env.load_module_function("Matrix4x4", "determinant", matrix4x4_determinant); env.load_module_function("Matrix4x4", "invert", matrix4x4_invert); env.load_module_function("Matrix4x4", "x", matrix4x4_x); env.load_module_function("Matrix4x4", "y", matrix4x4_y); env.load_module_function("Matrix4x4", "z", matrix4x4_z); env.load_module_function("Matrix4x4", "set_x", matrix4x4_set_x); env.load_module_function("Matrix4x4", "set_y", matrix4x4_set_y); env.load_module_function("Matrix4x4", "set_z", matrix4x4_set_z); env.load_module_function("Matrix4x4", "translation", matrix4x4_translation); env.load_module_function("Matrix4x4", "set_translation", matrix4x4_set_translation); env.load_module_function("Matrix4x4", "rotation", matrix4x4_rotation); env.load_module_function("Matrix4x4", "set_rotation", matrix4x4_set_rotation); env.load_module_function("Matrix4x4", "identity", matrix4x4_identity); env.load_module_function("Matrix4x4", "to_string", matrix4x4_to_string); env.load_module_constructor("Matrix4x4", matrix4x4_ctor); env.load_module_function("Matrix4x4Box", "new", matrix4x4box_new); env.load_module_function("Matrix4x4Box", "store", matrix4x4box_store); env.load_module_function("Matrix4x4Box", "unbox", matrix4x4box_unbox); env.load_module_function("Matrix4x4Box", "__tostring", matrix4x4box_tostring); env.load_module_constructor("Matrix4x4Box", matrix4x4box_ctor); env.load_module_function("Quaternion", "new", quaternion_new); env.load_module_function("Quaternion", "negate", quaternion_negate); env.load_module_function("Quaternion", "identity", quaternion_identity); env.load_module_function("Quaternion", "multiply", quaternion_multiply); env.load_module_function("Quaternion", "multiply_by_scalar", quaternion_multiply_by_scalar); env.load_module_function("Quaternion", "length", quaternion_length); env.load_module_function("Quaternion", "normalize", quaternion_normalize); env.load_module_function("Quaternion", "conjugate", quaternion_conjugate); env.load_module_function("Quaternion", "inverse", quaternion_inverse); env.load_module_function("Quaternion", "power", quaternion_power); env.load_module_function("Quaternion", "elements", quaternion_elements); env.load_module_constructor("Quaternion", quaternion_ctor); env.load_module_function("QuaternionBox", "new", quaternionbox_new); env.load_module_function("QuaternionBox", "store", quaternionbox_store); env.load_module_function("QuaternionBox", "unbox", quaternionbox_unbox); env.load_module_function("QuaternionBox", "__tostring", quaternionbox_tostring); env.load_module_constructor("QuaternionBox", quaternionbox_ctor); env.load_module_function("Color4", "new", color4_new); env.load_module_constructor("Color4", color4_ctor); env.load_module_function("Lightuserdata_mt", "__add", lightuserdata_add); env.load_module_function("Lightuserdata_mt", "__sub", lightuserdata_sub); env.load_module_function("Lightuserdata_mt", "__mul", lightuserdata_mul); env.load_module_function("Lightuserdata_mt", "__div", lightuserdata_div); env.load_module_function("Lightuserdata_mt", "__unm", lightuserdata_unm); env.load_module_function("Lightuserdata_mt", "__index", lightuserdata_index); env.load_module_function("Lightuserdata_mt", "__newindex", lightuserdata_newindex); } } // namespace crown