================== Importing Textures ================== Textures are usually added to the project indirectly by higher-level importers (for example when :ref:`Importing Scenes` or :ref:`Importing Sprites`). You can also import images as standalone textures when you need it for UI, materials, or other specialized uses. When you import a texture, Crown copies the source image into the :ref:`project ` and creates a ``.texture`` resource file with the same name. The ``.texture`` resource stores processing settings for each target platform (compression, mipmaps etc.). Crown uses the ``.texture`` file at compile time to produce optimized GPU-ready assets. Open the :ref:`Texture Settings` tool to review or modify processing options.