materials = { default = { friction = 0.8 rolling_friction = 0.5 restitution = 0.81 } } collision_filters = { no_collision = { collides_with = [] } default = { collides_with = [ "default" ] } } actors = { static = { dynamic = false } dynamic = { dynamic = true } keyframed = { dynamic = true kinematic = true disable_gravity = true } trigger = { trigger = true } }