materials = { default = { friction = 0.8 rolling_friction = 0.5 restitution = 0.81 } bullet = { friction = 0.8 rolling_friction = 0.5 restitution = 0.25 } } collision_filters = { no_collision = { collides_with = [] } default = { collides_with = [ "default", "mover" "player" "bullet" ] } mover = { collides_with = [ "default" ] } player = { collides_with = [ "default" ] } bullet = { collides_with = [ "default" "bullet" ] } } actors = { static = { dynamic = false } dynamic = { dynamic = true } keyframed = { dynamic = true kinematic = true disable_gravity = true } trigger = { trigger = true } }