-- Copyright (c) 2012-2026 Daniele Bartolini et al. -- SPDX-License-Identifier: MIT local Behavior = Behavior or {} function Behavior.spawned(world, units) for uu = 1, #units do local unit = units[uu] -- Hide the mesh. local render_world = World.render_world(world) local camera_mesh = RenderWorld.mesh_instance(render_world, unit) if camera_mesh ~= nil then RenderWorld.mesh_set_visible(render_world, camera_mesh, false) end end end function Behavior.update(world, dt) end function Behavior.unspawned(world, units) end return Behavior