render_settings = { // Whether shadows for the sun are enabled. // sun_shadows = true // sun_shadow_map_size = [ 4096 4096 ] // Whether local lights are enabled. // local_lights = true // Whether shadows for local lights are enabled. // local_lights_shadows = true // local_lights_shadow_map_size = [ 2048 2048 ] // Whether distance culling for local lights is enabled. // local_lights_distance_culling = false // Distance from camera at which local lights start to fade. // local_lights_distance_culling_fade = 30 // Distance from camera at which local lights disappear. // local_lights_distance_culling_cutoff = 60 // Whether bloom post-processing effect is enabled. // bloom = true // Whether multisample AA is enabled. // msaa = false // low, medium, high or ultra (2, 4, 8 or 16x respectively). // msaa_quality = "ultra" }