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- materials = {
- default = { friction = 0.8 rolling_friction = 0.5 restitution = 0.81 }
- bullet = { friction = 0.8 rolling_friction = 0.5 restitution = 0.25 }
- }
- collision_filters = {
- no_collision = { collides_with = [] }
- default = { collides_with = [ "default", "mover" "player" "bullet" ] }
- mover = { collides_with = [ "default" ] }
- player = { collides_with = [ "default" ] }
- bullet = { collides_with = [ "default" "bullet" ] }
- }
- actors = {
- static = { dynamic = false }
- dynamic = { dynamic = true }
- keyframed = { dynamic = true kinematic = true disable_gravity = true }
- trigger = { trigger = true }
- }
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