grid.material 898 B

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  1. _guid = "7dfad1f5-f17d-409e-a885-2d7b072f8630"
  2. _type = "material"
  3. shader = "mesh"
  4. textures = {
  5. u_albedo_map = "units/grid"
  6. }
  7. uniforms = {
  8. u_albedo = {
  9. type = "vector3"
  10. value = [
  11. 1
  12. 1
  13. 1
  14. ]
  15. }
  16. u_emission_color = {
  17. type = "vector3"
  18. value = [
  19. 0
  20. 0
  21. 0
  22. ]
  23. }
  24. u_emission_intensity = {
  25. type = "float"
  26. value = 1
  27. }
  28. u_metallic = {
  29. type = "float"
  30. value = 0
  31. }
  32. u_roughness = {
  33. type = "float"
  34. value = 1
  35. }
  36. u_use_albedo_map = {
  37. type = "float"
  38. value = 1
  39. }
  40. u_use_normal_map = {
  41. type = "float"
  42. value = 0
  43. }
  44. u_use_metallic_map = {
  45. type = "float"
  46. value = 0
  47. }
  48. u_use_roughness_map = {
  49. type = "float"
  50. value = 0
  51. }
  52. u_use_ao_map = {
  53. type = "float"
  54. value = 0
  55. }
  56. u_use_emission_map = {
  57. type = "float"
  58. value = 0
  59. }
  60. u_uv_scale = {
  61. type = "vector2"
  62. value = [
  63. 300
  64. 300
  65. ]
  66. }
  67. u_uv_offset = {
  68. type = "vector2"
  69. value = [
  70. 0
  71. 0
  72. ]
  73. }
  74. }