Daniele Bartolini 2f1967ea80 samples: core: fixed cube UVs 4 miesięcy temu
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primitives 2f1967ea80 samples: core: fixed cube UVs 4 miesięcy temu
skydome 6d69aa1892 world: always draw skydome with a perspective projection 4 miesięcy temu
camera.material 8fa0b37b49 samples: core: add emission map/color support 5 miesięcy temu
camera.mesh 0ad99a4417 *: switch to right-handed Z-up coordinate system 1 rok temu
camera.unit 41d503a989 *: add shadow_bias and cast_shadows properties 8 miesięcy temu
common.lua 018bdade02 world: do not break existing scripts 4 miesięcy temu
light.material 8fa0b37b49 samples: core: add emission map/color support 5 miesięcy temu
light.mesh 0ad99a4417 *: switch to right-handed Z-up coordinate system 1 rok temu
light.unit 41d503a989 *: add shadow_bias and cast_shadows properties 8 miesięcy temu
sound.material 8fa0b37b49 samples: core: add emission map/color support 5 miesięcy temu
sound.mesh 0ad99a4417 *: switch to right-handed Z-up coordinate system 1 rok temu
sound.unit 41d503a989 *: add shadow_bias and cast_shadows properties 8 miesięcy temu