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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #define CROWN_VERSION_MAJOR @CROWN_VERSION_MAJOR@
- #define CROWN_VERSION_MINOR @CROWN_VERSION_MINOR@
- #define CROWN_VERSION_MICRO @CROWN_VERSION_MICRO@
- #cmakedefine LINUX
- #cmakedefine WINDOWS
- #cmakedefine CROWN_DEBUG
- #cmakedefine CROWN_DEVELOPMENT
- #cmakedefine CROWN_RELEASE
- #define CE_PIXELS_PER_METER 32
- #define CE_MAX_TEXTURE_UNITS 8
- #define CE_MAX_TEXTURES 32
- #define CE_MAX_RENDER_TARGETS 32
- #define CE_MAX_VERTEX_BUFFERS 1024
- #define CE_MAX_INDEX_BUFFERS 1024
- #define CE_MAX_SHADERS 512
- #define CE_MAX_GPU_PROGRAMS 512
- #define CE_MAX_UNIFORMS 128
- #define CE_TRANSIENT_VERTEX_BUFFER_SIZE 6 * 1024 * 1024 // In bytes
- #define CE_TRANSIENT_INDEX_BUFFER_SIZE 2 * 1024 * 1024 // In bytes
- #define CE_MAX_UNIFORM_NAME_LENGTH 64 // Including NUL character
- #define CE_MAX_WORLDS 1024
- #define CE_MAX_UNITS 65000 // Per world
- #define CE_MAX_CAMERAS 16 // Per world
- #define CE_MAX_ACTORS 1024 // Per world
- #define CE_MAX_CONTROLLERS 16 // Per world
- #define CE_MAX_TRIGGERS 1024 // Per world
- #define CE_MAX_JOINTS 512 // Per world
- #define CE_MAX_SOUND_INSTANCES 64 // Per world
- #define CE_MAX_RAYCASTS 8 // Per World
- #define CE_MAX_RAY_INTERSECTIONS 16
- #define CE_MAX_CAMERA_COMPONENTS 16 // Per unit
- #define CE_MAX_MESH_COMPONENTS 16 // Per unit
- #define CE_MAX_SPRITE_COMPONENTS 16 // Per unit
- #define CE_MAX_ACTOR_COMPONENTS 16 // Per unit
- #define CE_MAX_MATERIAL_COMPONENTS 16 // Per unit
- #define CE_MAX_CONSOLE_CLIENTS 32
- #define CE_MAX_GUI_RECTS 64 // Per Gui
- #define CE_MAX_GUI_TRIANGLES 64 // Per Gui
- #define CE_MAX_GUI_IMAGES 64 // Per Gui
- #define CE_MAX_GUI_TEXTS 64 // Per Gui
- #define CE_MAX_DEBUG_LINES 2 * 1024 // Per DebugLine
- #define CE_MAX_LUA_VECTOR2 4096
- #define CE_MAX_LUA_VECTOR3 4096
- #define CE_MAX_LUA_MATRIX4X4 4096
- #define CE_MAX_LUA_QUATERNION 4096
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