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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "Filesystem.h"
- namespace crown
- {
- /// Access files on Android's assets folder.
- /// The assets folder is read-only and all the paths are relative.
- class ApkFilesystem : public Filesystem
- {
- public:
- ApkFilesystem();
- /// @copydoc Filesystem::open()
- /// @note
- /// @a mode can only be FOM_READ
- File* open(const char* rel_path, FileOpenMode mode);
- /// @copydoc Filesystem::close()
- void close(File* file);
- /// Returns always false under Android.
- bool is_directory(const char* path);
- /// Returns always false under Android.
- bool is_file(const char* path);
- /// Stub method, assets folder is read-only.
- void create_directory(const char* path);
- /// Stub method, assets folder is read-only.
- void delete_directory(const char* path);
- /// Stub method, assets folder is read-only.
- void create_file(const char* path);
- /// Stub method, assets folder is read-only.
- void delete_file(const char* path);
- /// @copydoc Filesystem::list_files().
- void list_files(const char* path, Vector<DynamicString>& files);
- /// Returns the absolute path of the given @a path.
- /// @note
- /// Assets folder has no concept of "absolute path", all paths are
- /// relative to the assets folder itself, so, all paths are returned unchanged.
- void get_absolute_path(const char* path, DynamicString& os_path);
- };
- } // namespace crown
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