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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #pragma once
- #include "Config.h"
- #include "Types.h"
- #include "Color4.h"
- #include "Mat4.h"
- #include "VertexBuffer.h"
- #include "IndexBuffer.h"
- #include "RenderBuffer.h"
- #include "Texture.h"
- #include "Material.h"
- #include "PixelFormat.h"
- #include "VertexFormat.h"
- #include "IdTable.h"
- namespace crown
- {
- enum MatrixType
- {
- MT_VIEW = 0,
- MT_MODEL = 1,
- MT_PROJECTION = 2,
- MT_TEXTURE = 3,
- MT_COLOR = 4,
- MT_COUNT
- };
- enum LightType
- {
- LT_POINT = 0,
- LT_DIRECTION = 1,
- LT_SPOT = 2
- };
- enum ShaderAttrib
- {
- SA_VERTEX = 0,
- SA_COORDS = 1,
- SA_NORMAL = 2,
- SA_DIFFUSE_MAP = 3,
- SA_DETAIL_MAP = 4,
- SA_NORMAL_MAP = 5,
- SA_COUNT
- };
- // Keep in sync with ShaderAttrib
- const char* const SHADER_ATTRIB_NAMES[] =
- {
- "vertex", // 0
- "coords", // 1
- "normal", // 2
- "diffuse_map", // 3
- "detail_map", // 4
- "normal_map" // 5
- };
- typedef Id VertexBufferId;
- typedef Id IndexBufferId;
- typedef Id RenderBufferId;
- typedef Id TextureId;
- typedef Id VertexShaderId;
- typedef Id PixelShaderId;
- typedef Id GPUProgramId;
- class VertexBuffer;
- class IndexBuffer;
- class Vec2;
- class Vec3;
- class Vec4;
- class Mat4;
- class Renderer
- {
- public:
- static Renderer* create(Allocator& a);
- static void destroy(Allocator& a, Renderer* renderer);
- virtual ~Renderer() {};
- virtual void init() = 0;
- virtual void shutdown() = 0;
- /// Creates a new vertex buffer optimized for rendering static vertex data.
- /// @a vertices is the array containig @a count vertex data elements of the given @a format.
- virtual VertexBufferId create_vertex_buffer(size_t count, VertexFormat format, const void* vertices) = 0;
- /// Creates a new vertex buffer optimized for rendering dynamic vertex data.
- /// @a vertices is the array containig @a count vertex data elements of the given @a format.
- virtual VertexBufferId create_dynamic_vertex_buffer(size_t count, VertexFormat format, const void* vertices) = 0;
- /// Updates the data associated with the given vertex buffer @a id.
- /// @a vertices is the array containig @a count vertex data elements of the format
- /// specified at the creation of the buffer.
- /// @note
- /// @a count and @a offset together do not have to exceed the number of elements specified
- /// at the creation of the buffer.
- virtual void update_vertex_buffer(VertexBufferId id, size_t offset, size_t count, const void* vertices) = 0;
- /// Destroys the @a id vertex buffer.
- virtual void destroy_vertex_buffer(VertexBufferId id) = 0;
- /// Creates a new index buffer optimized for rendering static index buffers.
- /// @a indices is the array containing @a count index data elements.
- virtual IndexBufferId create_index_buffer(size_t count, const void* indices) = 0;
- /// Destroys the @a id index buffer.
- virtual void destroy_index_buffer(IndexBufferId id) = 0;
- virtual TextureId create_texture(uint32_t width, uint32_t height, PixelFormat format, const void* data) = 0;
- virtual void update_texture(TextureId id, uint32_t x, uint32_t y, uint32_t width, uint32_t height, const void* data) = 0;
- virtual void destroy_texture(TextureId id) = 0;
- virtual VertexShaderId create_vertex_shader(const char* program) = 0;
- virtual void destroy_vertex_shader(VertexShaderId id) = 0;
- virtual PixelShaderId create_pixel_shader(const char* program) = 0;
- virtual void destroy_pixel_shader(PixelShaderId id) = 0;
- virtual GPUProgramId create_gpu_program(VertexShaderId vs, PixelShaderId ps) = 0;
- virtual void destroy_gpu_program(GPUProgramId id) = 0;
- virtual void set_gpu_program_bool_uniform(GPUProgramId id, const char* name, bool value) = 0;
- virtual void set_gpu_program_int_uniform(GPUProgramId id, const char* name, int value) = 0;
- virtual void set_gpu_program_vec2_uniform(GPUProgramId id, const char* name, const Vec2& value) = 0;
- virtual void set_gpu_program_vec3_uniform(GPUProgramId id, const char* name, const Vec3& value) = 0;
- virtual void set_gpu_program_vec4_uniform(GPUProgramId id, const char* name, const Vec4& value) = 0;
- virtual void set_gpu_porgram_mat3_uniform(GPUProgramId id, const char* name, const Mat3& value) = 0;
- virtual void set_gpu_program_mat4_uniform(GPUProgramId id, const char* name, const Mat4& value) = 0;
- virtual void set_gpu_program_sampler_uniform(GPUProgramId id, const char* name, uint32_t value) = 0;
- virtual void bind_gpu_program(GPUProgramId id) const = 0;
- //virtual RenderBufferId create_render_buffer(uint32_t width, uint32_t height, PixelFormat format) = 0;
- //virtual void destroy_render_buffer(RenderBufferId id) = 0;
- /// Tasks to perform before a frame is rendered.
- virtual void frame() = 0;
- /// Sets the clearing color of the framebuffer.
- virtual void set_clear_color(const Color4& color) = 0;
- /// Sets the global ambient light @a color.
- virtual void set_ambient_light(const Color4& color) = 0;
- //! Sets the texture to use in the specified layer
- virtual void bind_texture(uint32_t layer, TextureId texture) = 0;
- /// Set whether the given texture @a unit is enabled.
- virtual void set_texturing(uint32_t unit, bool texturing) = 0;
- /// Sets the texture @a wrap parameter for the given texture @a unit.
- virtual void set_texture_wrap(uint32_t unit, TextureWrap wrap) = 0;
- /// Sets the @a filter for the given texture @a unit.
- virtual void set_texture_filter(uint32_t unit, TextureFilter filter) = 0;
- /// Sets whether backface-culling is enabled.
- virtual void set_backface_culling(bool culling) = 0;
- /// Sets whether depth test is enabled.
- virtual void set_depth_test(bool test) = 0;
- /// Sets whether writing to depth buffer is enabled.
- virtual void set_depth_write(bool write) = 0;
- /// Sets the depth function to use when testing depth values.
- virtual void set_depth_func(CompareFunction func) = 0;
- /// Sets whether blending is enabled.
- virtual void set_blending(bool blending) = 0;
- /// Specifies blending parameters.
- /// @note
- /// This method specifies the blend equation, the blend function
- /// for source and destination pixel values and a const blend color.
- virtual void set_blending_params(BlendEquation equation, BlendFunction src, BlendFunction dst, const Color4& color) = 0;
- /// Sets whether writing to color buffer is enabled.
- virtual void set_color_write(bool write) = 0;
-
- virtual void set_front_face(FrontFace face) = 0;
-
- virtual void set_viewport_params(int32_t x, int32_t y, int32_t width, int32_t height) = 0;
- virtual void get_viewport_params(int32_t& x, int32_t& y, int32_t& width, int32_t& height) = 0;
-
- virtual void set_scissor(bool scissor) = 0;
- virtual void set_scissor_params(int32_t x, int32_t y, int32_t width, int32_t height) = 0;
- virtual void get_scissor_params(int32_t& x, int32_t& y, int32_t& width, int32_t& height) = 0;
-
- virtual Mat4 get_matrix(MatrixType type) const = 0;
- virtual void set_matrix(MatrixType type, const Mat4& matrix) = 0;
-
- virtual void bind_vertex_buffer(VertexBufferId vb) const = 0;
- //virtual void bind_render_buffer(RenderBufferId id) const = 0;
-
- virtual void draw_triangles(IndexBufferId id) const = 0;
-
- virtual void draw_lines(const float* vertices, const float* colors, uint32_t count) = 0;
- };
- } // namespace crown
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