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- #include "Crown.h"
- #include "Terrain.h"
- #include "FPSSystem.h"
- #include "Game.h"
- using namespace crown;
- class WndCtrl: public KeyboardListener
- {
- public:
- //WndCtrl()
- //{
- // device()->input_manager()->register_keyboard_listener(this);
- //}
- //void key_released(const KeyboardEvent& event)
- //{
- // if (event.key == KC_ESCAPE)
- // {
- // device()->stop();
- // }
- //}
- };
- class MainScene
- {
- public:
- //MainScene() :
- // optShowSkybox(true),
- // optShowCrate(true),
- // optShowTerrain(true),
- // camera_active(true)
- //{
- // mouseRightPressed = false;
- // mouseLeftPressed = false;
- //}
- //~MainScene()
- //{
- //}
- //void poll_input()
- //{
- // Keyboard* keyb = device()->keyboard();
- // Mouse* mouse = device()->mouse();
- // if (keyb->key_pressed(KC_1))
- // {
- // terrain.PlotCircle(2, 2, 2, 2);
- // }
- // if (keyb->key_pressed(KC_2))
- // {
- // terrain.PlotCircle(4, 4, 4, 2);
- // }
- // if (keyb->key_pressed(KC_3))
- // {
- // terrain.PlotCircle(8, 8, 8, 2);
- // }
- // if (keyb->key_pressed(KC_F5))
- // {
- // device()->reload(grass);
- // }
- // if (keyb->key_pressed(KC_SPACE))
- // {
- // camera_active = !camera_active;
- // }
- // mouseLeftPressed = mouse->button_pressed(MB_LEFT);
- // mouseRightPressed = mouse->button_pressed(MB_RIGHT);
- //}
- //
- //void on_load()
- //{
- // crown::Renderer* renderer = crown::device()->renderer();
- //
- // Vec3 start = Vec3(0.0f, 10.0f, 0.0f);
- // // Add a movable camera
- // cam = CE_NEW(m_allocator, Camera)(start, 90.0f, 1.6f);
- // system = CE_NEW(m_allocator, FPSSystem)(cam, 10.0f, 2.5f);
- // terrain.CreateTerrain(64, 64, 1, 0.0f);
- // terrain.PlotCircle(4, 4, 4, 2);
- // terrain.UpdateVertexBuffer(true);
- // // red_north = device()->load("textures/red_north.tga");
- // // red_south = device()->load("textures/red_south.tga");
- // // red_east = device()->load("textures/red_east.tga");
- // // red_west = device()->load("textures/red_west.tga");
- // // red_up = device()->load("textures/red_up.tga");
- // // red_down = device()->load("textures/red_down.tga");
- // grass = device()->load("textures/grass.tga");
- // device()->resource_manager()->flush();
- // TextureResource* grass_texture = (TextureResource*)device()->data(grass);
- // grass_id = device()->renderer()->create_texture(grass_texture->width(), grass_texture->height(), grass_texture->format(), grass_texture->data());
- //}
- //void on_unload()
- //{
- // device()->unload(grass);
- // device()->unload(red_north);
- // device()->unload(red_south);
- // device()->unload(red_east);
- // device()->unload(red_west);
- // device()->unload(red_up);
- // device()->unload(red_down);
- // CE_DELETE(m_allocator, system);
- // CE_DELETE(m_allocator, cam);
- //}
- //void update(float dt)
- //{
- // poll_input();
- // Renderer* renderer = device()->renderer();
- // renderer->set_clear_color(Color4::LIGHTBLUE);
- //
- // if (camera_active)
- // {
- // system->set_view_by_cursor();
- // }
- // system->update(dt);
- // renderer->set_texturing(0, false);
- // ray.set_origin(cam->position());
- // ray.set_direction(cam->look_at());
- // /* Render the terrain */
- // renderer->set_ambient_light(Color4(0.5f, 0.5f, 0.5f, 1.0f));
- // renderer->set_matrix(MT_MODEL, Mat4::IDENTITY);
- // if (device()->is_loaded(grass))
- // {
- // renderer->set_texturing(0, true);
- // renderer->bind_texture(0, grass_id);
- // }
- // terrain.Render();
- // /* Test for intersection */
- // Triangle tri, tri2;
- // float dist;
- // if (terrain.TraceRay(ray, tri, tri2, dist))
- // {
- // renderer->set_depth_test(false);
- // Vec3 intersectionPoint = ray.origin() + (ray.direction() * dist);
- // if (mouseLeftPressed)
- // {
- // terrain.ApplyBrush(intersectionPoint, 0.09f);
- // terrain.UpdateVertexBuffer(true);
- // }
- // if (mouseRightPressed)
- // {
- // terrain.ApplyBrush(intersectionPoint, -0.09f);
- // terrain.UpdateVertexBuffer(true);
- // }
- // renderer->set_depth_test(true);
- // }
- //}
- //private:
- //HeapAllocator m_allocator;
- //FPSSystem* system;
- //Camera* cam;
- //Mat4 ortho;
- //Terrain terrain;
- //// Resources
- //ResourceId grass;
- //ResourceId red_north;
- //ResourceId red_south;
- //ResourceId red_east;
- //ResourceId red_west;
- //ResourceId red_up;
- //ResourceId red_down;
- //TextureId grass_id;
- //RenderBufferId rb_id;
- //VertexShaderId vs_id;
- //PixelShaderId ps_id;
- //GPUProgramId gpu_program_id;
- //ResourceId script;
- //bool optShowSkybox;
- //bool optShowCrate;
- //bool optShowTerrain;
- //bool mouseLeftPressed;
- //bool mouseRightPressed;
- //float wheel;
- //bool camera_active;
- //Ray ray;
- public:
- inline void dumb_func()
- {
- if (device()->is_init())
- {
- os::printf("SEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE\n");
- }
- }
- };
- MainScene m_scene;
- //WndCtrl m_ctrl;
- void init()
- {
- //m_scene.on_load();
- m_scene.dumb_func();
- }
- void shutdown_1()
- {
- //m_scene.on_unload();
- }
- void frame(float dt)
- {
- //m_scene.update(dt);
- }
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