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- /*
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "MeshChunk.h"
- #include "Types.h"
- namespace Crown
- {
- MeshChunk::MeshChunk()
- {
- }
- MeshChunk::~MeshChunk()
- {
- }
- int MeshChunk::GetVertexCount() const
- {
- return mVertexList.GetSize();
- }
- int MeshChunk::GetFaceCount() const
- {
- return mFaceList.GetSize();
- }
- const Box& MeshChunk::GetBoundingBox() const
- {
- return mBoundingBox;
- }
- void MeshChunk::UpdateBoundingBox()
- {
- mBoundingBox.Zero();
- for (int i = 0; i < mVertexList.GetSize(); i++)
- {
- mBoundingBox.AddPoint(mVertexList[i].position);
- }
- }
- void MeshChunk::UpdateNormals()
- {
- for (int i = 0; i < mFaceList.GetSize(); i++)
- {
- Vec3 normal;
- Vec3 v1;
- Vec3 v2;
- v1 = mVertexList[mFaceList[i].vertex[0]].position - mVertexList[mFaceList[i].vertex[1]].position;
- v2 = mVertexList[mFaceList[i].vertex[2]].position - mVertexList[mFaceList[i].vertex[1]].position;
-
- normal = v2.Cross(v1).Normalize();
- mVertexList[mFaceList[i].vertex[0]].normal = normal;
- mVertexList[mFaceList[i].vertex[1]].normal = normal;
- mVertexList[mFaceList[i].vertex[2]].normal = normal;
- }
- }
- } // namespace Crown
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