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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "Assert.h"
- #include "World.h"
- #include "Allocator.h"
- #include "Device.h"
- #include "ResourceManager.h"
- #include "SoundRenderer.h"
- #include "SoundResource.h"
- namespace crown
- {
- //-----------------------------------------------------------------------------
- World::World()
- : m_allocator(default_allocator(), 1024 * 1024)
- , m_is_init(false)
- {
- }
- //-----------------------------------------------------------------------------
- void World::init()
- {
- }
- //-----------------------------------------------------------------------------
- void World::shutdown()
- {
- }
- //-----------------------------------------------------------------------------
- UnitId World::spawn_unit(const char* /*name*/, const Vector3& pos, const Quaternion& rot)
- {
- const UnitId unit = m_unit_table.create();
- m_units[unit.index].create(*this, pos, rot);
- // m_units[unit.index].load(ur);
- return unit;
- }
- //-----------------------------------------------------------------------------
- void World::kill_unit(UnitId unit)
- {
- CE_ASSERT(m_unit_table.has(unit), "Unit does not exist");
- (void)unit;
- }
- //-----------------------------------------------------------------------------
- void World::link_unit(UnitId child, UnitId parent)
- {
- CE_ASSERT(m_unit_table.has(child), "Child unit does not exist");
- CE_ASSERT(m_unit_table.has(parent), "Parent unit does not exist");
- Unit& child_unit = m_units[child.index];
- Unit& parent_unit = m_units[parent.index];
- parent_unit.m_scene_graph.link(child_unit.m_root_node, parent_unit.m_root_node);
- }
- //-----------------------------------------------------------------------------
- void World::unlink_unit(UnitId child, UnitId parent)
- {
- CE_ASSERT(m_unit_table.has(child), "Child unit does not exist");
- CE_ASSERT(m_unit_table.has(parent), "Parent unit does not exist");
- Unit& child_unit = m_units[child.index];
- Unit& parent_unit = m_units[parent.index];
- parent_unit.m_scene_graph.unlink(child_unit.m_root_node);
- }
- //-----------------------------------------------------------------------------
- Unit* World::lookup_unit(UnitId unit)
- {
- CE_ASSERT(m_unit_table.has(unit), "Unit does not exist");
- return &m_units[unit.index];
- }
- //-----------------------------------------------------------------------------
- Camera* World::lookup_camera(CameraId camera)
- {
- CE_ASSERT(m_camera_table.has(camera), "Camera does not exist");
- return &m_camera[camera.index];
- }
- //-----------------------------------------------------------------------------
- void World::update(Camera& camera, float dt)
- {
- m_render_world.update(camera, dt);
- }
- //-----------------------------------------------------------------------------
- RenderWorld& World::render_world()
- {
- return m_render_world;
- }
- //-----------------------------------------------------------------------------
- CameraId World::create_camera(int32_t node, const Vector3& pos, const Quaternion& rot)
- {
- CameraId camera = m_camera_table.create();
- m_camera[camera.index].create(node, pos, rot);
- return camera;
- }
- //-----------------------------------------------------------------------------
- void World::destroy_camera(CameraId camera)
- {
- m_camera_table.destroy(camera);
- }
- //-----------------------------------------------------------------------------
- Mesh* World::mesh()
- {
- return m_render_world.mesh();
- }
- //-----------------------------------------------------------------------------
- SoundInstanceId World::play_sound(const char* name, const bool loop, const float volume, const Vector3& pos, const float range)
- {
- SoundInstanceId id = m_sound_table.create();
- SoundResource* sound = (SoundResource*)device()->resource_manager()->lookup(SOUND_EXTENSION, name);
- m_sound[id.index].m_sound = sound->m_id;
- device()->sound_renderer()->set_sound_loop(m_sound[id.index].m_sound, loop);
- device()->sound_renderer()->set_sound_gain(m_sound[id.index].m_sound, volume);
- device()->sound_renderer()->set_sound_position(m_sound[id.index].m_sound, pos);
- device()->sound_renderer()->set_sound_max_distance(m_sound[id.index].m_sound, range);
- device()->sound_renderer()->play_sound(m_sound[id.index].m_sound);
- return id;
- }
- //-----------------------------------------------------------------------------
- void World::pause_sound(SoundInstanceId sound)
- {
- CE_ASSERT(m_sound_table.has(sound), "SoundInstance does not exists");
- device()->sound_renderer()->pause_sound(m_sound[sound.index].m_sound);
- }
- //-----------------------------------------------------------------------------
- void World::link_sound(SoundInstanceId sound, UnitId unit)
- {
- CE_ASSERT(m_unit_table.has(unit), "Unit does not exists");
- CE_ASSERT(m_sound_table.has(sound), "SoundInstance does not exists");
- Vector3 pos = m_units[unit.index].world_position();
- device()->sound_renderer()->set_sound_position(m_sound[sound.index].m_sound, pos);
- }
- //-----------------------------------------------------------------------------
- void World::set_listener(const Vector3& pos, const Vector3& vel, const Vector3& or_up, const Vector3& or_at)
- {
- device()->sound_renderer()->set_listener(pos, vel, or_up, or_at);
- }
- //-----------------------------------------------------------------------------
- void World::set_sound_position(SoundInstanceId sound, const Vector3& pos)
- {
- CE_ASSERT(m_sound_table.has(sound), "SoundInstance does not exists");
- device()->sound_renderer()->set_sound_position(m_sound[sound.index].m_sound, pos);
- }
- //-----------------------------------------------------------------------------
- void World::set_sound_range(SoundInstanceId sound, const float range)
- {
- CE_ASSERT(m_sound_table.has(sound), "SoundInstance does not exists");
- device()->sound_renderer()->set_sound_max_distance(m_sound[sound.index].m_sound, range);
- }
- //-----------------------------------------------------------------------------
- void World::set_sound_volume(SoundInstanceId sound, const float vol)
- {
- CE_ASSERT(m_sound_table.has(sound), "SoundInstance does not exists");
- device()->sound_renderer()->set_sound_gain(m_sound[sound.index].m_sound, vol);
- }
- } // namespace crown
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