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- /*
- Copyright (c) 2013 Daniele Bartolini, Michele Rossi
- Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
- #include "Assert.h"
- #include "World.h"
- #include "Allocator.h"
- #include "Device.h"
- #include "ResourceManager.h"
- #include "DebugLine.h"
- namespace crown
- {
- //-----------------------------------------------------------------------------
- World::World()
- : m_unit_pool(default_allocator(), CE_MAX_UNITS, sizeof(Unit), CE_ALIGNOF(Unit))
- , m_camera_pool(default_allocator(), CE_MAX_CAMERAS, sizeof(Camera), CE_ALIGNOF(Camera))
- , m_events(default_allocator())
- {
- m_id.id = INVALID_ID;
- m_sound_world = SoundWorld::create(default_allocator());
- }
- //-----------------------------------------------------------------------------
- World::~World()
- {
- // Destroy all units
- for (uint32_t i = 0; i < m_units.size(); i++)
- {
- CE_DELETE(m_unit_pool, m_units[i]);
- }
- SoundWorld::destroy(default_allocator(), m_sound_world);
- }
- //-----------------------------------------------------------------------------
- WorldId World::id() const
- {
- return m_id;
- }
- //-----------------------------------------------------------------------------
- void World::set_id(WorldId id)
- {
- m_id = id;
- }
- //-----------------------------------------------------------------------------
- UnitId World::spawn_unit(const char* name, const Vector3& pos, const Quaternion& rot)
- {
- UnitResource* ur = (UnitResource*) device()->resource_manager()->lookup(UNIT_EXTENSION, name);
- ResourceId id = device()->resource_manager()->resource_id(UNIT_EXTENSION, name);
- return spawn_unit(id, ur, pos, rot);
- }
- //-----------------------------------------------------------------------------
- UnitId World::spawn_unit(const ResourceId id, UnitResource* ur, const Vector3& pos, const Quaternion& rot)
- {
- // Allocate memory for unit
- Unit* unit = CE_NEW(m_unit_pool, Unit)(*this, id, ur, Matrix4x4(rot, pos));
- // Create Id for the unit
- const UnitId unit_id = m_units.create(unit);
- unit->set_id(unit_id);
- // SpawnUnitEvent ev;
- // ev.unit = unit_id;
- // event_stream::write(m_events, EventType::SPAWN, ev);
- return unit_id;
- }
- //-----------------------------------------------------------------------------
- void World::destroy_unit(UnitId id)
- {
- CE_ASSERT(m_units.has(id), "Unit does not exist");
- CE_DELETE(m_unit_pool, m_units.lookup(id));
- m_units.destroy(id);
- // DestroyUnitEvent ev;
- // ev.unit = id;
- // event_stream::write(m_events, EventType::DESTROY, ev);
- }
- //-----------------------------------------------------------------------------
- void World::reload_units(UnitResource* old_ur, UnitResource* new_ur)
- {
- for (uint32_t i = 0; i < m_units.size(); i++)
- {
- if (m_units[i]->resource() == old_ur)
- {
- m_units[i]->reload(new_ur);
- }
- }
- }
- //-----------------------------------------------------------------------------
- uint32_t World::num_units() const
- {
- return m_units.size();
- }
- //-----------------------------------------------------------------------------
- void World::link_unit(UnitId child, UnitId parent, int32_t node)
- {
- CE_ASSERT(m_units.has(child), "Child unit does not exist");
- CE_ASSERT(m_units.has(parent), "Parent unit does not exist");
- Unit* parent_unit = lookup_unit(parent);
- parent_unit->link_node(0, node);
- }
- //-----------------------------------------------------------------------------
- void World::unlink_unit(UnitId child)
- {
- CE_ASSERT(m_units.has(child), "Child unit does not exist");
- }
- //-----------------------------------------------------------------------------
- Unit* World::lookup_unit(UnitId unit)
- {
- CE_ASSERT(m_units.has(unit), "Unit does not exist");
- return m_units.lookup(unit);
- }
- //-----------------------------------------------------------------------------
- Camera* World::lookup_camera(CameraId camera)
- {
- CE_ASSERT(m_cameras.has(camera), "Camera does not exist");
- return m_cameras.lookup(camera);
- }
- //-----------------------------------------------------------------------------
- void World::update(float dt)
- {
- m_physics_world.update(dt);
- m_scenegraph_manager.update();
- m_sound_world->update();
- }
- //-----------------------------------------------------------------------------
- void World::render(Camera* camera)
- {
- m_render_world.update(camera->world_pose(), camera->m_projection, camera->m_view_x, camera->m_view_y,
- camera->m_view_width, camera->m_view_height, device()->last_delta_time());
- }
- //-----------------------------------------------------------------------------
- CameraId World::create_camera(SceneGraph& sg, int32_t node)
- {
- // Allocate memory for camera
- Camera* camera = CE_NEW(m_camera_pool, Camera)(sg, node);
- // Create Id for the camera
- const CameraId camera_id = m_cameras.create(camera);
- return camera_id;
- }
- //-----------------------------------------------------------------------------
- void World::destroy_camera(CameraId id)
- {
- CE_ASSERT(m_cameras.has(id), "Camera does not exist");
- CE_DELETE(m_camera_pool, m_cameras.lookup(id));
- m_cameras.destroy(id);
- }
- //-----------------------------------------------------------------------------
- SoundInstanceId World::play_sound(const char* name, const bool loop, const float volume, const Vector3& pos, const float range)
- {
- return m_sound_world->play(name, loop, volume, pos);
- }
- //-----------------------------------------------------------------------------
- void World::stop_sound(SoundInstanceId id)
- {
- m_sound_world->stop(id);
- }
- //-----------------------------------------------------------------------------
- void World::link_sound(SoundInstanceId id, Unit* unit, int32_t node)
- {
- }
- //-----------------------------------------------------------------------------
- void World::set_listener_pose(const Matrix4x4& pose)
- {
- m_sound_world->set_listener_pose(pose);
- }
- //-----------------------------------------------------------------------------
- void World::set_sound_position(SoundInstanceId id, const Vector3& pos)
- {
- m_sound_world->set_sound_positions(1, &id, &pos);
- }
- //-----------------------------------------------------------------------------
- void World::set_sound_range(SoundInstanceId id, float range)
- {
- m_sound_world->set_sound_ranges(1, &id, &range);
- }
- //-----------------------------------------------------------------------------
- void World::set_sound_volume(SoundInstanceId id, float vol)
- {
- m_sound_world->set_sound_volumes(1, &id, &vol);
- }
- //-----------------------------------------------------------------------------
- GuiId World::create_window_gui(const char* name)
- {
- GuiResource* gr = (GuiResource*)device()->resource_manager()->lookup(GUI_EXTENSION, name);
- return m_render_world.create_gui(gr);
- }
- //-----------------------------------------------------------------------------
- GuiId World::create_world_gui(const Matrix4x4 pose, const uint32_t width, const uint32_t height)
- {
- // Must be implemented
- return GuiId();
- }
- //-----------------------------------------------------------------------------
- void World::destroy_gui(GuiId id)
- {
- m_render_world.destroy_gui(id);
- }
- //-----------------------------------------------------------------------------
- Gui* World::lookup_gui(GuiId id)
- {
- return m_render_world.lookup_gui(id);
- }
- //-----------------------------------------------------------------------------
- DebugLine* World::create_debug_line(bool depth_test)
- {
- return CE_NEW(default_allocator(), DebugLine)(depth_test);
- }
- //-----------------------------------------------------------------------------
- void World::destroy_debug_line(DebugLine* line)
- {
- CE_DELETE(default_allocator(), line);
- }
- //-----------------------------------------------------------------------------
- SceneGraphManager* World::scene_graph_manager()
- {
- return &m_scenegraph_manager;
- }
- //-----------------------------------------------------------------------------
- RenderWorld* World::render_world()
- {
- return &m_render_world;
- }
- //-----------------------------------------------------------------------------
- PhysicsWorld* World::physics_world()
- {
- return &m_physics_world;
- }
- //-----------------------------------------------------------------------------
- SoundWorld* World::sound_world()
- {
- return m_sound_world;
- }
- } // namespace crown
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