material.cpp 2.2 KB

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  1. /*
  2. * Copyright (c) 2012-2014 Daniele Bartolini and individual contributors.
  3. * License: https://github.com/taylor001/crown/blob/master/LICENSE
  4. */
  5. #include "material.h"
  6. #include "material_resource.h"
  7. #include "memory.h"
  8. #include "device.h"
  9. #include "resource_manager.h"
  10. #include "texture_resource.h"
  11. #include "material_manager.h"
  12. #include "shader.h"
  13. #include <bgfx.h>
  14. namespace crown
  15. {
  16. using namespace material_resource;
  17. void Material::create(const MaterialResource* mr, MaterialManager& mm)
  18. {
  19. uint32_t size = dynamic_data_size(mr);
  20. uint32_t offt = dynamic_data_offset(mr);
  21. char* base = (char*) mr + offt;
  22. data = (char*) default_allocator().allocate(size);
  23. memcpy(data, base, size);
  24. resource = mr;
  25. }
  26. void Material::destroy() const
  27. {
  28. default_allocator().deallocate(data);
  29. }
  30. void Material::bind() const
  31. {
  32. Shader* shader = (Shader*) device()->resource_manager()->get(SHADER_TYPE, material_resource::shader(resource));
  33. bgfx::setProgram(shader->program);
  34. // Set samplers
  35. for (uint32_t i = 0; i < num_textures(resource); i++)
  36. {
  37. TextureData* td = get_texture_data(resource, i);
  38. TextureHandle* th = get_texture_handle(resource, i, data);
  39. bgfx::UniformHandle sampler;
  40. bgfx::TextureHandle texture;
  41. sampler.idx = th->sampler_handle;
  42. TextureResource* teximg = (TextureResource*) device()->resource_manager()->get(TEXTURE_TYPE, td->id);
  43. texture.idx = teximg->handle.idx;
  44. bgfx::setTexture(i, sampler, texture);
  45. }
  46. // Set uniforms
  47. for (uint32_t i = 0; i < num_uniforms(resource); i++)
  48. {
  49. UniformHandle* uh = get_uniform_handle(resource, i, data);
  50. bgfx::UniformHandle buh;
  51. buh.idx = uh->uniform_handle;
  52. bgfx::setUniform(buh, (char*) uh + sizeof(uh->uniform_handle));
  53. }
  54. }
  55. void Material::set_float(const char* name, float val)
  56. {
  57. char* p = (char*) get_uniform_handle_by_string(resource, name, data);
  58. *((float*)(p + sizeof(uint32_t))) = val;
  59. }
  60. void Material::set_vector2(const char* name, const Vector2& val)
  61. {
  62. char* p = (char*) get_uniform_handle_by_string(resource, name, data);
  63. *((Vector2*)(p + sizeof(uint32_t))) = val;
  64. }
  65. void Material::set_vector3(const char* name, const Vector3& val)
  66. {
  67. char* p = (char*) get_uniform_handle_by_string(resource, name, data);
  68. *((Vector3*)(p + sizeof(uint32_t))) = val;
  69. }
  70. } // namespace crown